Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: OTM, please come to the table

#82
the question is, how can casters lessen the evades or increase their spell cast hit %? we all know expose armour helps but they don't have that skill, there is also spell attack evasion stat. there should also be a spell attack stat. its really a pain for casters as each spell at 50 points like swarm is almost 1k energy, and after evading, you will lose a lot of energy and wait for CD. so without knowing why lots of evades is pretty hard for them to accept it. For melee, like my assassinate it also misses a lot but i still have my auto attack to do damage.
I don't want another skill to put in for a class it's impossible to decide already but if u add another skill for Druids to help mages that would be stupid and annoying because mages would force Druids to get that skill for the benefit of a Mage (which not many play) and would take up more skill points that's not needed... "The needs of the many outweigh the needs of the few" -unknown
Class: Druid, Ranger & Rouge
Level: 220
Started playing ch in 2011
Retired
Ranger level 220
Rouge 220

Re: OTM, please come to the table

#83
Maybe a repeatable mission weekly one sk per a week mission this would be fun to do and would keep people playing the game also a mission daily like 4 restopotions a dayly mission in the tower make the itms none tradeable stuff like this would have people doing the mission has having fun but just a idea
Lastarcher.
Ranger level 224
Mage level 223
General of pegasus, Lugh.

Re: OTM, please come to the table

#84
Nothing will ever add up to the plight of casters as of now. My problem is not only the damage not taken by mobs but also the insane amount of energy wasted. Others can make up easily because they don't have to spend as much energy and they can make up for the evade with auto. If a mage gets hit, all spells can be interrupted and you can only see yourself dying in an instant without being able to do anything. You resurrect but your attune has millions of ages to cooldown and you're left with wimpy damage at the cost of monstrous amounts of energy. Energy shield is becoming more useless as I level because it lasts only a skill hit or two from some mobs. Energy, energy, and energy! All for nothing if evaded. We understand we are glass cannons but the "cannon" part seems to be missing here with all the evades and fluctuations as well as the equal damage dealt by warriors and rogues.
I ride Kelpies and I swim in Deluge for I am one with Manannán mac Lir.

Re: OTM, please come to the table

#85
I am becoming more and more unhappy with the lack of interest from OTM in fixing the totally broken mage class. SomeIbody makes a post about making changes in the Tower, and OTM comes running, and like a lapdog exclaims "What can we do to make people happy?" and everyone congratulated OTM for being involved... yet Mages have been screaming about issues for YEARS ...... YEARS - and nothing been done. I understand that life isnt fair, and I understand that probably if I had it all my way, I would make the mage OP and too easy to level. I get that. I understand that the value in the game is that it is grind, and it should remain grind to some degree. I understand there are different classes, and the truth of the matter is that there are going to be better classes then others ... period. They just arent going to be equal.

But the apathy shown by OTM towards the mage class is becoming disturbing. Maybe I should be happy for their apathy, the last couple times they showed interest, we got nerfed. I'll never forget the day I logged on, killed a couple mobs, and said, "WTH? What happened to all my damage?" Oh, that time, they did the nerf of all nerfs ... they got us good. To be fair, after a major upheaval in the mage community, they buffed up the nerf ... but make no mistake, it was still a nerf in the end.

I find myself leveling, and watching my lure evade, my frostbite evade, my shard evade, my blast evade ... over .. and over. evade evade evade. Heck, IMO, it might be better just to nerf the damage and get rid of most of the evades. At least we will alter our playing style around a much more consistent display of damage. Hey, the third times the charm. You can change the class name from Mage to Nerf at that point.

The best is when I go to a boss with the clan, and I already get ready to spend 5 idols. Sure, Ill admit it, Im overpowered at my level because of my skill bonus in equipment. Ive played straight 30/30 , and no, it really didnt make much of a difference. cant use that excuse to all the naysayers. Ive even tried holding out for a while to let others get most of the aggro ... but no ... that doesnt really help either.

And yes, I'll bring it up again ... the attune issue. This is the most frustrating. We die ... and die ... and die ... and our attune are basically worthless for boss fights because of the cooldownb, yet we need it for leveling.

Look OTM, i know youve heard this all before. i know ... you know ... we want the evades to decrease ... we want some damn armor so we dont die and die and die in boss fights ... and yes, we want our attune to actually we useful in boss fights. If I am going to attrack aggro like a mofo and die way more then any other class, then I should at least get some good hits in between idols.

The point is, when are you going to give a dog a bone, or in this case, a mage a bone? These issues arent addressed. No explanation of why Mages have so many evades, no explanation why you cant have good armour, no explanation why attune MUST remain useless for boss fights. At some point, you need to explain to those of us who have spent a lot of time and money on this game and played this class why you remain stubborn on these issue. Im not saying change all of them now. What Im saying is we need to have a REAL dialogue about this... to be blunt, the way You came running in to cater to those that cried about the tower, I find that disrespectful to those of us in the mage class that have been asking for explanations and changes for a long time.

When are you gonna give a dog a bone? When are you going to have an IN DEPTH discussion about the mage class that is, lets face it, broken and has been broken for a long time.
Hate to tell you but mage is the better class on game
Rogue 213
Mage 190
Druid 190
Ranger 154

Re: OTM, please come to the table

#86
I am becoming more and more unhappy with the lack of interest from OTM in fixing the totally broken mage class. SomeIbody makes a post about making changes in the Tower, and OTM comes running, and like a lapdog exclaims "What can we do to make people happy?" and everyone congratulated OTM for being involved... yet Mages have been screaming about issues for YEARS ...... YEARS - and nothing been done. I understand that life isnt fair, and I understand that probably if I had it all my way, I would make the mage OP and too easy to level. I get that. I understand that the value in the game is that it is grind, and it should remain grind to some degree. I understand there are different classes, and the truth of the matter is that there are going to be better classes then others ... period. They just arent going to be equal.

