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Rogue Assassinate skill

Posted: Sat Jun 16, 2012 12:24 am
by Stealth
I had not too long ago gotten the new skill "Assassinate" for rogues, and here are my thoughts on it.

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-First-
This skill is pretty much exactly like sneaky attack,
it does maybe around 200-300 more damage than sneaky, but costs around 20-30 more energy points.

-Second-
The cooldown of the Assassinate skill is a lot longer than Sneaky attack.
Sneaky is 45sec(+/- 1sec)
Assassinate is 70sec(+/- 1sec)
...seriously??

-Third-
The enemy has to have 20% or less of its health remaining for you to be able to cast Assassinate.
This is a big problem. On normal mobs, when they reach 20% health, it would be more time and energy efficient to just use basic attacks and maybe a quickstrike to kill the mob.
With the time is takes to cast Assassinate and the low health requirement the enemy needs to have, really make this skill practically useless.
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-Ways to improve-
1. Shorten the cooldown of Assassinate
Yes, this is a powerful skill, BUT it really isn't any more powerful than sneaky attack. And higher energy cost compensates for the higher damage.
I would recommend to lower the time to either 45sec (the cooldown time sneaky) or 40sec. 40sec because in regular fights, your not going to get the chance to use it twice, and should be ready to use on the next mob. What kind of skill can only be cast on every other mob... once... (yes sneaky, but with its cooldown, it is able to be cast on every new mob you fight.. more or less) and like i said before, it does have a higher energy cost.

2.Increase the health % at which this skill can be cast. As mentioned above, the current 20% restriction is just too low. It is a lot faster, energy efficient, and SP efficient to just basic attack/quickstrike at this stage in time.
my suggestion what be to bump the health% up to 30%, or 40%(granted 40 might be a tad too much).
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-Other thoughts about Assassinate-
~The energy cost of this skill seems to be fair with the damage output of it, compared to sneaky attack.
~The cast time of assassinate at its current stage is too long, when i hear "assassinate" i usually think of a clean decisive strike... not waiting for 4seconds charging it... (thats what sneaky attack is for)
But if the above changes are made to the skill, then i wouldn't be too anal about the long cast time.


-Final thoughts-
At this point in time in regular battle, Assassinate is a useless skill and it would be a serious waste of SP(skill points) for anyone.
Right now the only practical time and place to use this skill would be for a boss fight, but with the long cooldown and high(er) energy of this skill... ill just stick with my sneaky attack.

Re: Rogue Assassinate skill

Posted: Sat Jun 16, 2012 4:07 pm
by Stealth
Any other thoughts?

Re: Rogue Assassinate skill

Posted: Sat Jun 16, 2012 4:40 pm
by GodOZilla
I agree 100% with what you said because I'm a level 102 rouge that have lots of problems with this particular skill, one reason like what you had meantion it's very pointless because before you even kill a mob such as the "TrueBark Trees" in other world they may just happen to kill you before you even kill them trying to cast it, which happens to me all the time, and my skills are maxed, and second reason why now I'm not liking it is because 20% of trying to get their hp that low, is kinda pointless to even wanna hit them over 2000 damage. Why because they basically already dead and you can just quick strick them. Plus rouges I looked up Googled and also I've read could throw knifes from 20 feet so how come us rouges don't have and distant attack suck as what I just stated "Throw Knifes", because even Aladdin the cartoon was a rouge and this game called "Prince Of Prasisa" was a rouge that could throw knifes and slow down time as well as his ememie attacks. Look it up! That's why I'm mad at these new skills because we could of had better. Pfff

Re: Rogue Assassinate skill

Posted: Sat Jun 16, 2012 4:53 pm
by Solona
I small change that might make assasinate worth enough to have would be to make it instant cast. At least then you could justify the longer cooldown as it then could not be interupted. This would also make it easier to use when a mob reaches 20% HP.

Re: Rogue Assassinate skill

Posted: Tue Jun 19, 2012 2:10 am
by Stealth
anyone else? or any response from an admin?

Re: Rogue Assassinate skill

Posted: Tue Jun 19, 2012 2:24 am
by BLRD-7
Completely agree. Posted another topic similar to this but with problems with most rogue skills not just Assassinate :)

Re: Rogue Assassinate skill

Posted: Tue Jun 19, 2012 9:24 pm
by Stealth
Would really like an admins input on this

Re: Rogue Assassinate skill

Posted: Wed Jun 20, 2012 12:39 am
by Sir Blaze333
The only thing to compare is the high damage in genaral. It is nothing like sneaky and is not supposed to be. The only adjustment should be cooldown. Its a finnishing move...

Re: Rogue Assassinate skill

Posted: Wed Jun 20, 2012 1:31 am
by Stealth
The "higher damage" (really not that much higher than sneaky) is not worth the 25skill points to grt the damage that high, considering all the reasons i mention in first post, (cooldown, health req, cast speed)

Re: Rogue Assassinate skill

Posted: Fri Jun 22, 2012 4:53 pm
by GodOZilla
The "higher damage" (really not that much higher than sneaky) is not worth the 25skill points to grt the damage that high, considering all the reasons i mention in first post, (cooldown, health req, cast speed)
I agree, where's the admin when you need him because I rather have this skill or better yet play dead deleted for a new one such as "Throwing Knife" meaning you could throw your dagger from 25feet and this skill should only get better through the abilty level of your dagger. Also it should be able to cast every 10secs