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Re: Fairest Way to Distribute Raid Drops?

#71
In Retribution there are officers keeping attendance and taking pictures.

For Dragonlord, and possibly DKP there are class captains, with excel sheets that take into consideration how high level you are above dl req/activeness and what you have. They use priority in DL, not sure about DKP.
Where do you come up with these ideas? Gearing members with DL and DKP system are mutually exclusive. Class captains exist only in gearing DL, and have no part in DKP


You are required to be ten levels above the dl piece to obtain it, and now that most of the members have obtained their full dl it has plateaued, there are almost no lines and members which join, level, and show up to bosses can obtain full dl in a matter of weeks. There were times when depending on how many of each class you had to be even a higher level to obtain dl, for example the overpopulation of Rogues caused long lines for that class so the req was increased.
Again, not sure where you came up with this. There are no minimum level requirements to obtain DL pieces other than those imposed by game logic.

I'm not quite sure why you're attempting to debate Retribution's system (a system you're not a part of or the least bit knowledgeable about) with Ail's system he has in place for Avalon. Though radically different they both achieve the same end result, albeit without perfection. But who's perfect?
There is level requirements set by the clan to show patience, loyalty, and to be able to do some work for your own drop.

Obviously the requirement for dl top is 170, while it is 180 according to the clan.

I do not have first hand xperience but I have been given a good run through and looked at their excel sheets on their website.


Edit: Was on mobile device and only now realizing speaking with the chief, my bad. Been pretty inactive haven't ya.

As for req higher than game imposed req. Speaking to a few rogues, particularly Predator, he told me the req was higher than game one.

There is only one semi-active Retribution member, Julius, so I thought I'd give it a go... Hope it doesn't bother you, I didn't mean harm.

BTW: Why did TheAfterYears (I think an alt) got priority and full dl so fast?
Last edited by Acebow on Mon May 19, 2014 11:57 pm, edited 2 times in total.
Rogue 166 - Ghostbro
Ranger 126 - Acebow
Warrior 85 - Ghostwar

Soldiersofjah
SULIS

Re: Fairest Way to Distribute Raid Drops?

#72
I don't really consider Dragonlord quest items as "raid drops", but we did use a Quest EP system to distribute DL in the earlier days. It takes away all the subjectivity and favoritism and the system truly shows who has been the most active in killing DL bosses to gear up the clan. Back in update 3, we just distributed Frozen Crests based on perception of the chief/officers on who deserves them and while it wasn't quite a disaster, it was tougher to do and might have led to a few hurt egos when someone was upgraded before someone else.

Now that all our members are in full DL, we now use a loot-council (officers) for distributing DL weapons/offhands based on raid needs. We still track Snorri/Rockhide attendance, but it's simply a guideline now and all DL Quest effort points gets added to the other DKP pools to ensure that anyone who are active in camping DL bosses but cannot quite make it to the big raids, still has a chance to earn DKP and compete with raid boss loot, if or when they do get to attend.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Fairest Way to Distribute Raid Drops?

#74
1. Rogue A refuses to take anything because he wants that Void Helm of the Moon from Mordris so he passes on everything to make sure when the Void Helm drops, he has the highest points and could guarantee that it would be his. In the meantime, the rest of the clan are upgrading their equipment and Rogue A is still sporting Meteoric Bracelets and Obelisk rings, and no longer pulls his weight in a raid while the rest of the clan does the work. Essentially it limits clan progression if a lot of people do this and would put a lot of useful items in the clan bank. It is also a self-interest mentality, as everyone should work on upgrading their gear, even slightly, for the greater good. Of course everyone wants a big upgrade every time, but the way the drops in CH works, it would be months or even years, between Void/Godly drops.
Hi Aileron, great distribution method you did there, i can't even imagine the effort made to plan and make a system like that, and maintaining it, but i think its fair.

Just curious, so did the rogue got his much awaited drop? Because based on PR computation, and everybody's points decaying, he would still be the highest or is there any factor that would stop him from getting the drop?
World: Epona
Clan: Enigma
Gabee/war
Fpj/druid

World:ARAWN
Gabee/Rogue
BeastKing/Ranger
FPJ/Druid

Re: Fairest Way to Distribute Raid Drops?

