Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Stop the monopoly or fix it please

#91
Ok lock att let's proe this wrong then had enough of this seriously crap! Idea.

Why would it ruin game ok clan in group waiting for members to come are at boss and bam person on carpet atts while rest of his clan comes he gets drop.
No that sucks ba idea seriously locking a boss you wouldn't understand because ur not a high level.

Ok next thing u don't like t cause high levels take all bosses I do understand ur frustration an I also saw that someone was saying just cause we can't buy plat and get high level... Ow wait you choose not to buy plat why piss off all high levels who pay for game with plat with some people who can not be bothered to level at all and don't buy plat at all

I know the system needs changing but you should level! I mean level 70-80 is not high anymore. Join a good clan or make one then get the boss drops.

Also why cap damage on any bosses hen the level 100+ have put the time and effort in that the level 70s can't be bothered to do its pathetic moaning cause you get ksed! There needs to be a difference but not to help lower levels get bosses the level 100+ have earnt the right to farm them. If anything there should be a 20% point system for taking the most damage I.e the tanks so that group full of dps can't get kill so easy also should be a Druid skill which adds to damage so they are more usefull in ks battled but locking mobs not fun at all
I guess you don't realize that many of us talking about getting ksed are levels 105-146.

Personally I'm 116 and it is stressful running the 6th most powerful clan in Beleneus that is levels 60-116 where most members are in their 70's 80's and 90's. We should me able to take all the non-otw bosses just fine, and can except rockbelly and shivercowl, our biggest problem is the stress in having to worry about getting ksed. And even when we do win the mob te people that were trying to steal it get pissed and pester and ks my members because they said we stole it.

Could we keep the current system? Sure if everyone agreed how to attack the mob by grouping thise who were at the mob before you, and if you can't get into the group then better luck next time. Does that ever happen? Rarley.

What really happens is a high level (125+) runs in and starts attacking first. Then the group that has worked hard getting people levels 80-120 together might as well give up because 1 member from the group needs to out dps the 125+ to get the kill.

The other situation is the group does start attacking first, then a high level comes in and doesn't group and starts attacking. Then the group is fighting to get the kill and the ungrouped person is fighting for the kill. If the ungrouped person is doing more damage than the highest dps person in the group the ungrouped person would get the kill.


By the phrase "level up" your solution to prevent ksing is that every group have a level 146 so we don't get ksed? That shouldn't be what's required for the game to be played how it was designed to be played.
Last edited by mdimarco on Wed Aug 01, 2012 4:45 pm, edited 1 time in total.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: Stop the monopoly or fix it please

#94
yes they do, but most high level clans need the drops to equip their clan




the most obvious example are the catacomb bosses, they drop diamonds, diamond soul orbs, and diamond demon stones, these bosses are obviously oriented for low levels but get taken by high levels because the gems they drop are for meteoric weapons
pigman, with the fury of the pigs and the mind of a man
level 210+ rogue
Morrigan
Avalon
put your pants on, we're going out

Re: Stop the monopoly or fix it please

#95
Hi mdimarco.

It sounds to me as though there are a number of players for it and a number of players against it. As I have said, I am against it but at the same time I can easily see your frustrations. I've even had times when I was ksed on regular mobs like 1 and 2 star frostroots with the only explanation given of 'I like xp too'. Maybe more ideas should be looked into before settling on, and creating mass-arguments around, one. I think there is a solution, but latching on to the first idea isn't necessarily the best and I personally see too many problems both for the devs and the players surrounding a ‘first hit lock’ solution.

Just a little spit-balling off the top of my head...

What if the devs made it so that on certain bosses (and *only* certain bosses) there was a max damage cap that no matter your level or stats you could not deal damage above? That would certainly even the playing field to some degree so that a single, or pair, of high level DPS builds could not swoop in and ks a target. Maybe the devs could look into what the average damage per hit is for players 5 levels above the boss and cap the max possible damage there? There seems to be a huge fluctuation in the damage dealt that I personally find annoying anyway. Haha. I've notice on regular mobs 50 levels under me I can hit from 200-500 damage on regular melee hits on the same mob. But enough getting off topic.

Has anyone thought of making bosses less desirable by making it so if you are 30 or more levels over the boss it does not drop gold and if you have completed the quest you only receive a normal gem as a reward instead of the quest item? I am sure a LOT of players would quit bothering with Falgren if they knew all that was in it for them was a ruby or jet. This would have to have its own work around for mixed groups of players that need and don’t need the quest. Maybe a player that needs the quest and would normally get the boss drop gets the quest item but one that doesn’t need the quest item gets a gem.

Does either of these ideas sound more acceptable to the community? What other ideas does anyone have?
Yes, I agree that there are better options for preventing ksing. One only needs to do a search of the forums to find multi-hundreds of topics and posts about other ideas.

But OTM seems to not be able to intricatley recode the game, but can perform certain changes that the code in the game supports.

