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Re: Index: Auto Attack and Skill Formulas

#92
Energy Harvest
Focus: 1545, Ability: 3630, Energy Stolen: 1083
Focus: 380, Ability: 3630, Energy Stolen: 748
Focus: 1545, Ability: 2430, Energy Stolen: 1031

Ward of Ice
Focus: 1545, Ability: 3630, Resistance: 906
Focus: 380, Ability: 3630, Resistance: 664
Focus: 1545, Ability: 1930, Resistance: 843

Sanctuary
Focus: 1545, Ability: 3630, Damage Shield: 898
Focus: 380, Ability: 3630, Damage Shield: 789
Focus: 1545, Ability: 2330, Damage Shield: 866
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Re: Index: Auto Attack and Skill Formulas

#93
Good stuff… Thanks again Bitey!

Level 50 Energy Harvest Energy Stolen = 16.908*sqrt(Focus) + 4.7469*sqrt(Nature Magic) + 132.4

Level 50 Sanctuary Damage Absorbed = 5.5015*sqrt(Focus) + 2.6713*sqrt(Nature Magic) + 520.82

Level 50 Ward Resistance Boost = 12.214*sqrt(Focus) + 3.8608*sqrt(Nature Magic) + 193.29
All druid wards follow the same formula.
Based on these formulas, energy harvest and sanctuary seem like weak skills (focus and nature magic have little effect).

Since all mage lures follow the same formula, I assume that druid wards do as well. Note that mage lures are approximately 30-40% more powerful than druid wards.

And on a side note—druids, mages, and rogues now have 10 formulas each. Warriors have 3, and rangers have 0… still ._.

Re: Index: Auto Attack and Skill Formulas

#94
Spring of life
Focus: 1245, Ability: 2680, Restores 2500 hp after 5 seconds
Focus: 580, Ability: 2680, Restores 2500 hp after 5 seconds
Focus: 1245, Ability: 3630, Restores 2500 hp after 5 seconds

:lol: :lol: :lol: :lol:

One thing to note too on the Auto-attack damage calculator: OTM adds divine damage into Elemental Damage, even though not all enemies take divine damage. If your totals are a bit off, it is probably because you didn't add this in.
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Re: Index: Auto Attack and Skill Formulas

#95
One thing to note too on the Auto-attack damage calculator: OTM adds divine damage into Elemental Damage, even though not all enemies take divine damage. If your totals are a bit off, it is probably because you didn't add this in.
The auto damage formula is supposed to predict the damage displayed on your stats page, so it should include divine damage. I'll modify my original post.

Re: Index: Auto Attack and Skill Formulas

#96
I have a lot of data for these ones because I had to finagle my gear so much to get the right stat allotment. My ranger doesn't have very good gear :P

sharpen weapons
dex 125, ranged 2002, dmg boost 105
dex 80, ranged 2002, dmg boost 100
dex 80, rannged 1752, dmg boost 98
dex 50, ranged 1752, dmg boost 94
dex 5, ranged 1752, dmg boost 83

steady aim
dex 125, ranged 2002, Attack boost: 397, Dmg boost: 123
dex 80, ranged 2002, Attack boost 384, Dmg boost 117
dex 80, ranged 1752, Attack Boost 368, Dmg boost 113
dex 50, ranged 1752, Attack boost 352, Dmg boost 109
dex 5, ranged 1752, Attack boost 312, Dmg boost 96
Image
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Re: Index: Auto Attack and Skill Formulas

#97
Ty Bitey (again!) for the ranger skills. Here they are:

Level 50 Sharpen Weapons Damage Boost = 2.2751*sqrt(Dexterity) + 0.57194*sqrt(Ranged Combat) + 53.973

Level 50 Steady Aim Attack Boost = 8.273*sqrt(Dexterity) + 3.8118*sqrt(Ranged Combat) + 133.95
Level 50 Steady Aim Damage Boost = 2.6887*sqrt(Dexterity) + 1.0223*sqrt(Ranged Combat) + 47.196
These skills are tricky to measure because the auto attack damage boost might be physical damage, and in that case it would be increased by your strength/bow ability multipliers. More testing is needed to confirm that the above formulas are accurate (independent of strength and bow ability).

Steady aim's damage boost appears to be higher than sharpen weapons' damage boost. This may be because sharpen weapons is a group skill, and all group skills are weaker (as we can see by defensive formation vs fast reflexes and nature's breath vs nature's touch).

What this means is that solo or pvp rangers should invest in steady aim before sharpen weapons.

Re: Index: Auto Attack and Skill Formulas

#98
Bumping this up because I would really like to see data for these maxed level 50 skills:

Sharp Shot, Barbed Shot, and/or Explosive Arrow (the infamous ranger skills)
Longshot

Pummel
Giant Swing
Shatter
Rupture

Just as a reminder, I need 3 data points per skill.
1. Stat, Ability, Auto Damage (if necessary), Skill Damage
2. Different Stat, Same Ability, Auto Damage (if necessary), Skill Damage
3. Any Stat, Different Ability, Auto Damage (if necessary), Skill Damage

A (fake) example would be:
1. 300 dex, 1800 ranged combat, 1000 sharp shot damage
2. 450 dex, 1800 ranged combat, 1100 sharp shot damage
3. 100 dex, 2250 ranged combat, 900 sharp shot damage

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