New one up. The heal of nature's breath is about half as powerful as nature's touch heal.
Level 50 Nature's Breath Heal = 14.491*sqrt(Focus) + 4.5689*sqrt(Nature Magic) + 244
Re: Index: Auto Attack and Skill Formulas
#92Energy Harvest
Focus: 1545, Ability: 3630, Energy Stolen: 1083
Focus: 380, Ability: 3630, Energy Stolen: 748
Focus: 1545, Ability: 2430, Energy Stolen: 1031
Ward of Ice
Focus: 1545, Ability: 3630, Resistance: 906
Focus: 380, Ability: 3630, Resistance: 664
Focus: 1545, Ability: 1930, Resistance: 843
Sanctuary
Focus: 1545, Ability: 3630, Damage Shield: 898
Focus: 380, Ability: 3630, Damage Shield: 789
Focus: 1545, Ability: 2330, Damage Shield: 866
Focus: 1545, Ability: 3630, Energy Stolen: 1083
Focus: 380, Ability: 3630, Energy Stolen: 748
Focus: 1545, Ability: 2430, Energy Stolen: 1031
Ward of Ice
Focus: 1545, Ability: 3630, Resistance: 906
Focus: 380, Ability: 3630, Resistance: 664
Focus: 1545, Ability: 1930, Resistance: 843
Sanctuary
Focus: 1545, Ability: 3630, Damage Shield: 898
Focus: 380, Ability: 3630, Damage Shield: 789
Focus: 1545, Ability: 2330, Damage Shield: 866
Re: Index: Auto Attack and Skill Formulas
#93Good stuff… Thanks again Bitey!
Since all mage lures follow the same formula, I assume that druid wards do as well. Note that mage lures are approximately 30-40% more powerful than druid wards.
And on a side note—druids, mages, and rogues now have 10 formulas each. Warriors have 3, and rangers have 0… still ._.
Based on these formulas, energy harvest and sanctuary seem like weak skills (focus and nature magic have little effect).Level 50 Energy Harvest Energy Stolen = 16.908*sqrt(Focus) + 4.7469*sqrt(Nature Magic) + 132.4
Level 50 Sanctuary Damage Absorbed = 5.5015*sqrt(Focus) + 2.6713*sqrt(Nature Magic) + 520.82
Level 50 Ward Resistance Boost = 12.214*sqrt(Focus) + 3.8608*sqrt(Nature Magic) + 193.29
All druid wards follow the same formula.
Since all mage lures follow the same formula, I assume that druid wards do as well. Note that mage lures are approximately 30-40% more powerful than druid wards.
And on a side note—druids, mages, and rogues now have 10 formulas each. Warriors have 3, and rangers have 0… still ._.
Re: Index: Auto Attack and Skill Formulas
#94Spring of life
Focus: 1245, Ability: 2680, Restores 2500 hp after 5 seconds
Focus: 580, Ability: 2680, Restores 2500 hp after 5 seconds
Focus: 1245, Ability: 3630, Restores 2500 hp after 5 seconds
One thing to note too on the Auto-attack damage calculator: OTM adds divine damage into Elemental Damage, even though not all enemies take divine damage. If your totals are a bit off, it is probably because you didn't add this in.
Focus: 1245, Ability: 2680, Restores 2500 hp after 5 seconds
Focus: 580, Ability: 2680, Restores 2500 hp after 5 seconds
Focus: 1245, Ability: 3630, Restores 2500 hp after 5 seconds




One thing to note too on the Auto-attack damage calculator: OTM adds divine damage into Elemental Damage, even though not all enemies take divine damage. If your totals are a bit off, it is probably because you didn't add this in.
Re: Index: Auto Attack and Skill Formulas
#95The auto damage formula is supposed to predict the damage displayed on your stats page, so it should include divine damage. I'll modify my original post.One thing to note too on the Auto-attack damage calculator: OTM adds divine damage into Elemental Damage, even though not all enemies take divine damage. If your totals are a bit off, it is probably because you didn't add this in.
Re: Index: Auto Attack and Skill Formulas
#96I have a lot of data for these ones because I had to finagle my gear so much to get the right stat allotment. My ranger doesn't have very good gear
sharpen weapons
dex 125, ranged 2002, dmg boost 105
dex 80, ranged 2002, dmg boost 100
dex 80, rannged 1752, dmg boost 98
dex 50, ranged 1752, dmg boost 94
dex 5, ranged 1752, dmg boost 83
steady aim
dex 125, ranged 2002, Attack boost: 397, Dmg boost: 123
dex 80, ranged 2002, Attack boost 384, Dmg boost 117
dex 80, ranged 1752, Attack Boost 368, Dmg boost 113
dex 50, ranged 1752, Attack boost 352, Dmg boost 109
dex 5, ranged 1752, Attack boost 312, Dmg boost 96

