The issue with idols
Posted: Sun Jan 27, 2013 2:37 pm
Right, so we all have used idols, I use them too, a good chunk of my plat goes towards idols. My question is this, should we be able to use idols indefinitely to "kill" a boss and is this going to be fair in the update when target lock arrives.
I have to answer with no, that idols should be used as an asset or help when you die once in a while, but they should never be the driving force behind a boss kill.
Think of it like this, you have an organized, prepared group with the necessary Druids and tanks and dps, but an all dps group decides to idol kill the boss. The boss is the obvious winner of the fight as he killed each and every one of them 10+ times but they just idol and get back up. How is that fair to the group that put the time and effort into being balanced so that they could kill the boss properly?
I understand that many people feel that idols are a part of the game and should be used however they like which is the issue I would like to address. These are my suggestions;
1) death penalty, easy enough to implement, take a stats hit when you idol, would stack if you idol multiple times within penalty time
2) idol need increases per death within a time period
Eg, first death is 1 idol, second is 2, third is 4,fourth is 8, as you can see each subsequent death would make idoling more expensive, would have to be within 15 minute of first idol or so
3) remove idols completely, otm can send out an in game message saying idols will be gone in the update, people will stock up and conserve them
4) Have the boss heal for as much hp you have whenever you idol this means that the group will need to keep everyone alive in order to kill the boss (as it should be done)
That's all for now, feel free to comment
Please keep this on topic as this is rather important to me
I have to answer with no, that idols should be used as an asset or help when you die once in a while, but they should never be the driving force behind a boss kill.
Think of it like this, you have an organized, prepared group with the necessary Druids and tanks and dps, but an all dps group decides to idol kill the boss. The boss is the obvious winner of the fight as he killed each and every one of them 10+ times but they just idol and get back up. How is that fair to the group that put the time and effort into being balanced so that they could kill the boss properly?
I understand that many people feel that idols are a part of the game and should be used however they like which is the issue I would like to address. These are my suggestions;
1) death penalty, easy enough to implement, take a stats hit when you idol, would stack if you idol multiple times within penalty time
2) idol need increases per death within a time period
Eg, first death is 1 idol, second is 2, third is 4,fourth is 8, as you can see each subsequent death would make idoling more expensive, would have to be within 15 minute of first idol or so
3) remove idols completely, otm can send out an in game message saying idols will be gone in the update, people will stock up and conserve them
4) Have the boss heal for as much hp you have whenever you idol this means that the group will need to keep everyone alive in order to kill the boss (as it should be done)
That's all for now, feel free to comment
Please keep this on topic as this is rather important to me