Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: OTM staff

#81
What does the xp curve balance exactly mean? Less xp in general to reach 220 or the xp needed to level up more spread out over all the levels?
So I think this is Runescapes one?
Image
Basically when you are low level leveling up is easy, you are on the low end of the curve.

Closer you get to endgame steeper the curve.

We want to alter the curve within Celtic Heroes to make it a bit easier process to level up at higher levels.

Some extra balancing for the game :)
I was pretty close
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kingokkillers - 220 - Rogue

Re: OTM staff

#82
And is there anything otm is doing besides changing the design to keep lower levels playing?
kingokkillers - 220 - Rogue

Re: OTM staff

#83
Just wanted to say guys it has been really fun reading and answering your questions :)

Lot of kind words said about myself and the team which has been great to hear! Glad you enjoy having me here!

All of this has just been shooting from the hip and personal opinions so if I sound hesitant in any questions it is just because I am still learning new things about the game everyday.

Good to see a lot of people calling me human too :lol: Don't believe everything you hear about me, I am pretty normal at the end of the day ;)

If you see Muldar running about in game feel free to say hi and friend me!
:D i actually wanted to friend you in game but i didnt think i could.

Re: OTM staff

#84
People seem to think making changes to mmo's is easy. The coding is easy because it is straight forward and linear although the code itself may be very complex. What is hard is understanding the consequences of any changes. Even the smallest change can throw off class balance or make certain encounters too hard or too easy. Too many people say OTM does not listen to us have no idea what the consequences of their requests may be. Mmo's can be ruined be what seems like a good idea at the time but it goes terribly wrong.
Gibble Warrior level 217
Resurgence
Taunt early, Taunt often.

Re: OTM staff

#85
Its really not the exp curve that makes me mad i really don't mind endless leveling the thing that makes me mad is that tower has to so many skills and shields and things and its hard to slow :(
kingokkillers - 220 - Rogue

Re: OTM staff

#86
What would be great is, going off the charts, otm could reduce the xp needed to lvl by about 5% after 150, and just lower the xp needed by that. 5% would definitely do it, that's a TON of xp
CROM/Active
Burgoise - 202+ smol DPS Warrior
Siliske - 170+ Hybrid Druid

Epona/Inactive
YungShottie - 170 Ranger - Retired

Best farming methods, get 200k in 30 minutes.
https://youtu.be/dQw4w9WgXcQ

Re: OTM staff

#87
People seem to think making changes to mmo's is easy. The coding is easy because it is straight forward and linear although the code itself may be very complex. What is hard is understanding the consequences of any changes. Even the smallest change can throw off class balance or make certain encounters too hard or too easy. Too many people say OTM does not listen to us have no idea what the consequences of their requests may be. Mmo's can be ruined be what seems like a good idea at the time but it goes terribly wrong.
That's ludicrous. Now hurry up with that event chests dropping from lirs mobs update.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: OTM staff

#88
Maybe (just a thought) yall could sticky this thread as the "ask Muldar/the staff" thread or something.
Good idea, might re create it though start a fresh :)
And is there anything otm is doing besides changing the design to keep lower levels playing?
Lot of game balancing in the next few updates, more horizontal content and a few surprises on the way ;) Some of the I cannot wait to reveal, seriously.
:D i actually wanted to friend you in game but i didnt think i could.
You can always friend request me :)
People seem to think making changes to mmo's is easy. The coding is easy because it is straight forward and linear although the code itself may be very complex. What is hard is understanding the consequences of any changes. Even the smallest change can throw off class balance or make certain encounters too hard or too easy. Too many people say OTM does not listen to us have no idea what the consequences of their requests may be. Mmo's can be ruined be what seems like a good idea at the time but it goes terribly wrong.
Really well put Langmuir :)
What would be great is, going off the charts, otm could reduce the xp needed to lvl by about 5% after 150, and just lower the xp needed by that. 5% would definitely do it, that's a TON of xp
Not sure what the numbers on the change are exactly, I saw the graph but wow am i glad i am not the one doing calculations and balancing on it.

Wall of numbers and charts.

Re: OTM staff

#89
Question to muldar

Will i receive any news on my acc today? Or I gotta wait yet again another weekend :cry:

Re: OTM staff

#90
Question to muldar

Will i receive any news on my acc today? Or I gotta wait yet again another weekend :cry:
Afraid I'm not certain Wolf, Morgana working flat out at the moment but there is a big pile.

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