I'm confident in saying that my clan is among those with both the most full sets and individual total pieces of warden gear so I'm going to chime in on this topic.
Method 1: Random Disc Drops Say With Who They Drop With
Pro - Players feel like they get to keep what they earned. Lower level players who are allowed to participate may get a piece of gear earlier on this way.
Con - Can be manipulated by the order in which you join the group and who has received what for loot recently. - I will not go into detail on how to manipulate this, but it can be done
Method 2 : Clan Establishes A Loot/Gear Order (This is the method my clan uses)
Pro - Best/Highest/Most Active gear first and then help others gear up. (many other pros but this sums up the concept)
Con - Those geared first end up doing bosses for months when they have no real reason to. They may or may not actually do this. Lower level or less active players end up waiting longer to get any gear than they do in method 1.
NOTE - Really I don't feel the "con" to method 2 is a real con. Frankly if you're a lower level player, (Anyone 70 or less) you are probably not contributing enough to be a make or break difference in the fight on a regular basis. This is not an insult, just simple game dynamics. If you feel offended or don't understand this go and Attack Avatar or Incarnation of Donn as a level 10 and then do as a level 55 and see which one would be the make or break character in that fight.. Same principle, simply higher level bosses. If your high level/active players or "core members" did not participate in the boss fight, boss would not die, nobody would get discs.
Thanks for responding Nasim. You have presented a very good argument. Your clan makes a Disc frag rule and everyone is happy. This is just not the case. It's a little Naive to think that peoples feelings can be governed by a rule. I have to tell you that I have experiences both rules in play to some extent in two clans. Both these rules left people upset and feeling mistreated and that the higher level players were being unfair/greedy. I have a few comments about he rules that explains how the rules effect people in the game.
Rule 1 -- (Con) -- Higher level players just won't group with any lower level players, players not in the clan, or not their friends becuase they might get the drop. These players feel left out and frustrated. Remember that lower level players eventually become higher level players. I'm not saying group with a level 20 player but if a player can help from any clan let him in. Of course even letting everyone in with a full group, with the current system has problems. When that player (that is not your friend, in a different clan, or a lower level) gets the drop the higher level players will all feel cheated because they did most of the work! I know this becuase I have felt that. I've had to tell myself that it was the right thing to do. This is an example of how the frag system fails and ends up frustrating people. I can't say that the higher level players are greedy so to speak but it shows the system is a bit unfair if the higher levels who do most of the work don't get the drop! Conversely it is not fair to leave people out of a boss fight that can help!
Rule 2 (Huge freaking Con) -- I can't tell you how bad I think this rule is.... You may not think so because your a higher level player but lower level players will feel betrayed, used, cheated when asked to give up their frags. Yeah your clan is awesome has all the Warden gear but at what cost? I'm going to tell you something that I have learned while playing this game. Success in the game has nothing to do with Warden Gear or how much lux you have, how many high level players you have, or how powerful your clan is, but it is about the people and the friendships you make. That is what makes this game special. The clan idea has helped with this. Honestly I can tell you that one of the best players to play this game read a post of mine
http://www.onethumbmobile.com/celticher ... 8bf9a8c9cd He started playing and on my world joined my clan and leveled up faster than any one I've ever seen. Of course he has played Tom's of MMO's and is quite good, but the reason he played CH was because of the post above. He said I had it right! People are what this game is all about. Of course my post is related to DC but you'll get the point. Basically I play for my friends! Not the gear, the gold, the lux items, the Darkflame armor, etc... I'm sorry that I am appear to be on my high horse but I just think like Jezzy the system is flawed!
ANOTHER NOTE:Every MMORPG needs choke points. These are places where clans or individuals are faced with a difficult task and to advance to the best gear and levels and areas you need to complete it. You may be able to advance to some extent around the choke points but there will be a HUGE difference in those who got through and those who went around. Without these, there is really no reason to progress rapidly, or really to progress at all because you simply end up the same as every other player. Most games your low levels can't participate in the highest level content like they can in Celtic Heroes in stonveale. Warden gear is like a mini choke point, since it's not required to get to the next level of content presently. If new zones with higher level mobs are dependent on warden gear, or new quests for much better gear are restricted only to those in full warden, it will be an actual choke point.
Nasim
Thanks for posting this, I think this is a great idea!
Crom: Raven3 Arawn: Raven, Nightingale Sulis: Raven4, Rhianon: Raven5