#3
by Death
As a druid:
Strength = Increase in damage done by weapon (unneeded, especially at your level)
Focus = Increase in total energy (needed, but pour more into vitality UNLESS you have trouble casting enough spells to kill someone your level)
Dexterity = Chance to dodge an attack and a small chance to hit the NPC (completely unneeded as of now)
Vitality = Increase in total health (very much so needed, pour points here and in focus, mainly here if you can get your spells off without trouble)
Armor as of now is universal meaning every class can wear MOST armors. Some quest armor is specific to your class. Weight gives you less energy to use on your spells meaning that you will be spending more points on focus if you plan on casting with heavy armor.
I HIGHLY reccomend maxing out in this order: Entangling Vines, Grasping roots, and then Nature's Touch (heal spell)
Grasping Rootes, Howling Wind, Nature's Touch (I think recuperation can too-the small gain in health over time) Can all be gained in Highshore village from the druid skillbook merchant. Ask if you have more questions.