sharpen weapons
dex 125, ranged 2002, dmg boost 105
dex 80, ranged 2002, dmg boost 100
dex 80, rannged 1752, dmg boost 98
dex 50, ranged 1752, dmg boost 94
dex 5, ranged 1752, dmg boost 83
steady aim
dex 125, ranged 2002, Attack boost: 397, Dmg boost: 123
dex 80, ranged 2002, Attack boost 384, Dmg boost 117
dex 80, ranged 1752, Attack Boost 368, Dmg boost 113
dex 50, ranged 1752, Attack boost 352, Dmg boost 109
dex 5, ranged 1752, Attack boost 312, Dmg boost 96
Re: Index: Auto Attack and Skill Formulas
#97Ty Bitey (again!) for the ranger skills. Here they are:
Steady aim's damage boost appears to be higher than sharpen weapons' damage boost. This may be because sharpen weapons is a group skill, and all group skills are weaker (as we can see by defensive formation vs fast reflexes and nature's breath vs nature's touch).
What this means is that solo or pvp rangers should invest in steady aim before sharpen weapons.
These skills are tricky to measure because the auto attack damage boost might be physical damage, and in that case it would be increased by your strength/bow ability multipliers. More testing is needed to confirm that the above formulas are accurate (independent of strength and bow ability).
Steady aim's damage boost appears to be higher than sharpen weapons' damage boost. This may be because sharpen weapons is a group skill, and all group skills are weaker (as we can see by defensive formation vs fast reflexes and nature's breath vs nature's touch).
What this means is that solo or pvp rangers should invest in steady aim before sharpen weapons.
Re: Index: Auto Attack and Skill Formulas
#98Bumping this up because I would really like to see data for these maxed level 50 skills:
Sharp Shot, Barbed Shot, and/or Explosive Arrow (the infamous ranger skills)
Longshot
Pummel
Giant Swing
Shatter
Rupture
Just as a reminder, I need 3 data points per skill.
1. Stat, Ability, Auto Damage (if necessary), Skill Damage
2. Different Stat, Same Ability, Auto Damage (if necessary), Skill Damage
3. Any Stat, Different Ability, Auto Damage (if necessary), Skill Damage
A (fake) example would be:
1. 300 dex, 1800 ranged combat, 1000 sharp shot damage
2. 450 dex, 1800 ranged combat, 1100 sharp shot damage
3. 100 dex, 2250 ranged combat, 900 sharp shot damage
Sharp Shot, Barbed Shot, and/or Explosive Arrow (the infamous ranger skills)
Longshot
Pummel
Giant Swing
Shatter
Rupture
Just as a reminder, I need 3 data points per skill.
1. Stat, Ability, Auto Damage (if necessary), Skill Damage
2. Different Stat, Same Ability, Auto Damage (if necessary), Skill Damage
3. Any Stat, Different Ability, Auto Damage (if necessary), Skill Damage
A (fake) example would be:
1. 300 dex, 1800 ranged combat, 1000 sharp shot damage
2. 450 dex, 1800 ranged combat, 1100 sharp shot damage
3. 100 dex, 2250 ranged combat, 900 sharp shot damage
Re: Skill Formulas (Work In Progress, Needs Data)
#99...without a skull. *whistle*^ I can confirm this. Fire bolt cool down is 6 seconds.
Xanadu - Mage 228+ - Forever - Rosmerta
Re: Index: Auto Attack and Skill Formulas
#100
I have a skull but don't use it >_>

Currently actively playing the game.