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Monsters to kill per level is *not* linear (admin) PROOF

Posted: Sun Oct 21, 2012 5:39 am
by mdimarco
Ok so

it...is... finished...

This is as scientific as science gets!

Monsters per level goes up in the following polynomial fashion

http://i1260.photobucket.com/albums/ii5 ... null-4.jpg
Image
Obviously it is not freaking linear!

and here are my notes for all to see and compare:

page1

http://i1260.photobucket.com/albums/ii5 ... null-3.jpg
Image
page 2

http://i1260.photobucket.com/albums/ii5 ... null-2.jpg
Image
So if admin says this is linear one more time I'm going to have to hand him over to the freaking teletubbies. No one wants that to happen. :D

And here is the pictures that I made measurements from:

Ok I have 5 chars so I killed one star mobs the level of the player with each and recorded xp bar before and after. Only exception is my lvl 125 where I killed a lvl 128 mob (there were no 125 one star's)

Lvl 1 (killing lvl 1 1 star)

http://i1260.photobucket.com/albums/ii5 ... 839168.jpg
http://i1260.photobucket.com/albums/ii5 ... F017FA.jpg
http://i1260.photobucket.com/albums/ii5 ... 36A761.jpg

Lvl 12 (killing lvl 12 1 star)

http://i1260.photobucket.com/albums/ii5 ... 464E6D.jpg
http://i1260.photobucket.com/albums/ii5 ... 45037C.jpg
http://i1260.photobucket.com/albums/ii5 ... 501944.jpg

lvl 21 (killing lvl 21 1 star)

http://i1260.photobucket.com/albums/ii5 ... 4C2C13.jpg
http://i1260.photobucket.com/albums/ii5 ... 337EBD.jpg
http://i1260.photobucket.com/albums/ii5 ... 56BEAA.jpg
http://i1260.photobucket.com/albums/ii5 ... 59E4E1.jpg

lvl 60 (killing lvl 60 1 star)

http://i1260.photobucket.com/albums/ii5 ... 507B3B.jpg
http://i1260.photobucket.com/albums/ii5 ... 390ABF.jpg
http://i1260.photobucket.com/albums/ii5 ... 462165.jpg
http://i1260.photobucket.com/albums/ii5 ... 6D9C1D.jpg
http://i1260.photobucket.com/albums/ii5 ... 4CDCDC.jpg
http://i1260.photobucket.com/albums/ii5 ... 807D57.jpg

lvl 125 (killing lvl 128 1 star)

http://i1260.photobucket.com/albums/ii5 ... 9AF2B2.jpg
http://i1260.photobucket.com/albums/ii5 ... 9481C2.jpg

and this post should have all of our previous experiments that support this conclusion:

http://www.onethumbmobile.com/celticher ... =4&t=16931

Re: Monsters to kill per level is *not* linear (admin) PROOF

Posted: Sun Oct 21, 2012 6:11 am
by Brianx
Cool Story Bro :roll:

Re: Monsters to kill per level is *not* linear (admin) PROOF

Posted: Sun Oct 21, 2012 6:40 am
by JakesAura
This seem very weird but possibly true. Maybe it could be fixed with a level cap and hitting bosses doesn't matter on your lvl really maybe.

Re: Monsters to kill per level is *not* linear (admin) PROOF

Posted: Sun Oct 21, 2012 6:43 am
by mdimarco
Ya, or if admin just changes it to be linear like he said it was supposed to be.

This is the third time I've tested it an the third time I got a graph that looked exactly like this.

Re: Monsters to kill per level is *not* linear (admin) PROOF

Posted: Sun Oct 21, 2012 6:58 am
by jakethesnake
i like math but.. this is a whole new level of math o.0
i would say good work but i dont know what it was :)
like the graph tho

Re: Monsters to kill per level is *not* linear (admin) PROOF

Posted: Sun Oct 21, 2012 11:33 am
by Brookie
Your graph would be a lot easier to understand if you didn't use kills but used total exp. of corse would be harder to plot. But I am guessing your not gettin through to most due to the fact u have kills rather then total exp. but ur calculations seem pretty sound but that's just off the top of my head. I think the best thing u can do is find out how much exp is in each 10% of a level to explain to people better. You have how many kills for each 10% now just need to works out the exp gained in those kills. Then I am guessing your feedback would increase but good job :)

Re: Monsters to kill per level is *not* linear (admin) PROOF

Posted: Sun Oct 21, 2012 11:39 am
by D0nk0
I think I posted before, at level 139 you need 100 4* level 140 wyvers to get to level 140 on exilar.
That means 400 4* mobs one level above you un exilared.

Re: Monsters to kill per level is *not* linear (admin) PROOF

Posted: Sun Oct 21, 2012 12:28 pm
by Mihindu
Monsters per level considering what?
That each monster is 1 star, same level?

Re: Monsters to kill per level is *not* linear (admin) PROOF

Posted: Sun Oct 21, 2012 2:27 pm
by derp
@jakethesnake:
I almost died from laughing so hard. That is exactly what I thought looking at the notes. Who knew that it would have been easier to put a man into space compared to the game I currently play.

Re: Monsters to kill per level is *not* linear (admin) PROOF

Posted: Sun Oct 21, 2012 3:19 pm
by Teaweasel
Um just read the notes.

It's really not hard to see the math. Even if you don't understand the actual equation you can see the Exp per level and how much the Exp is worth relative to the bar changing. All the info you guys asked for is in the notes.

Each kill of a 1 star is 4x (rounded down it's actually like 4.5) more of a net gain in Exp as A lvl 60 vs a lvl 125 relative to the bar moving, Lvl 21 is 5x (rounded again) more of a net gain than lvl 60. So the difference in the net gain as relative to the bar moving on your screen is like 20x (rounded, it's 22x really) more movement per 1-star kill as a lvl 21 vs a lvl 125.

Linear means each kill of a 1-star would be worth the same in terms of the bar moving, every level. But since a Lvl 21's kill in terms of how their bar moves is about 20x more effective as a Lvl 125, mdimarco is saying ** :roll: Bull**** :roll: **

Now this in truth is the nature of any MMO. That simply is the nature of the beast, you rarely see linear exp. That's not shocking, I suspect Admin simply didn't know. He is a great guy and is a true professional, but isn't the most savvy gamer at times. Which doesn't matter because he has an entire team of devs to help him crunch the data.