Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Idols and ancient idols

#71
If the whole server lags that's and everyone lags and multiple people die? No idea what you're talking about. The difference between Aileron and Immortals suggestions is that with Ailerons one person effects the WHOLE raid which isn't right. With Immortals it would take multiple people to die numerous times to mess up the raid which is acceptable.
I think i was fairly clear... What specific part weren't you getting? Server lag = everyone is screwed, that's kinda how most mmos work
Oh okay I read the 2 parts as being seperate and didn't realize they went together so when you said if whole server lags and not many people die or something along those lines it didn't make sense because clearly multiple would probably end up dying. Anywhom Server lag argument doesn't make much sense because of that reasoning to were regardless of mechanics or situation the raid would fail. Nonetheless I still thing Immortals solution is better because the raid is like working together with a team and no one person should be able to make or break a team. With Ails suggestion 1 person could screw the whole raid where as with Immortal it takes the raid as a whole to screw up to cause the raid to fail (or at least a majority of the raid group)

Re: Idols and ancient idols

#72
I couldn't really care about the idols i use the new ones though and keep old ones as a novelty but none of my characters have over 1000 health or energy so doesn't effect me it would be good for casters like druid and mages because they run out i energy pretty fast
If ur above 80 U should have at least 1k hp...
Wafflez.
(|%}^=

Re: Idols and ancient idols

#73
With Ails suggestion 1 person could screw the whole raid where as with Immortal it takes the raid as a whole to screw up to cause the raid to fail (or at least a majority of the raid group)
This suggestion is pretty hilarious tbh and Im shocked no one else has noticed the obvious flaws with it.
What happens when random Noobs want to come see the fight and die? What happens when people come to troll and die so your boss becomes enraged? What if someone is just going by the boss real quick and dies? There are so many factors that would totally screw this up and make it so easy to troll and prevent bossing that it's not practical. They can't just make sure only certain people die from the boss, even if somehow they did it based on clan members who die. What if it's a multi clan kill? Or what if a friend who is clanless comes to help because they're nice or wanting to join your clan? WAAAY too many variables and problems for this to be a practical solution

You are hilarious. You're so blinded by hatred you don't even try to understand what I said.

What happens when random Noobs want to come see the fight and die? What happens when people come to troll and die so your boss becomes enraged?

Are these noobs part of your raid group? No? Trying reading again. Comprehension will take you places. :lol:
Image


There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Idols and ancient idols

#74
With Ails suggestion 1 person could screw the whole raid where as with Immortal it takes the raid as a whole to screw up to cause the raid to fail (or at least a majority of the raid group)
This suggestion is pretty hilarious tbh and Im shocked no one else has noticed the obvious flaws with it.
What happens when random Noobs want to come see the fight and die? What happens when people come to troll and die so your boss becomes enraged? What if someone is just going by the boss real quick and dies? There are so many factors that would totally screw this up and make it so easy to troll and prevent bossing that it's not practical. They can't just make sure only certain people die from the boss, even if somehow they did it based on clan members who die. What if it's a multi clan kill? Or what if a friend who is clanless comes to help because they're nice or wanting to join your clan? WAAAY too many variables and problems for this to be a practical solution

You are hilarious. You're so blinded by hatred you don't even try to understand what I said.

What happens when random Noobs want to come see the fight and die? What happens when people come to troll and die so your boss becomes enraged?

Are these noobs part of your raid group? No? Trying reading again. Comprehension will take you places. :lol:
Raid group has various definitions and currently it is a set of groups that come together to kill a boss. Even though THOSE points I made DONT necessarily work with the massive raid group it still doesn't change the fact it has major issues and could ber easily be exploited yet you have still to admit that you could possibly be wrong where as I have :lol:

Re: Idols and ancient idols

#75
It would have to be implemented carefully. For example a rival clan could form a competing raid group and cause it to rage making griefing much easier if done wrong.

Perhaps it would have a different rage/not rage status against every player. So if noobs or griefers came by it would only rage on them.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Idols and ancient idols

#76
Suppose it only works for the raid in question AFTER lock, so 20 deaths after lock for the raid that gets the lock? Any players that leave group automatically add +X deaths to the remaining raid death count, after which he gains a "Fury" buff or something to that extent making him invincible to all until a complete wipe/reset
Previous posts already showed problem with making it after lock - you can just make many smaller groups that are all equally powerful so that lock only happens very late. You could even have everyone solo attacking the boss.
You could but then again you would have to be at a boss with 0 competition and at that point you're forgoing all group based buffs-- you'd think with that ability you'd have no trouble with the set up scenario
Exactly, and wheres the 0 competition?

If each person attacks solely when theres no competition, then one person gets lock and the rest can fight as long as they want, zerg as much as they want and avoid rage.
Also, this addition will encourage the root and shoot strategy over tanking, rooted and bolased, only attacked from a range, the boss will be unable to use his aoes and death count will stay at 0.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: Idols and ancient idols

#77
Also, this addition will encourage the root and shoot strategy over tanking, rooted and bolased, only attacked from a range, the boss will be unable to use his aoes and death count will stay at 0.
yeah that strategy worked well against monolith and mordris and necro :roll: :roll: :roll:
Image


There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Idols and ancient idols

#78
Also, this addition will encourage the root and shoot strategy over tanking, rooted and bolased, only attacked from a range, the boss will be unable to use his aoes and death count will stay at 0.
yeah that strategy worked well against monolith and mordris and necro :roll: :roll: :roll:
If they're the only bosses in game then sure, but Snorri was prob the most contributing boss to the game, without dl bosses u wouldnt do monolith, mordris and necro, and Snorri can be done by root and shoot.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: Idols and ancient idols

#79
Also, this addition will encourage the root and shoot strategy over tanking, rooted and bolased, only attacked from a range, the boss will be unable to use his aoes and death count will stay at 0.
yeah that strategy worked well against monolith and mordris and necro :roll: :roll: :roll:
If they're the only bosses in game then sure, but Snorri was prob the most contributing boss to the game, without dl bosses u wouldnt do monolith, mordris and necro, and Snorri can be done by root and shoot.
A large majority of dps comes from melee, root and shoot should have never been a tactic.

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: Idols and ancient idols

#80
It isnt, but that suggestion will encourage it among weaker clans. It'll make it even more possible for clans to not tank a boss while they need to tank a boss, as u can avoid all negative effects that will come after 20 deaths.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Who is online

Users browsing this forum: No registered users and 22 guests