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Horrible RNG

Posted: Thu Feb 13, 2020 11:05 am
by -MF-
How come Sulis has killed 22 Dinos and hasn‘t seen a single weapon drop but other servers are getting a weapon every other kill?
Don‘t tell me it‘s just bad luck, the RNG clearly needs to be reworked.
Have weapons may been accidentally removed from Sulis? :?:
PS: Regard yourself as excluded from this thread Zkills.

Re: Horrible RNG

Posted: Thu Feb 13, 2020 12:01 pm
by Eragon123
Probably an unexpected side effect of an anti-toxicity plan ;)

Re: Horrible RNG

Posted: Thu Feb 13, 2020 2:00 pm
by bob the mage
How come Sulis has killed 22 Dinos and hasn‘t seen a single weapon drop but other servers are getting a weapon every other kill?
Don‘t tell me it‘s just bad luck, the RNG clearly needs to be reworked.
Have weapons may been accidentally removed from Sulis? :?:
PS: Regard yourself as excluded from this thread Zkills.
How come Gwyd has near 250 BT kills and has less helms than servers with half our kill count? (We are at 9 helms).


This is an old issue but once again should be fixed. Just because RNG holds to the optimal mean or medium across a large sample size doesn’t mean it will hold that average or mean across a smaller sample size. Given the constraints of the servers and our amount of kills we will ever possibly have, drop rate RNG should reflect the smaller sample sizes...

In other worlds, old issue, affects every boss, fix it all plz

Re: Horrible RNG

Posted: Thu Feb 13, 2020 2:13 pm
by -MF-
How come Sulis has killed 22 Dinos and hasn‘t seen a single weapon drop but other servers are getting a weapon every other kill?
Don‘t tell me it‘s just bad luck, the RNG clearly needs to be reworked.
Have weapons may been accidentally removed from Sulis? :?:
PS: Regard yourself as excluded from this thread Zkills.
How come Gwyd has near 250 BT kills and has less helms than servers with half our kill count? (We are at 9 helms).


This is an old issue but once again should be fixed. Just because RNG holds to the optimal mean or medium across a large sample size doesn’t mean it will hold that average or mean across a smaller sample size. Given the constraints of the servers and our amount of kills we will ever possibly have, drop rate RNG should reflect the smaller sample sizes...

In other worlds, old issue, affects every boss, fix it all plz
That‘s about as many helms as we have too to be honest and BT has been killed pretty much on spawn since it came out.
This just further proves the point though.
The RNG is ridiculous... there‘s clearly something wrong with it.

Re: Horrible RNG

Posted: Thu Feb 13, 2020 5:43 pm
by Zkills
I regard myself as included. RNG gods mf, they disgrace u and ur clan toxic for being toxic. But yes, such a good reason to rework the drop rates just so Toxic can get a weapon and the other servers go from a weapon every other kill to a weapon every kill lmao. Sooner than later people will start complaining about all the Dino weapons they’re getting and Gele weapons will become useless junk. I heard your luck will increase if you go and collect 20,000 chickens around lirs reach and serve them to Dino for dinner, but be careful, Farmer Moffatt might chop your nuts off if he finds out you fed 20,000 of his chickens to Dino.

Re: Horrible RNG

Posted: Thu Feb 13, 2020 6:30 pm
by Romeo
Getting a case of de-ja-vu...again...

Re: Horrible RNG

Posted: Fri Feb 14, 2020 4:06 am
by Shivahh
Inb4 mf tells on zkills and robert bans

Re: Horrible RNG

Posted: Fri Feb 14, 2020 4:23 am
by Difinitus
Please do not create duplicate topics which have been tirelessly answered in the past. Use the search functionality.

Also, I've stated this before - no one is excluded from participating in any discussion and gate-keeping is not allowed. If you can't handle criticism from others, then don't post.

Locked.