But the apathy shown by OTM towards the mage class is becoming disturbing. Maybe I should be happy for their apathy, the last couple times they showed interest, we got nerfed. I'll never forget the day I logged on, killed a couple mobs, and said, "WTH? What happened to all my damage?" Oh, that time, they did the nerf of all nerfs ... they got us good. To be fair, after a major upheaval in the mage community, they buffed up the nerf ... but make no mistake, it was still a nerf in the end.

I find myself leveling, and watching my lure evade, my frostbite evade, my shard evade, my blast evade ... over .. and over. evade evade evade. Heck, IMO, it might be better just to nerf the damage and get rid of most of the evades. At least we will alter our playing style around a much more consistent display of damage. Hey, the third times the charm. You can change the class name from Mage to Nerf at that point.

The best is when I go to a boss with the clan, and I already get ready to spend 5 idols. Sure, Ill admit it, Im overpowered at my level because of my skill bonus in equipment. Ive played straight 30/30 , and no, it really didnt make much of a difference. cant use that excuse to all the naysayers. Ive even tried holding out for a while to let others get most of the aggro ... but no ... that doesnt really help either.

And yes, I'll bring it up again ... the attune issue. This is the most frustrating. We die ... and die ... and die ... and our attune are basically worthless for boss fights because of the cooldownb, yet we need it for leveling.

Look OTM, i know youve heard this all before. i know ... you know ... we want the evades to decrease ... we want some damn armor so we dont die and die and die in boss fights ... and yes, we want our attune to actually we useful in boss fights. If I am going to attrack aggro like a mofo and die way more then any other class, then I should at least get some good hits in between idols.

The point is, when are you going to give a dog a bone, or in this case, a mage a bone? These issues arent addressed. No explanation of why Mages have so many evades, no explanation why you cant have good armour, no explanation why attune MUST remain useless for boss fights. At some point, you need to explain to those of us who have spent a lot of time and money on this game and played this class why you remain stubborn on these issue. Im not saying change all of them now. What Im saying is we need to have a REAL dialogue about this... to be blunt, the way You came running in to cater to those that cried about the tower, I find that disrespectful to those of us in the mage class that have been asking for explanations and changes for a long time.

When are you gonna give a dog a bone? When are you going to have an IN DEPTH discussion about the mage class that is, lets face it, broken and has been broken for a long time.
Hate to tell you but mage is the better class on game
Some think it's too hard lol. They have skills that do twice the dmg as everyone else at the cost of taking more damage then any other class. But they don't understand class balances heh. Incoming Mage flames!!!
IGN-Whiteyes 231Ranger, g0lden 220 Warrior, The Doctor 213 Druid
Clan- Novalis
World-Mabon

Re: OTM, please come to the table

#87
What rogues don't understand is, these "15k nukes" can only occur every 12 seconds or so on average. Realistically it won't average above half that on 6* bosses. In those 12 seconds rogues are autoing 10 times, each with a maximum damage of 2.5k+. Theoretically even without using skills your auto can have much higher dps than any caster. For training, lures were a way to reduce this disparity but on bosses there is usually a pierce lure present. Idk about anyone else, but 2.5k * 10 seems to be quite a bit higher than 15k
Level 220 mage- InnerCircle of Rhiannon
Necro, proteus, unox kills :D
http://www.celticheroes.net/profile.php?hero=runvs

Re: OTM, please come to the table

#88
What rogues don't understand is, these "15k nukes" can only occur every 12 seconds or so on average. Realistically it won't average above half that on 6* bosses. In those 12 seconds rogues are autoing 10 times, each with a maximum damage of 2.5k+. Theoretically even without using skills your auto can have much higher dps than any caster. For training, lures were a way to reduce this disparity but on bosses there is usually a pierce lure present. Idk about anyone else, but 2.5k * 10 seems to be quite a bit higher than 15k
Your comparing the max auto hit of a rogue to the min hit of a Mage. On a boss rogues autos hit maybe around 1k not even close to 2.5k+. And still nobody has commented on how could a Mage get kill over all the much better geared rogues and rangers not only on 185 6* but 195 6* later that day too. As I said before, mages aren't underpowered they are sometimes just unlucky with evades is all. Maybe make the evade rate 25%-30% less for mages and Druids since skills are their main source of damage.
Shadowbolt3- 224 Rogue
Shadmistress- 188 Mage
Shadowbolt2- 113 Warrior (Retired)
Helaman- 157 Locker Rogue
ShadShot- 89 Ranger
Shadow Bolt- 82 Druid
Raganos- 100 Warrior
World: Crom
Proud member of Seed

Re: OTM, please come to the table

#89
Plus people arnt understanding that dps means damage per second. Mage spell has 1 second cast time hits for 15k. Rogue auto attacks 2 times per second (example) each hits for 1.5k. Mages dps is 15k. Rogue dps is 3k.
IGN-Whiteyes 231Ranger, g0lden 220 Warrior, The Doctor 213 Druid
Clan- Novalis
World-Mabon

Re: OTM, please come to the table

#90
What rogues don't understand is, these "15k nukes" can only occur every 12 seconds or so on average. Realistically it won't average above half that on 6* bosses. In those 12 seconds rogues are autoing 10 times, each with a maximum damage of 2.5k+. Theoretically even without using skills your auto can have much higher dps than any caster. For training, lures were a way to reduce this disparity but on bosses there is usually a pierce lure present. Idk about anyone else, but 2.5k * 10 seems to be quite a bit higher than 15k
Sorry your wrong
Rogue 213
Mage 190
Druid 190
Ranger 154

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