Rogue Assassinate skill
Posted: Sat Jun 16, 2012 12:24 am
I had not too long ago gotten the new skill "Assassinate" for rogues, and here are my thoughts on it.
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-First-
This skill is pretty much exactly like sneaky attack,
it does maybe around 200-300 more damage than sneaky, but costs around 20-30 more energy points.
-Second-
The cooldown of the Assassinate skill is a lot longer than Sneaky attack.
Sneaky is 45sec(+/- 1sec)
Assassinate is 70sec(+/- 1sec)
...seriously??
-Third-
The enemy has to have 20% or less of its health remaining for you to be able to cast Assassinate.
This is a big problem. On normal mobs, when they reach 20% health, it would be more time and energy efficient to just use basic attacks and maybe a quickstrike to kill the mob.
With the time is takes to cast Assassinate and the low health requirement the enemy needs to have, really make this skill practically useless.
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-Ways to improve-
1. Shorten the cooldown of Assassinate
Yes, this is a powerful skill, BUT it really isn't any more powerful than sneaky attack. And higher energy cost compensates for the higher damage.
I would recommend to lower the time to either 45sec (the cooldown time sneaky) or 40sec. 40sec because in regular fights, your not going to get the chance to use it twice, and should be ready to use on the next mob. What kind of skill can only be cast on every other mob... once... (yes sneaky, but with its cooldown, it is able to be cast on every new mob you fight.. more or less) and like i said before, it does have a higher energy cost.
2.Increase the health % at which this skill can be cast. As mentioned above, the current 20% restriction is just too low. It is a lot faster, energy efficient, and SP efficient to just basic attack/quickstrike at this stage in time.
my suggestion what be to bump the health% up to 30%, or 40%(granted 40 might be a tad too much).
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-Other thoughts about Assassinate-
~The energy cost of this skill seems to be fair with the damage output of it, compared to sneaky attack.
~The cast time of assassinate at its current stage is too long, when i hear "assassinate" i usually think of a clean decisive strike... not waiting for 4seconds charging it... (thats what sneaky attack is for)
But if the above changes are made to the skill, then i wouldn't be too anal about the long cast time.
-Final thoughts-
At this point in time in regular battle, Assassinate is a useless skill and it would be a serious waste of SP(skill points) for anyone.
Right now the only practical time and place to use this skill would be for a boss fight, but with the long cooldown and high(er) energy of this skill... ill just stick with my sneaky attack.
- - - - - - - - - - - - - - - - - - - - - - - - -
-First-
This skill is pretty much exactly like sneaky attack,
it does maybe around 200-300 more damage than sneaky, but costs around 20-30 more energy points.
-Second-
The cooldown of the Assassinate skill is a lot longer than Sneaky attack.
Sneaky is 45sec(+/- 1sec)
Assassinate is 70sec(+/- 1sec)
...seriously??
-Third-
The enemy has to have 20% or less of its health remaining for you to be able to cast Assassinate.
This is a big problem. On normal mobs, when they reach 20% health, it would be more time and energy efficient to just use basic attacks and maybe a quickstrike to kill the mob.
With the time is takes to cast Assassinate and the low health requirement the enemy needs to have, really make this skill practically useless.
- - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - -
-Ways to improve-
1. Shorten the cooldown of Assassinate
Yes, this is a powerful skill, BUT it really isn't any more powerful than sneaky attack. And higher energy cost compensates for the higher damage.
I would recommend to lower the time to either 45sec (the cooldown time sneaky) or 40sec. 40sec because in regular fights, your not going to get the chance to use it twice, and should be ready to use on the next mob. What kind of skill can only be cast on every other mob... once... (yes sneaky, but with its cooldown, it is able to be cast on every new mob you fight.. more or less) and like i said before, it does have a higher energy cost.
2.Increase the health % at which this skill can be cast. As mentioned above, the current 20% restriction is just too low. It is a lot faster, energy efficient, and SP efficient to just basic attack/quickstrike at this stage in time.
my suggestion what be to bump the health% up to 30%, or 40%(granted 40 might be a tad too much).
- - - - - - - - - - - - - - - - - - - - - - - - -
-Other thoughts about Assassinate-
~The energy cost of this skill seems to be fair with the damage output of it, compared to sneaky attack.
~The cast time of assassinate at its current stage is too long, when i hear "assassinate" i usually think of a clean decisive strike... not waiting for 4seconds charging it... (thats what sneaky attack is for)
But if the above changes are made to the skill, then i wouldn't be too anal about the long cast time.
-Final thoughts-
At this point in time in regular battle, Assassinate is a useless skill and it would be a serious waste of SP(skill points) for anyone.
Right now the only practical time and place to use this skill would be for a boss fight, but with the long cooldown and high(er) energy of this skill... ill just stick with my sneaky attack.