Celtic Heroes

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Re: Discussion of alternate solutions to target lock

#71
There will be a huge difference, at least currently the person being powerleved has to do something . When target lock is implemented a player will be able to kill 10-20 mobs at a time for powerleveling . Imagine a level 15 in catacombs going from 15-30 in literally 5 mins .

I dont get your point u stil can power lvl as is at moment u can get from 1 to 40 in 15 min or so. You only need high lvl mage a high lvl druid and 1 elixir and is done , Buff, shieldbark, embrance and cloack od fire and done . So idk what u make look so bad like will be unbalance is done atm.

A high lvls we still power training u log off the trainee on elixir , lof off near kill with higher lvl and let trainee get the kill so jus because maybe a bit more easy it doesnt mean is not been done atm .
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Re: Discussion of alternate solutions to target lock

#73
Burger king I think your logic is a bit flawed. Warriors primary role is tanking , rogues primary role if not dps is what ? Dps warriors are playing their class fine but it's not the main use of the class they should not expect to provide the same dps as rogues . A pvp boss zone as the game stands now wouod make warriors overpowered IMO .
Eliminater
Clan Avalon
http://avalon.guildlaunch.com/
Morrigan

ABOLISH TARGET LOCK
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Re: Discussion of alternate solutions to target lock

#74
1-40 in 15 mins is a complete exaggeration . Yes it's possible to do fairly quickly with a Mage and Druid or Mage and ranger , but not anywhere near as easy as it will be once lock is instituted .

If you can't imagine the huge difference you are wearing blinders .

Well was the example you put, but why are we even argue target lock on 1-3 * mobs , Target lock should be for bosses only when 80% or below health left . Should not be implement to regular mobs . But then again thats game tester to make sure is fair .
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Re: Discussion of alternate solutions to target lock

#75
Burger king I think your logic is a bit flawed. Warriors primary role is tanking , rogues primary role if not dps is what ? Dps warriors are playing their class fine but it's not the main use of the class they should not expect to provide the same dps as rogues . A pvp boss zone as the game stands now wouod make warriors overpowered IMO .

See thats issue tanking is a build not a role , a dps warrior is a joke Like burker king said, Im warrior clan and dps is bad so bad that any boss above 60% can be ks by rangers/rogues or full equipped mage,

How bad are warriors recently a lvl 99 rogues ( diamond gear no damaeg rings not es of any kind )ask us to get in in quest boss kill. Allseing one the lvl 99 rogue was in combo elixir we had 3 warriors 140+ including myself ( hybryd build , frozen sword, iced blade, hasted gloves. Lvl 145 and i was procuring ) i got outdps been 45 lvls above the rogue got the kill in the same group , just because the rogue was using a combo. How bad. Warriors are?


If you eliminaster are equipped as the high lvl rangers on danu u easy do 300-500 per hit on quick shot to me , with my armor around 1.4k so i dont bougth warriors been OP on pvp zones . If u bolas a warrior and hit like the rangers in danu do lol not even close.
Last edited by Fromen on Mon Jan 07, 2013 8:07 pm, edited 1 time in total.
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Re: Discussion of alternate solutions to target lock

#76
Burger king I think your logic is a bit flawed. Warriors primary role is tanking , rogues primary role if not dps is what ? Dps warriors are playing their class fine but it's not the main use of the class they should not expect to provide the same dps as rogues . A pvp boss zone as the game stands now wouod make warriors overpowered IMO .
Elim I think you may have misread everything I wrote because you got it all completely wrong.

I suggested rogues have an even BETTER dps than they current have. I completely agree that warriors should be primarily tanks. I'm not suggesting they be better dps than rogues at all when I stated the gap should be even wider :lol:

The problem is a boss group generally needs 1 tank, so if a few tanks show up some will be useless. Even "dps" warriors are useless for bosses in many cases.

I also said rogues need to be better in PVP. Generally I think all classes need a look in PVP to make it well balanced.

So to summarize my suggestion is simply this:

1) Balance PVP (can talk about this forever but lets just assume we can make all classes equal)
2) Make the area around boss PK zones
3) Forget about target lock and keep the system the way it is, DPS wins kill

Under the system I'm suggesting all classes will have value no matter their build, unlike the current system (dps only factor) or the new target lock system (dps no factor). I respect anybody's right to disagree with what i'm saying as that is the point of a discussion. Just make sure you are disagreeing with what i'm actually saying =p

Tanking should not be limited to the boss. Lets say 4 tanks show up from your clan. One will tank the boss and 3 will be tanking enemy rogues that are trying to take out your clans druids. This adds strategy and a lot more fun IMO :D

Everyone is bashing lock but noone is looking at the root of the issue here. Its not weaker rogues who are begging for lock. It's the classes who are being unfairly made useless who are the same level as others.
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Re: Discussion of alternate solutions to target lock

#77
1-40 in 15 mins is a complete exaggeration . Yes it's possible to do fairly quickly with a Mage and Druid or Mage and ranger , but not anywhere near as easy as it will be once lock is instituted .

If you can't imagine the huge difference you are wearing blinders .

Well was the example you put, but why are we even argue target lock on 1-3 * mobs , Target lock should be for bosses only when 80% or below health left . Should not be implement to regular mobs . But then again thats game tester to make sure is fair .
OK First off all target lock is currently in place, but the limit is set at whoever gets to 50% first. So all suggestions of 70% or 80% or first hit gets +15% are all just versions of the existing system. The whole purpose of a target lock system is to reduce the drama caused by KSing. Some argue that KSing is part of the fun and should not be removed. This is why I proposed the 3 tiered system. Remove all KSing on leveling mobs. Allow KSing on 4 and 5 stars and for the 6 stars it should be a level playing field based on who actually helps. The interesting thing is that those people that hate the idea of target lock are the DPS classes. Well of course you hate it because you are the ones doing it to everybody else.