#75
1. Rogue A refuses to take anything because he wants that Void Helm of the Moon from Mordris so he passes on everything to make sure when the Void Helm drops, he has the highest points and could guarantee that it would be his. In the meantime, the rest of the clan are upgrading their equipment and Rogue A is still sporting Meteoric Bracelets and Obelisk rings, and no longer pulls his weight in a raid while the rest of the clan does the work. Essentially it limits clan progression if a lot of people do this and would put a lot of useful items in the clan bank. It is also a self-interest mentality, as everyone should work on upgrading their gear, even slightly, for the greater good. Of course everyone wants a big upgrade every time, but the way the drops in CH works, it would be months or even years, between Void/Godly drops.
Hi Aileron, great distribution method you did there, i can't even imagine the effort made to plan and make a system like that, and maintaining it, but i think its fair.

Just curious, so did the rogue got his much awaited drop? Because based on PR computation, and everybody's points decaying, he would still be the highest or is there any factor that would stop him from getting the drop?
anyone who had claimed a lower tier helm would get upgrade priority

example, i claim a dark trid then a month later me and a guy with no trid are contesting for a shadow, even if his dkp and pr are higher, i get it because im updating
pigman, with the fury of the pigs and the mind of a man
level 210+ rogue
Morrigan
Avalon
put your pants on, we're going out

Re: Fairest Way to Distribute Raid Drops?

#76
1. Rogue A refuses to take anything because he wants that Void Helm of the Moon from Mordris so he passes on everything to make sure when the Void Helm drops, he has the highest points and could guarantee that it would be his. In the meantime, the rest of the clan are upgrading their equipment and Rogue A is still sporting Meteoric Bracelets and Obelisk rings, and no longer pulls his weight in a raid while the rest of the clan does the work. Essentially it limits clan progression if a lot of people do this and would put a lot of useful items in the clan bank. It is also a self-interest mentality, as everyone should work on upgrading their gear, even slightly, for the greater good. Of course everyone wants a big upgrade every time, but the way the drops in CH works, it would be months or even years, between Void/Godly drops.
Hi Aileron, great distribution method you did there, i can't even imagine the effort made to plan and make a system like that, and maintaining it, but i think its fair.

Just curious, so did the rogue got his much awaited drop? Because based on PR computation, and everybody's points decaying, he would still be the highest or is there any factor that would stop him from getting the drop?
It depends on when the Void Helm drops. PR is calculated as EP/GP. Both EP and GP decay. None one can go below 1 GP since it will be division by zero, this number is called the Base GP.

Let me illustrate using an extreme simplification, and pretend 2 members stopped raiding and didn't earn anymore EP just so you can see how decay affects GP and PR.

Rogue A has 100 EP. GP=1, PR = 100
Rogue B has 100 EP. GP=1, PR = 100

Rogue B takes a ring worth 10 GP. Assume we have a 10% decay also.

Rogue A now has 90 EP (after 10% decay), GP=0.9 => cannot go below 1 GP, thus GP=1, PR = 90
Rogue B now has 90 EP (after 10% decay), GP=10, PR = 9.0

Next decay:

Rogue A now has 81 EP, GP=1, PR = 81
Rogue B now has 81 EP, GP=9, PR = 9.0

Next decay:

Rogue A now has 72.9 EP, GP=1, PR = 72.9
Rogue B now has 72.9 EP, GP=8.1, PR = 9.0

after 20 more decays...

Rogue A now has 8.86 EP, GP=1, PR=8.86
Rogue B now has 8.86 EP, GP=0.98 => cannot go below 1 GP, thus GP=1, PR=8.86

So after 22 raids, Rogue A & Rogue B are now equal in PR again, in the meantime, Rogue B has a ring and Rogue A doesn't have anything. If the helm drops between the 1st raid and the 23rd raid, then yeah Rogue A will get it.

