Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Back to the old engine...

#71
I have seen that OTM will not convert back to the old engine and can i ask why? i have seen that you guys did take a long time developing it but i think that if you converted back to the old engine and then continued to make fixes to the new engine and have more beta runs compatible with old devices and then make all the bug changes then retry introducing it to the game not trying to say i dont like the graphics but better graphics are not worth not being able to log in or level without crashing every 1-3 minutes

Re: Back to the old engine...

#72
I have seen that OTM will not convert back to the old engine and can i ask why? i have seen that you guys did take a long time developing it but i think that if you converted back to the old engine and then continued to make fixes to the new engine and have more beta runs compatible with old devices and then make all the bug changes then retry introducing it to the game not trying to say i dont like the graphics but better graphics are not worth not being able to log in or level without crashing every 1-3 minutes
If they converted back and reopened beta then it wouldn't be effective due to the IOS 8 limit. By releasing this new engine and basically have all of us put our feedback in they can have more info on the bugs that need fixing not only on ios 8 devices but older ones as well
All chicken we're created equal
U disrespect chicken I disrespect u

Lightchamp
- chieftain of lazy drunks
- 223 Dg ranger

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._.

Re: Back to the old engine...

#73
I have seen that OTM will not convert back to the old engine and can i ask why? i have seen that you guys did take a long time developing it but i think that if you converted back to the old engine and then continued to make fixes to the new engine and have more beta runs compatible with old devices and then make all the bug changes then retry introducing it to the game not trying to say i dont like the graphics but better graphics are not worth not being able to log in or level without crashing every 1-3 minutes
If they converted back and reopened beta then it wouldn't be effective due to the IOS 8 limit. By releasing this new engine and basically have all of us put our feedback in they can have more info on the bugs that need fixing not only on ios 8 devices but older ones as well
good point but the point was it sucks that i can barely level without crashing and i crash all the time

Re: Back to the old engine...

#74
.-. I'd suggest waiting a few days before leveling then :s
All chicken we're created equal
U disrespect chicken I disrespect u

Lightchamp
- chieftain of lazy drunks
- 223 Dg ranger

Image
._.

Re: Back to the old engine...

#76
I understand new engine bugs take time.

My problem is the old bugs still exist and noone even attempts to fix.

If you bolas a mob and then try to root it, it keeps moving.

This bug has been here for 2 freaking years. Otm said they needed new engine to fix........well its stil there and itd not fixed, -, and ill bet 1,000,000 old it hasnt been even attempted to be fixed.

And this is a issue that effects ALL GAMEPLAY. Its not like i want something extra added.

Do u know how crappy it is to not know what location a mob is at EVERY FIGHT THAT I PARTICIPATE IN?

Re: Back to the old engine...

#77
Hi TheDarkWar, the team is very aware of the frustration that's caused for some players and we've been working overtime to get these issues fixed. Unfortunately some issues we weren't able to discover until we had enough players in game and some issues we had difficulty testing due to Apple restrictions on number of players for most of the beta.

We are working as fast as we can to get stability back to normal, but we won't be reverting to the old engine.
Thank you OTM I appreciate your work!
Suck up

Re: Back to the old engine...

#78
Hi TheDarkWar, the team is very aware of the frustration that's caused for some players and we've been working overtime to get these issues fixed. Unfortunately some issues we weren't able to discover until we had enough players in game and some issues we had difficulty testing due to Apple restrictions on number of players for most of the beta.

We are working as fast as we can to get stability back to normal, but we won't be reverting to the old engine.
Thank you OTM I appreciate your work!
Suck up
So god damn true.

Re: Back to the old engine...

#79
Hi TheDarkWar, the team is very aware of the frustration that's caused for some players and we've been working overtime to get these issues fixed. Unfortunately some issues we weren't able to discover until we had enough players in game and some issues we had difficulty testing due to Apple restrictions on number of players for most of the beta.

We are working as fast as we can to get stability back to normal, but we won't be reverting to the old engine.
Thank you OTM I appreciate your work!
Suck up
+1

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