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New Sigils

Posted: Sat May 11, 2013 7:20 pm
by Anom
Hi

Many ppl complain about sigils not working for druids and mages anymore, wether they cast skills.

But i think this is not really a bug.

The Sigils where really overpowerd before update.
If u just bought 5000 sigils, u would NEVER run out of energy, so u dont Need to care about ur energy.

That seems wrong to me.

Sigils are made to Regenerate AFTER fights and if a druid is healing a Group member in a fight IT WAS NOT AFTER FIGHT => so no regen.

the only Problem about this is, that druids and mages spell costs are really high, so they cant cast their spells at a high lvl constantly only with lux gear.

My idea would be, to let the sigils like they were at the Moment and allow a energy regen in fight which will be addictet to your Focus.

For each 10 Points in Focus 1 Energy regen

so 100 Focus = 10 extra energy regen in fight
1000 Focus = 100 extra energy regen


same for vitaly and health for sure.


This would solve the energy Problems and wouldnt make sigils that op that they was.

BTW a lvl 100+ druid CANT Play the game without sigils.
He CANR do any bothfights, because he will always run out of energy. That seems wrong. Plat Items shouldnt be a neceassary. Same with Luxus,
But before Update 4 they was.
My idea would solve this issues.

thanks for reading

Re: New Sigils

Posted: Sat May 11, 2013 7:29 pm
by Stretch
That amount of energy regen wouldnt come close to helping regen my druid. Idea looks good on paper tho.

Re: New Sigils

Posted: Sat May 11, 2013 7:53 pm
by Pr1est
This would kind of kill the purpose of having lux...lux is supposed to b e the only thing that can regen your hp/mana. If this was implemented, most regen lux would be completely useless.

Re: New Sigils

Posted: Sat May 11, 2013 8:13 pm
by anglzfury
How is having 5,000 sigils wrong?
Whoever has that many sigils has definitely used his or her money to support CH.

They SHOULD be overpowered.

Re: New Sigils

Posted: Sat May 11, 2013 8:28 pm
by 99Silver
If sigils only regain out of combat as they do now they are pointless. Can easily warp to the tavern and regain in 15 or less seconds to full hp/mp then warp back to where u were and not spend a dime. It would cost $100's to get the same effect as a tavern regain time wise. The only use sigils would have over tavern is for when the bosses are very far from the warp like 2+ minute walk.

They were useful when they regain during combat but not attacking. Now they are just pointless ATM.

Re: New Sigils

Posted: Sat May 11, 2013 8:30 pm
by Eliminater
Focus regaining energy would be bad , dex regening energy on the other hand has potential.

Re: New Sigils

Posted: Sat May 11, 2013 8:36 pm
by D0nk0

BTW a lvl 100+ druid CANT Play the game without sigils.
He CANR do any bothfights, because he will always run out of energy. That seems wrong. Plat Items shouldnt be a neceassary. Same with Luxus,
But before Update 4 they was.
My idea would solve this issues.

thanks for reading
I really out understand what you are talking about.

My druid, level 130 has ZERO sigils, and if healing and buffing does not run out of energy.
There is a little trick here that no one knows about, it's kind of thing a hack on jailbreak phones only.
OTM will never find out if you do it.


What you do is.....

Max meditate and keep it cast.

Try it and you might find it works.

Sigils basically allow you to NOT use meditate and max an extra skill. Not hard really.

Re: New Sigils

Posted: Sat May 11, 2013 9:07 pm
by Nodnarb
Druids as of now and then can not and could not be successful without sigils you eventually run out of energy without them even with max meditate you run out because meditate doesn't cover a spell that cost 400+ energy its pointless it makes having an upcoming druid useless especially since they removed some of the dried luxury items before the update that a beta tester complained about. The only way to get sigils now is through mClir chests

Re: New Sigils

Posted: Sun May 12, 2013 5:07 am
by Pdizz
Hi

Many ppl complain about sigils not working for druids and mages anymore, wether they cast skills.

But i think this is not really a bug.

The Sigils where really overpowerd before update.
If u just bought 5000 sigils, u would NEVER run out of energy, so u dont Need to care about ur energy.

That seems wrong to me.

Sigils are made to Regenerate AFTER fights and if a druid is healing a Group member in a fight IT WAS NOT AFTER FIGHT => so no regen.

the only Problem about this is, that druids and mages spell costs are really high, so they cant cast their spells at a high lvl constantly only with lux gear.

My idea would be, to let the sigils like they were at the Moment and allow a energy regen in fight which will be addictet to your Focus.

For each 10 Points in Focus 1 Energy regen

so 100 Focus = 10 extra energy regen in fight
1000 Focus = 100 extra energy regen


same for vitaly and health for sure.


This would solve the energy Problems and wouldnt make sigils that op that they was.

BTW a lvl 100+ druid CANT Play the game without sigils.
He CANR do any bothfights, because he will always run out of energy. That seems wrong. Plat Items shouldnt be a neceassary. Same with Luxus,
But before Update 4 they was.
My idea would solve this issues.

thanks for reading
Great idea! And i agree with you about the sigil mess.

Re: New Sigils

Posted: Sun May 12, 2013 10:40 am
by Spitfire



What you do is.....

Max meditate and keep it cast.

Try it and you might find it works.

Sigils basically allow you to NOT use meditate and max an extra skill. Not hard really.
I have not played my druid since the update. I was under the impression that meditate stays on but not active if you heal in a boss fight. I will need to test this but i though sigils and meditate both had the same issue.