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Classes in Beta

Posted: Wed Mar 13, 2013 10:31 pm
by oNi
Prior to what some people are making it out to be, I am a member of the Avalon clan on Morrigan, I'm not in the beta, and no they don't share what's going on in it so I got no clue how Beta's going. That said I have no clue what's going on in terms of testing classes and changes to them.

I know before Beta officially began there were overly dramatic threads out to make it seem like DPS class such as Rogue were broken and casters were overpowered. I read another thread talking about beta testing and one today mentioning nerfing of mages. I got no clue why this was mentioned or what they're testing in beta. But please don't use overly dramatic situations as the basis for changing classes especially casters.

I see absolutely NO reason to nerf mages the way they are. Mages now are playable. Sure a mage can beat other dps classes in CERTAIN situations. But if anything fix what's wrong with the other classes. Rogue has skills that are broken? Fix them. Fix what's wrong with the rogue skills. Don't nerf a mage because somethings wrong with a rogue. Fix the rogue class.

I noticed a few patches ago they made changes to accuracy and hit percentage of a caster's spells. As a 150+ mage, missing multiple times on Aggragoth? Okay. Maybe. 8 times a firebolt misses in a row? That makes no sense. Maybe a 130 and under mage trying a firebolt on Aggragoth should miss that many times, but a mage that's over the level of the boss? Don't get it. And to be missing multiple times in a row on a minor boss or mob that you have a 100+ level advantage over? I don't see the sense in that but yes it happens in game. It's what we put up with though. No problem. Fix it or don't fix it I'm used to it by now.

But with stuff like the spell hit accuracy going on, to further nerf us? IF that's what's being considered. I see no sense in it. And YES I'm worried it would affect how playable a mage would be in a day to day normal build. And PLEASE tell me there's a 150+ mage in beta making sure we're still playable if they are considering changes.

Re: Classes in Beta

Posted: Wed Mar 13, 2013 10:38 pm
by UziTheLearned
Prior to what some people are making it out to be, I am a member of the Avalon clan on Morrigan, I'm not in the beta, and no they don't share what's going on in it so I got no clue how Beta's going. That said I have no clue what's going on in terms of testing classes and changes to them.

I know before Beta officially began there were overly dramatic threads out to make it seem like DPS class such as Rogue were broken and casters were overpowered. I read another thread talking about beta testing and one today mentioning nerfing of mages. I got no clue why this was mentioned or what they're testing in beta. But please don't use overly dramatic situations as the basis for changing classes especially casters.

I see absolutely NO reason to nerf mages the way they are. Mages now are playable. Sure a mage can beat other dps classes in CERTAIN situations. But if anything fix what's wrong with the other classes. Rogue has skills that are broken? Fix them. Fix what's wrong with the rogue skills. Don't nerf a mage because somethings wrong with a rogue. Fix the rogue class.

I noticed a few patches ago they made changes to accuracy and hit percentage of a caster's spells. As a 150+ mage, missing multiple times on Aggragoth? Okay. Maybe. 8 times a firebolt misses in a row? That makes no sense. Maybe a 130 and under mage trying a firebolt on Aggragoth should miss that many times, but a mage that's over the level of the boss? Don't get it. And to be missing multiple times in a row on a minor boss or mob that you have a 100+ level advantage over? I don't see the sense in that but yes it happens in game. It's what we put up with though. No problem. Fix it or don't fix it I'm used to it by now.

But with stuff like the spell hit accuracy going on, to further nerf us? IF that's what's being considered. I see no sense in it. And PLEASE tell me there's a 150+ mage in beta making sure we're still playable if they are considering changes.
Preach it!

Re: Classes in Beta

Posted: Wed Mar 13, 2013 10:42 pm
by Darteos
100% with oNi on spell hit %. We either need a stat similar to attack that negates resist percentage or it needs to be looked into and lowered. No one likes missing 8-10x in a row and it happened to me just yesterday on Rockbelly of all things. 11 misses in a row counting lures/firebolt/shards.

Re: Classes in Beta

Posted: Wed Mar 13, 2013 11:17 pm
by Pdizz
I agree oni. The spell miss is so mich higher than other classes skills. I have noticed this and it would be great to fix it.

Re: Classes in Beta

Posted: Wed Mar 13, 2013 11:20 pm
by Vraelan
+ 1

If Mages are the "masters" of spell attacks, we should not miss so many times (especially in a row). If you have no improvements to make then please leave the Mage alone, thank you.

Re: Classes in Beta

Posted: Wed Mar 13, 2013 11:55 pm
by Pdizz
+ 1

If Mages are the "masters" of spell attacks, we should not miss so many times (especially in a row). If you have no improvements to make then please leave the Mage alone, thank you.
Agreed

Re: Classes in Beta

Posted: Thu Mar 14, 2013 12:12 am
by Joshturner
The % of spell evades on the last aggy was insane im going to say about 50% of my spells missed no joke.im lvl 152 with full ice and fire abilitys wth?

Re: Classes in Beta

Posted: Thu Mar 14, 2013 12:18 am
by Godzilla
As a druid with maxed nature ability 1/3 of my skills miss which is ridiculous since we only have 3 dps skills to cast and have quite a long cooldown meaning we dont have any dps on the boss/mob for a good 3-4 secs which is enough time for a rouge to hit 2 times with 300+ on each hit with my lightning hitting only 500+

Re: Classes in Beta

Posted: Thu Mar 14, 2013 12:21 am
by Legolas15
IMO the only thing wrong with mages is energy.in most cases. They r top dps atm or in some cases tied with rogue.but energy should be fixed. No further changes needed

Re: Classes in Beta

Posted: Thu Mar 14, 2013 1:10 am
by LadyRosethorn
ohhh there is ALOT i can tell you that needs to be fixed with mage, dont even get me started lego :lol: