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Quick Question

Posted: Fri Jun 14, 2019 8:45 pm
by MrDredd
Hypothetically if both a 230 rogue and a 220 had the same gear, same precise speed in locking lets say snorri, who would lock it, since the level cap has been changed?

Re: Quick Question

Posted: Fri Jun 14, 2019 8:58 pm
by Curry30423
230 rogue after a certain amount of levels target lock is same for both I believe._.

Re: Quick Question

Posted: Fri Jun 14, 2019 8:59 pm
by Eragon123
Interesting question.

The obvious answer is that the game treats 220 and above as the same when it comes to lock penalty, with no additional lock penalty applied past 220, so neither would have a level advantage from the mob...it would come down to whoever deals the most damage first (unless the level cap was changed recently and I didn't hear about it).


The interesting part is the question of what would happen if 2 characters did the exact same amount of damage at the exact same millisecond in order to lock something? I know that's practically impossible, and this is a hypothetical idea, but would the boss not lock? If it takes say 100 damage for player x and player z to lock a certain mob, and they both attack at the exact same millisecond, dealing 100 damage each...what might happen? :ugeek:

Re: Quick Question

Posted: Fri Jun 14, 2019 9:32 pm
by Lucerin
Interesting question.

The obvious answer is that the game treats 220 and above as the same when it comes to lock penalty, with no additional lock penalty applied past 220, so neither would have a level advantage from the mob...it would come down to whoever deals the most damage first (unless the level cap was changed recently and I didn't hear about it).


The interesting part is the question of what would happen if 2 characters did the exact same amount of damage at the exact same millisecond in order to lock something? I know that's practically impossible, and this is a hypothetical idea, but would the boss not lock? If it takes say 100 damage for player x and player z to lock a certain mob, and they both attack at the exact same millisecond, dealing 100 damage each...what might happen? :ugeek:
I don’t believe the damage can be entered parallel, but I’m not a programmer. I assume it would then be broken down to something arbitrary to keep it serial; like alphabetically. In the extremely unlikely event that the locking damage was received serverside at the exact same millisecond, there’s got to be something, probably top level, that determines which is processed first.

It’s possible it could be rendered a tie until the next entry if it calculated after the fact with timestamps.

Re: Quick Question

Posted: Fri Jun 14, 2019 9:34 pm
by Apples-Bele
Interesting question.

The obvious answer is that the game treats 220 and above as the same when it comes to lock penalty, with no additional lock penalty applied past 220, so neither would have a level advantage from the mob...it would come down to whoever deals the most damage first (unless the level cap was changed recently and I didn't hear about it).


The interesting part is the question of what would happen if 2 characters did the exact same amount of damage at the exact same millisecond in order to lock something? I know that's practically impossible, and this is a hypothetical idea, but would the boss not lock? If it takes say 100 damage for player x and player z to lock a certain mob, and they both attack at the exact same millisecond, dealing 100 damage each...what might happen? :ugeek:
The one that has lowest latency