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Witch
Posted: Sat Nov 23, 2019 7:50 pm
by Kaliset
Hello everyone
I've been wondering why Community gave up on Witch. I understand it's not a good design but it's still the best chance to get high tier Dino loot. You don't lose anything other than some consumables and some time. It's still worth spending time on it even tho the result may not satisfy you. The chance of getting good loot is worth to me.
Why it's not appealing to you anymore ? Share your thoughts please.
Re: Witch
Posted: Sat Nov 23, 2019 8:41 pm
by Zarfus
Unbearable lag, crashing, almost 0 chance of loot (like near none), inter-server lock battles, the fact my server is basically in last place for gear rn and has no chance, etc
Re: Witch
Posted: Sat Nov 23, 2019 9:59 pm
by Kaliset
Also I'd like to ask VR, what do you think about the witch ? You released, then adjusted and then did some fixes. Little mono additions were good to distribute loot across servers. Fixing dot glitch on monos was needed and done pretty fast. But now you can see no one is bothering with the Witch. What does that mean to you ? We all have been asking for new content for so long and one of the few "new" things you introduced to the game isn't doesn't attract many people. Any more adjustments is being discussed between develepors ? Or you gonna leave it as it is ?
Re: Witch
Posted: Sat Nov 23, 2019 10:48 pm
by Cotchers45
I imagine that most are tired of continuously seeing the same few servers walking away with a drop. Although those servers could kill her anyway if they organized a kill time.
Re: Witch
Posted: Sun Nov 24, 2019 1:43 am
by Froze
My take on it is that the way witch is currently set up is a glorified PvP arena but with rewards. Most people aren’t into PvP and prefer cooperation in raids, and so witch just isn’t appealing to the vast majority.
Plus nothing is more annoying than to spend hours on a boss with literally nothing to show for it other than lost PvP rank.
Re: Witch
Posted: Mon Nov 25, 2019 12:41 am
by Regenleif
Broken PVP + low reward vs. effort (+ no reward for most servers) + non-constructive raiding experience + player visibility limitations + unbalanced loot distribution = no one really wants to kill
Re: Witch
Posted: Mon Nov 25, 2019 1:03 am
by Eragon123
Broken PVP + low reward vs. effort (+ no reward for most servers) + non-constructive raiding experience + player visibility limitations + unbalanced loot distribution = no one really wants to kill
Factor in the lag issues as well, and it's just not very good for a live environment.
That being said, if VR still needs more data, I'd like to see them spin up a beta server, allow a lot of players to join it, and reward any player who is at the attempt with some chests or some other useful reward in the live game (similar to the first few kills).
Re: Witch
Posted: Mon Nov 25, 2019 5:48 am
by Meta1ica
Because unless your super lucky or op gear and spend 2 hours dpsing all you get is dead. Warriors just die. Can’t tank it even with 5 druids. Add people pvping. It’s just a bad idea.
Re: Witch
Posted: Mon Nov 25, 2019 9:55 am
by Shivahh
I like the style of the raid, just to kill time I wouldn't mind it being in lies reach, something not too crazy and it can drop legacy gear (just got fun purposes,I wouldn't mind sitting in lir all day collecting godly armour rings)
Re: Witch
Posted: Mon Nov 25, 2019 11:29 am
by mckenna
5 drops for 300 players.
Too much lag.
Waste of time.
Better to rank servers on best to worst and have groups of 5 with their own arena.