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Remove Stonevale XP mobs...

Posted: Sun Jul 08, 2012 3:30 pm
by BLRD-7
Please remove the stonevale XP mobs. They were okay pre-update because people were taking them.. They have no need to be there now that Otherworlds out. no one is taking them they over-run the place leave no room to train. Here is a couple screenies showing how it is right now on Rhiannon..
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..left with 1 mob to take on my level 66 Druid.

..RAP :!:

Re: Remove Stonevale XP mobs...

Posted: Sun Jul 08, 2012 4:18 pm
by Teaweasel
While I agree that the OW has precluded the need for many of the "rare" SV mob's...I don't know if removing them is the best case and order. Quite possibly that entire area should be rethought or retasked in how and what drops the pages so lower lvls like 60's can get them, not just upper 80's.

This is something that would require some thought, maybe make 4 star boars/faeries/wisps drop pages as well and put the rare drops back to meteroic weapon drops (that now seem super hard to finish with atrisal not dropping the gold anymore much). Like I said it needs thought, and I don't have enough to contribute but I definately agree something should be put on a table soon to address it.

Till then, you have alts, just clear the area make it more livable in for lower levels on Morrigan :lol:

Re: Remove Stonevale XP mobs...

Posted: Sun Jul 08, 2012 7:45 pm
by BLRD-7
While I agree that the OW has precluded the need for many of the "rare" SV mob's...I don't know if removing them is the best case and order. Quite possibly that entire area should be rethought or retasked in how and what drops the pages so lower lvls like 60's can get them, not just upper 80's.

This is something that would require some thought, maybe make 4 star boars/faeries/wisps drop pages as well and put the rare drops back to meteroic weapon drops (that now seem super hard to finish with atrisal not dropping the gold anymore much). Like I said it needs thought, and I don't have enough to contribute but I definately agree something should be put on a table soon to address it.

Till then, you have alts, just clear the area make it more livable in for lower levels on Morrigan :lol:
Rhiannon :p and Dreamsongs drop pages, not sure on the blue or red wisps. I think it's a bit silly that you cant get the skills through the start quest or a vendor.. Although it adds some excitement, Books of Alteration are inevitable when you get the skills (quite clever how it was done :p).

My solution would be to remove any of the 1* 2* and 3* Xs mobs, maybe leave in the 4*s.. But then, which toons still training in stonevale are going to be able to take a level 90 4*? So probably get rid of the 4*s too, and just leave in the 5* wisps..

I agree with Gold Ingots being hard to get now.. Maybe if 4* 'rare' stonevale mobs stayed, they could drop Covers and Bindings and give Atrisal a better chance of dropping ingots? Or allow the 5* wisps to drop Golden Ingots.. (would make sence).

Anyway, something needs to be thought out because it's not fair on the lower levels :)

Re: Remove Stonevale XP mobs...

Posted: Sun Jul 08, 2012 7:49 pm
by Skenkee
These mobs are here because people don't really run for bosses in sv anymore but are training. I bet when the xp weekend is over these mobs will disappear again in no time.

Re: Remove Stonevale XP mobs...

Posted: Sun Jul 08, 2012 9:15 pm
by BLRD-7
These mobs are here because people don't really run for bosses in sv anymore but are training. I bet when the xp weekend is over these mobs will disappear again in no time.
Fair point, but what is the actually point of these mobs? What is the benefit of them? I can only see bad things about them now that the Otherworld is out. Before Otherworld they were good for levelling. Now in my opinion, they're not :/

Re: Remove Stonevale XP mobs...

Posted: Sun Jul 08, 2012 9:18 pm
by Croquette
Idk why you want to remove them.
They are good here.
They make Stonevale pretty too :lol:

Re: Remove Stonevale XP mobs...

Posted: Sun Jul 08, 2012 10:16 pm
by Createjr
the green wisps and red unicorns are good because not many know where or how to start the quest for ow and people who farm their like to take down a couple of rare mobs :mrgreen: so insted of takeing them out why not reduced their spawn time like 5-6 per day or something like that ;)

Re: Remove Stonevale XP mobs...

Posted: Mon Jul 09, 2012 6:50 pm
by mdimarco
These mobs are here because people don't really run for bosses in sv anymore but are training. I bet when the xp weekend is over these mobs will disappear again in no time.
Fair point, but what is the actually point of these mobs? What is the benefit of them? I can only see bad things about them now that the Otherworld is out. Before Otherworld they were good for levelling. Now in my opinion, they're not :/

My solution would be to lower the level and increase the stars to promote groups killing these.