Since Gwydion is the only world with 2 clans that have succesfully killed gelebron i safetly assume we are the biggest/most active server in terms of endgame players.
We have a system nothing like taranis and personally i would quit if i was in a system like you have. If i want to leave my clan i expect to take all my endgame gear i Earned through collecting points and attending more bosses than others. To have to start from nothing is bs.
So many posters so very certain it is universal to all servers how clans treat drops.
Yet here is an exception. And Epona is different again. Even some of the other posts are showing different rules for good and bad drops, Event versus Raid.
So basically what I take away from this thread is that it is custom NOT logic or morals or "honour" that guide each server or clan. Oh and that any post can be derailed.
What seems to be fairly universal is each server has a set of rules most people agree on and if you blatently break them you lose the cooperation of others. Which is essentially being blacklisted, this thread didn't derail so much as talk about how one world handles it.
This is the same with laws in any country today. Different countries have different laws and while the actual morality may not be apparent, or the rules even logical for many of them, if you break them you lose the cooperative nature of that society and they will likely take action. No one can actually make any human do anything in the real world either.
The honor part is keeping up your end of the bargain if you agree to them. While I don't blame members for leaving the clan with gear whose gens broke their own agreement with their own players out of greed (I actually feel sorry for them and every agreement has 2+ sides to be upheld), it was the way it was handled that was unacceptable.
It is likely due to the rules on taranis that has led to us being one of the top servers on iOS for high level accounts. I think we are #3 out of the 14 iOS. Both of the top 2 clans are pretty close to killing Gelebron independently and have gotten 30+ well equipped end game players on for kills. If the rules and atmosphere really was bad all those years it would likely be 3/14 instead. Compare that to worlds where the constant fighting between clans has made thier worlds weaker becsuse everyone spends thier time fighting eachother instead of leveling in peace. The only winner there is OTM as this wastes a huge amount of plat items compared to what cooperative play uses.