Show me where dps is exclusive to rogues and rangers.
As I've already stated before, ranger and rogue are the two melee dps classes. I didn't bother to include the word "melee" since Ive stated it so many times before and at this point this whole thread is like beating a dead horse.
So what if warriors ability to do damage is on par with rogues and rangers when they are not in tank mode. Is it really that big of a deal?
Is this really so hard to grasp? It would completely undermine the distinction between the classes if warriors specialise in one role but can also glide in and do an equally good job at dpsing, which is the primary role of rangers and rogues (and mages). That's comparable to OTM buffing rangers and rogues so that they can tank on par with warriors.
The whole idea behind having 5 classes is that all classes work symbiotically together, each utilising their unique skills and abilities to achieve a common goal (to kill a boss). If one class can fulfll two of these 5 roles perfectly, why have 5 classes?
Ummm asking for a weapon that has comparable stats is asking to be the best? I think we have a different definition of comparable.
Warrior dps, as has been said earlier on this thread, is already great. So yes, asking for OTM to "Copy stats from quiver or rondel and add a new skill" for a warrior offhand is asking to be the best. Why? Because the edl rondel and especially quiver are what gives rangers and rogues the edge at chaos bosses.
Or better yet, go have a friend get a shield and smash you in the head a few times with it and tell me it doesn't have strong offensive capabilities to do some damage.
Because real world physics and their effects are otherwise so meticulously observed within the game and not completely disregarded by the developers because it's fantasy
