Celtic Heroes

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Re: Design your own Celtic Hero Skill

#81
Post what the name of your skill
-what does it do?
-what is it cool down?
-which boss/es would drop it?
-what class does it belong too?
-does it affect other people?(Like defensive form or spring of life)
My idea for either mage or druid
It kinda like raises the dead (summons a bot or makes a bot around the attack the mob they are attacking) when you upgrade it the dmg the mob/bot does goes up
the mob/bot should only last for 10 secs (this skill is kinda like cupids arrow [someone said earlier like 3 reply])
cool down time should be the same as sneaky attack
the bosses in the tower should drop it!

For rogues same thing since they are basically assassins every assassin has a brother hood and you should be able to summon a ally to help

Anyone think this is a good idea?
kingokkillers - 220 - Rogue

Re: Design your own Celtic Hero Skill

#82
Nrg = energy

Class: Mage
Skill: Energy shield 2
duration: 45 Seconds
Cool down: 90 Seconds
cast: at level 1: 100 energy ( or around there), at level 50: 1750 nrg( or around there).....will eat your energy like crazy.
When casting this shield, it takes away 5-70% (depends on points) of total hp, and gives you a shield protecting you until your remaining energy runs out or until the timer runs out...

Class: Mage
Skill: Ice Armour
duration: 120 secs
cool down: 90 seconds
cast: at level 1: 80 energy ( or around there), at level 50: 1045 nrg( or around there)
when casting this skill on yourself or ally, gives you x amount of armour, ice, fire, and magic resist. and blocking up to 1-8%(8% maxed, no matter how many points added) of incoming elemental damage.

Class: any
Skill: Unleash Hell
Duration: none
cast time: 10 seconds
cool down: 300 seconds
level requirement: 180
Casting this skill does x(1 min-4,000 max) TRUE damage, ignoring all resist and Armour. Target must be below 15% to cast. (preferably uses for bossing)

Re: Design your own Celtic Hero Skill

#83
I would like to see aoe lures for mages at half the resist reduction of regular lures. They wouldn't have to stack with standard lures if it was considered op.

It would be great for aoe grinding /farming.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Design your own Celtic Hero Skill

#85
K, how are these (some may have already been posted but im not reading this whole thread):

Druid: an aoe winds
Druid: writhing snakes, a combination of vines and roots
Mage: ice dirk, transforms your wand into a dagger made of ice. The ice dirk has 150 pierce damage, 2000 speed and lasts for 30 seconds.
Rogue: throat cut, target cant cast spells for 15 seconds
Ranger: snipe, ive said it as has everyone else, make the mob not know whats hitting it
Warrior: intimidate, oppisite of taunt kinda, mob runs to its spawn point and does not attack for 3 seconds
Airrius 225 tank
TheGreenMan 216 druid
Balgair 221 rogue
Velocity 200 rogue
Iolo 225 ranger
Alistar 215 mage
Divym 223 mage

Re: Design your own Celtic Hero Skill

#86
K, how are these (some may have already been posted but im not reading this whole thread):

Druid: an aoe winds
Druid: writhing snakes, a combination of vines and roots
Mage: ice dirk, transforms your wand into a dagger made of ice. The ice dirk has 150 pierce damage, 2000 speed and lasts for 30 seconds.
Rogue: throat cut, target cant cast spells for 15 seconds
Ranger: snipe, ive said it as has everyone else, make the mob not know whats hitting it
Warrior: intimidate, oppisite of taunt kinda, mob runs to its spawn point and does not attack for 3 seconds
Airrius 225 tank
TheGreenMan 216 druid
Balgair 221 rogue
Velocity 200 rogue
Iolo 225 ranger
Alistar 215 mage
Divym 223 mage

Re: Design your own Celtic Hero Skill

#89
Mage: Elemental fury- a spell that does nonstop continuous damage over ten seconds. Not affected by attunements or lures.
Druid: tidal roar- a spell that does quite a bit of damage, and slows down the enemy's attack speed and movement speed
Rogue: disarm opponent- hit your opponent in the hand, dealing damage and causing them to drop their weapon. They cannot attack for 6-8 seconds, must be a certain level to be able to use it on certain level opponents
Ranger: elusive movement- similar to fast reflexes but works with both skills and autos.
Warrior: Spirit of Valhalla- a giant ethereal sword drops into your opponent from the sky, doing heavy damages to them and giving you a slight heal over time boost.
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