Admin's idea was most likley one of the only ideas that can actually be done by OTM to help prevent ksing.


I say we patch it in for a 2 week trial, evaluate the reaction and consider keeping it or changing it back.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: Stop the monopoly or fix it please

#96
yes they do, but most high level clans need the drops to equip their clan




the most obvious example are the catacomb bosses, they drop diamonds, diamond soul orbs, and diamond demon stones, these bosses are obviously oriented for low levels but get taken by high levels because the gems they drop are for meteoric weapons
Ya well in a healthy game the high levels would find it more worthwhile to buy these drops from the low level groups that kill these bosses. But niether the low levels are getting the kills nor do the high levels have enough disposable income to buy them over grinding the bosses themselves.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: Stop the monopoly or fix it please

#97
guys remember, this is not just a ommrpg, this is a micro transactions RPG, and the adults who work and spend $$, have to be keep happy by one thumb! so we cannot to do a healthy "online rpg competition" please undestand, i put plenty of hours in to the game, i spend plentty of money into the game, and now all i have to look forwars is to level up for 6 months, untill finally i am able to star kill the bosses because i will have my own monopoly gang? nop, ill never happen, ill leave the game first, and manny like me would, cous the game is beautyfull and rewarding, but this guys ruins it, its lie they said, even the croackback boss they go and kill this mobs, boss wich i can kill alone.

thanks a lot for the support and your attention one thumb

Re: Stop the monopoly or fix it please

#98
Thank you chano. That is why I have been saying that the quests need to be updated with the game. A level 100+ should not have to farm gems in dustwither for another quest. Just like that situation Warden should be eased up a bit. Make one of the red unicorns drip discs. Warden quest used to be end game but now it is not it is just a step.
DR Derp of Donn
Meh

Re: Stop the monopoly or fix it please

#99
Re: How Bosses are awarded needs to change

Postby Papi » Mon Jul 02, 2012 1:25 pm
Wow this topic again.
I am going to try to solve the entire problem and make everyone happy. (OK, stop laughing)
I have included a number (probably not all) similar threads.
viewtopic.php?f=6&t=9870
viewtopic.php?f=6&t=7828
viewtopic.php?f=6&t=7861
viewtopic.php?f=6&t=7853
viewtopic.php?f=6&t=5635

Summary:

1. Some people like the challenge of a good old fashioned KS match. So you will never be able to please everyone.
2. Some just like the thrill of screwing somebody else out of their hard work just because they can.
3. All it takes is a few jerks to ruin it for everyone.
4. A desire exists to protect the lower level toons who are just trying to get their quests from higher levels with delusions of godhood.
5. “I am here to play a game, to have fun, not to deal with a lot of drama, I have a life full of drama I don’t want it here.”

Some proposals have been:

Method 1. Total damage -Whoever does the most damage gets the kill (or a variant is Whoever has Agro at death gets the kill) this is our existing system.
Method 2. First Hit –First person or group to hit after a spawn or reset gets the kill (this is the common honor system and defines a KS)
Method 3. Contribution -Use a credit system to measure how each person contributed to the kill and distribute rewards accordingly.

So how do we address all the issues?
Proposal: have multiple systems depending on the mob/area

Method 1: Total damage -Any 4-6 star mob that is NOT specifically required for a quest. (Basically all 4 and 5 star mobs since most 6 star mobs are quest related)
Method 2: First Hit -Any mob with 3 stars or less (solves most KS problems)
Method 3: Contribution -Any 4-6 star mob that is specifically required for a quest. (For the most part this means most 6 star mobs.) Drop schedule can also be taken into account so those who need the drops get priority over those who have already finished the quest. (There needs to be a minimum contribution to get credit. We don’t want someone to walk up to falgren and throw a single punch at the end and get a dragon.)
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: Stop the monopoly or fix it please

#100
How about implement falgren spawning at random places throughout stonevale? It seems falgren is the only boss that people have an issue with ksing as falgren is the most camped boss of any boss in celtic hero. This way those who are actually hunting falgren gives those people time to form a group and start attacking while the high level players are still looking for falgren. Yes a group can have each person camp at the random spawns that falgren would potentially spawn at but this would eliminate one higher level player come in and take the kill because he doesn't know where falgren is, he has to actually look for fal. By the time the high level finds him those who have been diligently hunting falgren have organized their group and done enough damage to where the high level can't ks. Just an idea. And I think if a ph can drop dragons would also help to prevent the bottleneck of dragons as well.
Druid 180+ Debinosuke
Rogue 150+ Kartier
Ranger 70 Kartier2
Mage 60 Kartier3
Warrior 35 Kartier4

Clan: Soulsignited
World: Crom

FIX DRUIDS OTM!!
Refuse to buy plat until druid energy issues are addressed!
Post this on your signature if you agree!

Who is online

Users browsing this forum: No registered users and 55 guests