The Future of Celtic Heroes
Posted: Tue Sep 20, 2011 3:21 am
I had a long drawn out conversation with Richard during the beta. Among the things we discussed was where Celtic Heroes was heading and what it might become known for. There is so much potential with this game, the things in the future have yet to become a reality. Let me address something very important first.
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This game needs money to produce good, quality updates that everyone will be satisfied with. I find no harm in paying money for items so long as it is within reason (which it is). The only way I found out about Celtic Heroes was through the "Release Date" in the category of games I usually play. Most people don't even know this game exists, and its essential to the game's future that this game becomes known. The only way it can become known is through advertising. If you have suggestions on advertising, please comment below. One of the most effective methods I've seen is in-app advertisements. If the developers put a nice image with 3D MMORPG in a few popular apps that would advertise the game, we would potentially see thousands of new players. If anyone has any experience or any idea how to get into in-app advertising or other good ideas to get the word out, please mention them!
Now, on to the main point of the thread. Every MMORPG is known for something. One of the ideas I'm quite fond of is a good/evil faction choice. Perhaps in the near future you will be able to pick a side; good or evil. The side you pick determines the route your character will take, their armours, their weapons, their quests, and have a direct effect on certain PvP instances. Do you really want your mage/warrior/ranger/druid/rogue to be a normal celtic fighter with no choices that determine your game-play? This would help create (what I see to be) a backbone for Celtic Heroes that will create more choices, a definite structure, and a better MMO feel.
This has been suggested many times, but it still needs to be emphasized. PvP will be introduced, there is no doubt about that. The easiest thing for the developers to start with will more then likely be a 1v1 PvP arena. In this arena you can place bets. The bets have no limit. This is the Las Vegas of Celtic Heroes - you risk what you have IF you're willing. Those who don't play games with their money don't have to take part, and those who do can have their fun. This will server two main purposes:
1.) - A player bets 10,000 gold and loses it. He buys 10,000 gold back from the platinum store. The money he spent on the gold goes straight towards update content and more; things that can only be used to improve the game itself and benefit everyone else.
2.) - Many people play MMORPGs for reasons other then your run of the mill grinding, quests, and storyline. This thread is about what will set Celtic Heroes apart from all other MMORPGs out there. A very big outlet from your everyday activities are instances such as these in which a player can make their own choices with the money and items they've earned.
With PvP being mentioned, I want to share my version of the future of PvP. The developers have done something that already seperates Celtic Heroes from most iPhone MMOs - clans. In order to set the standard high it would be a good idea to make full use of clans in PvP. Wouldn't it be neat if you could battle on key locations throughout Celtic Heroes? You could battle on the Northern Peninsula, Shalemont Ravine, Stonevale, the starting Beach, Farcrag Castle, and the list goes on. You and your clan could show their dominance over a specific territory by going to war with that territory. To claim war on a specific territory (war territories would be marked by current keystones) your clan would have to pay a fee out of the clan bank. There would be a certain time period (24 hours - 1 week) in which a territory would recieve a flag letting everyone know there will be a battle. The clans get organized and meet at the specified time, and they battle it out. There could also be a way to save a village from being seiged or a giant mob. This has also been suggested before, but either way would make a spectacular PvP/clan experience. Once a keystone/village has been dominated, that territory would give you specific bonuses if you're in the clan that is dominating the territory. Farcrag Castle may offer discounted prices and buy your items for higher prices. When fighting on that territory you may recieve a 10% regeneration rate. Perhaps some territories even offer clan ONLY dungeons that require the teamwork and cooperation of many people to reap rewards that go straight back to the clan as a whole (money that goes into the clan bank, clan bonuses such as vitality boosts, focus boosts, and regeneration rates). This could all play a part in the good/evil factions that will consistently be at war.
Richard and I talked for some time on topics such as these, and ultimately the developers want to know how to set Celtic Heroes way above the rest. They want everyone's opinion in doing so. I know that the iPhone has limitations and you can only do so much, but right now we're looking far ahead and assuming that anything is possible. The developers are curious as to what everyone wants in the game, and it really has to be something that will set this game apart and make it something that everyone can thoroughly enjoy. Once this game gets advertised and the wheels start turning, I think we will all be surprised with how far this game will go. With that being said, please give your suggestions on what you'd like to see and any advertising tips dealing with apps that you may have to give. I'd love to hear any feedback, comments, or suggestions!