We set Base GP to 50 in our system so that items taken early will be "eliminated" from the system faster. That might sound confusing, but in the above example:

Rogue A has 100 EP. GP=50, PR = 2.0
Rogue B has 100 EP. GP=50, PR = 2.0

Rogue B takes a ring worth 75 points, thus:

Rogue A now has 90 EP. GP=45 => GP=50, PR = 2.0
Rogue B now has 90 EP. GP=75, PR = 1.2

Next decay:

Rogue A now has 81 EP. GP=50, PR = 2.0
Rogue B now has 81 EP. GP=67.5, PR = 1.2

In 3 more decays:

Rogue A now has 59.05 EP, GP=50, PR = 1.18
Rogue B now has 59.05 EP, GP=49.2 => GP=50, PR=1.18

In this scenario, the higher base GP allowed the ring worth 75 points to "completely decay" in only 4 rounds.

Again this is a very simple scenario because the EP is stagnant and doesn't quite illustrate reality, but the fact that Rogue A kept waiting, he eventually lost enough EP to decay that he no longer has priority for the Void Helm after only 5 rounds of decay.

All this is done by the system for us, so I just really plug in points earned and item values taken for every member, so it's not as complex as it looks.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Fairest Way to Distribute Raid Drops?

#77
Thanks for the detailed explanation.

Going back to your first example, so the rogue using meteoric gears but with 100% raid attendance wont be able to get the void moon helm because he is not upgrading as per Pigman's explanation. I understand that this will encourage people to upgrade their gears and not wait for a higher and rarer items.

But there are items upgrade to you but not to others. Example the void halberg dropped, and a rogue using dl dagger after all the computations got higher points than a warrior using dark halberg. Now, as per my understanding, the warrior will get the void because he is upgrading or got the first dark weapon and the rogue is hoarding points in way while waiting for his upgrade. Pls correct me if im wrong.

Im just studying the system if this will fit our clan.
Because in our current system, the rogue will not get a dark weapon and let it sit in the bank just to have priority for a much higher drop.
World: Epona
Clan: Enigma
Gabee/war
Fpj/druid

World:ARAWN
Gabee/Rogue
BeastKing/Ranger
FPJ/Druid

Re: Fairest Way to Distribute Raid Drops?

#78
Yes, the OTM loot shitstem with its multi tiers such as dark, shadow & void or royal, imperial and godly did introduce a dilemma for us early on. Obviosly everyone wanted Voids and Godly, and the lower tiers are being passed on, even with points decay. To combat this problem, we added a twist in loot eligibility priority.

Anyone with a lower tier item can upgrade to a higher tier item and will have priority over someone without a lower tier to upgrade. In simple terms, the person already won the PR battle in a prior drop and its not his fault that a lower tier item dropped first.

So essentially, members are encouraged to get items that they can upgrade later on at a discounted price and they must turn in their old item. The intent is to make the clan use anything that is better than current gear without penalizing people because of luck (or bad luck) in drops.

In your example, that is correct, the warrior who took a dark halberd will have priority to upgrade to void over the rogue who has no halberd, even if the warrior has a lower PR in the system.

BoE rings threw another monkey wrench as it cannot be upgraded, which resulted in having SO MANY unused +6 or +7 rings in bank. We had to come up with another solution to this to encourage members from taking them, which is another story.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Fairest Way to Distribute Raid Drops?

#79
I don't see why 'point hoarding' is so bad. As long as the player is active ad attends bosses, if they want to save their points for say a void halberd, why cant they?
Yea i dont see why bcuz i dont bid on anything i should be punished. My clan leader hasn't bought a single end game drop this update. Hes content with what he has and feels its better serving his lackeys and i dont think he should be punished for that. And as a reward hes getting a ton of dkp but its the same as everyone he just doesn't spend his.
Im not sure why everyone is so against point hoarding, only the active members can point hoard, and the active ones deserve the drops. As for fairest way, there isnt one every way has its flaws and advantages, and not one way could work on every world because all worlds are different.
Point hoarding isn't bad per se, it's really how your clan feels about point hoarding that makes it okay or bad. Most clans/guilds consider it as issue, but not all, and maybe you guys are fine with it. Points decay addresses all these issues, but I can see how some view it as unfair, I even had to convince a few folks that decay keeps the system balanced and in the long run would make the loot distribution smoother.