Fact, KSing is considered bad form and many clans have banned it and kick members for doing it.
Fact, Most worlds have imposed an honor system where the first person to hit the mob has the right to kill it. Any one else who gets the kill has stolen it. So, target lock is only implementing what our culture has already decided.

As for power leveling, the first 20 levels don't count because it is already so easy to get to level 20 it isn't worth discussing. Those are the "learn how the game works" levels and I have no problem if someone gets to 20 in 15 min if they already know the game. So lets say I have a level 20 and a level 100 working together. Right now you power level by grouping and having the 100 log just before the kill. With the buffs the 100 can give the 20, its not to hard to log off early enough to have confidence the 20 wont die and will get the kill. We currently do it all the time. If we had 100% lock then you would not group, the 20 would do the first hit and the 100 would kill it. No logging off required which would save time but not really by all that much. The xp lix saves more time and I know you are not suggesting getting rid of them. Now if you are going to get target lock you should also get agro lock. If only the locked group can do damage, then that is really no different than todays power leveling, you would have to be grouped and log off before the kill.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: Discussion of alternate solutions to target lock

#78

OK First off all target lock is currently in place, but the limit is set at whoever gets to 50% first. So all suggestions of 70% or 80% or first hit gets +15% are all just versions of the existing system. The whole purpose of a target lock system is to reduce the drama caused by KSing. Some argue that KSing is part of the fun and should not be removed. This is why I proposed the 3 tiered system. Remove all KSing on leveling mobs. Allow KSing on 4 and 5 stars and for the 6 stars it should be a level playing field based on who actually helps. The interesting thing is that those people that hate the idea of target lock are the DPS classes. Well of course you hate it because you are the ones doing it to everybody else.

Fact, KSing is considered bad form and many clans have banned it and kick members for doing it.
Fact, Most worlds have imposed an honor system where the first person to hit the mob has the right to kill it. Any one else who gets the kill has stolen it. So, target lock is only implementing what our culture has already decided.

As for power leveling, the first 20 levels don't count because it is already so easy to get to level 20 it isn't worth discussing. Those are the "learn how the game works" levels and I have no problem if someone gets to 20 in 15 min if they already know the game. So lets say I have a level 20 and a level 100 working together. Right now you power level by grouping and having the 100 log just before the kill. With the buffs the 100 can give the 20, its not to hard to log off early enough to have confidence the 20 wont die and will get the kill. We currently do it all the time. If we had 100% lock then you would not group, the 20 would do the first hit and the 100 would kill it. No logging off required which would save time but not really by all that much. The xp lix saves more time and I know you are not suggesting getting rid of them. Now if you are going to get target lock you should also get agro lock. If only the locked group can do damage, then that is really no different than todays power leveling, you would have to be grouped and log off before the kill.

Idk since when you are playing but the previous system was some kind of target lock ( player who stay alive will get the kill was easy to ks back them you only need 1 tank and 2 druids) .

When the implement this system the 3 melee classes were a bit balance meaning. A dps warrior , rogue , ranger have the same Chance to get the kill , and the current issue is atm you have to go 50%+ percent damage and. Only 2 clases are pure dps and mages a bit behind from rogues and rangers . So here comes the issue you have a lvl 150 warrior the only choice is to be tank then u have 10 lvl 140+ warriors the can only be tanks so. What they do ?

If they were racing cars i will said atm is like formula 1 the better car will win , but i like to be like nascar better driver win cause the cars are the same .

They lvl the same as rogues rangers and mages but only 1 or 2 are really need it . Danu is full ks on spot. Server we dont have diplomacy if you can ks because mobs is below % pu try to reset it a you just do it , if u can calm the tanks you do it. Thats how is done. If they are figthing pyrus u heal it with fire , if rangers are doig rocka you geat AoE attacks to them But the classes are so unbalance. Well maybe danu is a diferent beast .
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Re: Discussion of alternate solutions to target lock

#79
Any one else who gets the kill has stolen it. So, target lock is only implementing what our culture has already decided.
I understand your point papi but having been to arwan and visited around there some it is nothing like mabon so I feel that your perspective may be slightly different than mine. If I'm not mistaken, on Arwan, clans cooperate to kill bosses and share the drops even on Agg. On mabon, if the opposing clan is killing agg, it becomes a full out war to grief them and cause it to reset. Cruel? Yes, but your culture is not an accurate representation of the rest of the game.
Mabon:
Dogorcat3--lvl 183--rogue--Elite

Re: Discussion of alternate solutions to target lock

#80
Any one else who gets the kill has stolen it. So, target lock is only implementing what our culture has already decided.
I understand your point papi but having been to arwan and visited around there some it is nothing like mabon so I feel that your perspective may be slightly different than mine. If I'm not mistaken, on Arwan, clans cooperate to kill bosses and share the drops even on Agg. On mabon, if the opposing clan is killing agg, it becomes a full out war to grief them and cause it to reset. Cruel? Yes, but your culture is not an accurate representation of the rest of the game.
papi's culture ssems kinda boring :/ mabon sounds fun
pigman, with the fury of the pigs and the mind of a man
level 210+ rogue
Morrigan
Avalon
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