Advertising
This game needs money to produce good, quality updates that everyone will be satisfied with. I find no harm in paying money for items so long as it is within reason (which it is). The only way I found out about Celtic Heroes was through the "Release Date" in the category of games I usually play. Most people don't even know this game exists, and its essential to the game's future that this game becomes known. The only way it can become known is through advertising. If you have suggestions on advertising, please comment below. One of the most effective methods I've seen is in-app advertisements. If the developers put a nice image with 3D MMORPG in a few popular apps that would advertise the game, we would potentially see thousands of new players. If anyone has any experience or any idea how to get into in-app advertising or other good ideas to get the word out, please mention them!
Now, on to the main point of the thread. Every MMORPG is known for something. One of the ideas I'm quite fond of is a good/evil faction choice. Perhaps in the near future you will be able to pick a side; good or evil. The side you pick determines the route your character will take, their armours, their weapons, their quests, and have a direct effect on certain PvP instances. Do you really want your mage/warrior/ranger/druid/rogue to be a normal celtic fighter with no choices that determine your game-play? This would help create (what I see to be) a backbone for Celtic Heroes that will create more choices, a definite structure, and a better MMO feel.
This has been suggested many times, but it still needs to be emphasized. PvP will be introduced, there is no doubt about that. The easiest thing for the developers to start with will more then likely be a 1v1 PvP arena. In this arena you can place bets. The bets have no limit. This is the Las Vegas of Celtic Heroes - you risk what you have IF you're willing. Those who don't play games with their money don't have to take part, and those who do can have their fun. This will server two main purposes:
1.) - A player bets 10,000 gold and loses it. He buys 10,000 gold back from the platinum store. The money he spent on the gold goes straight towards update content and more; things that can only be used to improve the game itself and benefit everyone else.
2.) - Many people play MMORPGs for reasons other then your run of the mill grinding, quests, and storyline. This thread is about what will set Celtic Heroes apart from all other MMORPGs out there. A very big outlet from your everyday activities are instances such as these in which a player can make their own choices with the money and items they've earned.
With PvP being mentioned, I want to share my version of the future of PvP. The developers have done something that already seperates Celtic Heroes from most iPhone MMOs - clans. In order to set the standard high it would be a good idea to make full use of clans in PvP. Wouldn't it be neat if you could battle on key locations throughout Celtic Heroes? You could battle on the Northern Peninsula, Shalemont Ravine, Stonevale, the starting Beach, Farcrag Castle, and the list goes on. You and your clan could show their dominance over a specific territory by going to war with that territory. To claim war on a specific territory (war territories would be marked by current keystones) your clan would have to pay a fee out of the clan bank. There would be a certain time period (24 hours - 1 week) in which a territory would recieve a flag letting everyone know there will be a battle. The clans get organized and meet at the specified time, and they battle it out. There could also be a way to save a village from being seiged or a giant mob. This has also been suggested before, but either way would make a spectacular PvP/clan experience. Once a keystone/village has been dominated, that territory would give you specific bonuses if you're in the clan that is dominating the territory. Farcrag Castle may offer discounted prices and buy your items for higher prices. When fighting on that territory you may recieve a 10% regeneration rate. Perhaps some territories even offer clan ONLY dungeons that require the teamwork and cooperation of many people to reap rewards that go straight back to the clan as a whole (money that goes into the clan bank, clan bonuses such as vitality boosts, focus boosts, and regeneration rates). This could all play a part in the good/evil factions that will consistently be at war.
Richard and I talked for some time on topics such as these, and ultimately the developers want to know how to set Celtic Heroes way above the rest. They want everyone's opinion in doing so. I know that the iPhone has limitations and you can only do so much, but right now we're looking far ahead and assuming that anything is possible. The developers are curious as to what everyone wants in the game, and it really has to be something that will set this game apart and make it something that everyone can thoroughly enjoy. Once this game gets advertised and the wheels start turning, I think we will all be surprised with how far this game will go. With that being said, please give your suggestions on what you'd like to see and any advertising tips dealing with apps that you may have to give. I'd love to hear any feedback, comments, or suggestions!