But I'll give a few of examples and you decide for yourself.

1. Rogue A refuses to take anything because he wants that Void Helm of the Moon from Mordris so he passes on everything to make sure when the Void Helm drops, he has the highest points and could guarantee that it would be his. In the meantime, the rest of the clan are upgrading their equipment and Rogue A is still sporting Meteoric Bracelets and Obelisk rings, and no longer pulls his weight in a raid while the rest of the clan does the work. Essentially it limits clan progression if a lot of people do this and would put a lot of useful items in the clan bank. It is also a self-interest mentality, as everyone should work on upgrading their gear, even slightly, for the greater good. Of course everyone wants a big upgrade every time, but the way the drops in CH works, it would be months or even years, between Void/Godly drops.

2. In a prior MMO (WoW), we used a flat dkp system without decay. The veterans of the earlier instances (such as Molten Core) have accumulated so much points, a year later they are still using those points from Molten Core in the newer instances taking all the new stuff, even though there have been new members in the last 6 months who have been valuable contributing members, they always end up last in the loot list and treated as secondary members by the system. If we had gone this way in CH, clan members who have been killing Aggragoth for 14 months before Hrungnir/Mordris even came out will have tremendous advantage over new members and even though the effort to kill Aggragoth doesn't really matter much for Hrungnir/Mordris now.

3. Ranger B went away for several months, he had a lot of points saved up. In the meantime, the clan has been trying to kill Necro and perfecting their strategy and spending massive amounts of plat in the process during the months when Warrior B was away. Then they finally learned how to kill Efnision and a few weeks later Ranger B came back. Soon enough, a Void Bow dropped and Ranger B due to his accumulated points was able to outbid everyone else for the Void Bow.
Yeh ok i cant argue with this. OP question answered.
Thund3rstruck- 225 DG Warrior
St0rm- 215 Druid
Bowz- 215 Ranger
Wolfgang

Re: Fairest Way to Distribute Raid Drops?

#80
1. Rogue A refuses to take anything because he wants that Void Helm of the Moon from Mordris so he passes on everything to make sure when the Void Helm drops, he has the highest points and could guarantee that it would be his. In the meantime, the rest of the clan are upgrading their equipment and Rogue A is still sporting Meteoric Bracelets and Obelisk rings, and no longer pulls his weight in a raid while the rest of the clan does the work. Essentially it limits clan progression if a lot of people do this and would put a lot of useful items in the clan bank. It is also a self-interest mentality, as everyone should work on upgrading their gear, even slightly, for the greater good. Of course everyone wants a big upgrade every time, but the way the drops in CH works, it would be months or even years, between Void/Godly drops.

2. In a prior MMO (WoW), we used a flat dkp system without decay. The veterans of the earlier instances (such as Molten Core) have accumulated so much points, a year later they are still using those points from Molten Core in the newer instances taking all the new stuff, even though there have been new members in the last 6 months who have been valuable contributing members, they always end up last in the loot list and treated as secondary members by the system. If we had gone this way in CH, clan members who have been killing Aggragoth for 14 months before Hrungnir/Mordris even came out will have tremendous advantage over new members and even though the effort to kill Aggragoth doesn't really matter much for Hrungnir/Mordris now.

3. Ranger B went away for several months, he had a lot of points saved up. In the meantime, the clan has been trying to kill Necro and perfecting their strategy and spending massive amounts of plat in the process during the months when Warrior B was away. Then they finally learned how to kill Efnision and a few weeks later Ranger B came back. Soon enough, a Void Bow dropped and Ranger B due to his accumulated points was able to outbid everyone else for the Void Bow..
If you seperate aggy, hrung and mord points into their own DKP pools, problems 2 and 3 will disappear. Number 1 is an individual fault, not the system. I don't think there are many that would save their points and skip potential upgrades, just to get one amazing drop. The main reason that people accumulate so many points is because so much of the loot is rubbish and banked.
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