Raid idea
Posted: Mon Oct 12, 2020 5:10 am
P: bored so figured id write this~
This was a idea i thought of while no bosses where due and i was sitting bored at castle not knowing what to do.
My idea is a area (more specifically, a tower of sort) where you could grind the current raids in the game. It would go in order from weakest to strongest, starting with aggy, than hrung, mord, necro, prot, gele, bt, dino. Either have it be set like that, or in rotations that change weekly/monthly to keep it from going stale. You could even throw legacy bosses in there if you really want to. That being said, once these bosses are killed there is no drop. The people inside the tower can either choose to continue or leave, and the entrance is locked the moment a boss/add has been damaged.
At the end, have a chest that only a player in the most recent lock group can access that gives 1 random loot item from the raids killed (prob better to have a higher chance to drop a lower raids item than say dino)
Give the people inside a timer from the moment they walk in, (id say maybe 2 hours? Thats about the standard time for a reset and thats including time to walk to each individual boss)
Why would we do this? Well.. its a hell of alot better than having people grind dl/edl bosses and it gives a repeatable endgame activity for players to actually log in for. On top of that, its all areas/bosses that vr has already created which means it would require minimal effort to implement this.
This was a idea i thought of while no bosses where due and i was sitting bored at castle not knowing what to do.
My idea is a area (more specifically, a tower of sort) where you could grind the current raids in the game. It would go in order from weakest to strongest, starting with aggy, than hrung, mord, necro, prot, gele, bt, dino. Either have it be set like that, or in rotations that change weekly/monthly to keep it from going stale. You could even throw legacy bosses in there if you really want to. That being said, once these bosses are killed there is no drop. The people inside the tower can either choose to continue or leave, and the entrance is locked the moment a boss/add has been damaged.
At the end, have a chest that only a player in the most recent lock group can access that gives 1 random loot item from the raids killed (prob better to have a higher chance to drop a lower raids item than say dino)
Give the people inside a timer from the moment they walk in, (id say maybe 2 hours? Thats about the standard time for a reset and thats including time to walk to each individual boss)
Why would we do this? Well.. its a hell of alot better than having people grind dl/edl bosses and it gives a repeatable endgame activity for players to actually log in for. On top of that, its all areas/bosses that vr has already created which means it would require minimal effort to implement this.