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Loredancers
Posted: Sun Jun 09, 2013 10:22 pm
by JakesAura
Why a loredancers (3* faeries) so strong. I'm lv 58 rogue with heroic rejuv and i always die trying to kill one because they hit 70+ on me with their wand!@! 80+ with fire bolt and have a massive amount of energy when they use energy wall. This is very annoying and makes it hard for me to train. Any way you can fix this or something
Re: Loredancers
Posted: Sun Jun 09, 2013 10:34 pm
by Alethia
it often takes me around 2.5 k damage to bring down their shield, which is CRAZY for a level 60 mob! It's half as hard to kill a winterspark wisp that is several levels above the loredancer, even worse, since nobody ever kills them, the farm often fills up completly with only loredancers. That's the E shield you should have nerfed all along, not the mage's. (off subject, but as a loyal mage i kind of have too

)
Re: Loredancers
Posted: Mon Jun 10, 2013 12:01 am
by Brianx
My 104 warrior has a hard time killing those.
They should remove it because it makes things impossible to for certain lower levels.
1. The new stonevale quest that rewards a book of alteration and rebirth. How can they get there with these overpowered loredancer fairies?!
2. Either move the costume merchant somewhere else, since its all the way at the windmill. Filled with faires.
3. Leveling is very difficult for minor levels as it is frustrating too. This sheild is too strong.
1 and 2 arent very good reasons but to me its worth complaining about.
Re: Loredancers
Posted: Mon Jun 10, 2013 12:21 am
by Mr.E
Yeah I remember raging over lore dancers at lvl 60, thats why I skipped them in favor of wisps. Not to mention bladewing and shivercowl bosses are IMMUNE to damage when the shield is up because they apparently never run out of energy :| .
Re: Loredancers
Posted: Mon Jun 10, 2013 2:54 am
by xvanguardx
And chillmist... +1 to weakening loredancers, feyblades (4 stars) are easier to kill...
Re: Loredancers
Posted: Mon Jun 10, 2013 3:00 am
by Bitey
I don't think I agree with this. Some enemies are good to train on, and some are just better avoided. Loredancers are some of the latter. When I was training at this level, I skipped them and leveled up on wisps because loredancers just aren't worth it. I found the same to be true on kelpies when I got to that level. I skipped them and leveled on trees.
With all the new areas in this update, there are many other places that you can choose to level up at. Instead of beating your head on the wall trying to kill loredancers, you might find it easier to head to the sewers or fingals to fight something there instead.
Re: Loredancers
Posted: Mon Jun 10, 2013 4:46 am
by ToFat4Fun
Yeah I remember raging over lore dancers at lvl 60, thats why I skipped them in favor of wisps. Not to mention bladewing and shivercowl bosses are IMMUNE to damage when the shield is up because they apparently never run out of energy :| .
Me and 2 lv170 rogues managed to break bladewings barrier! Last of the figt it did only autos lol
Re: Loredancers
Posted: Mon Jun 10, 2013 5:22 am
by keridwyn
When you are a higher level, loredancers are great for training warding

Re: Loredancers
Posted: Mon Jun 10, 2013 5:44 am
by Croquette
I agree, loredancers are way too overpowered, but they should just remove their mana shield. There would be no problem after that, if you have a good build at your level
Re: Loredancers
Posted: Mon Jun 10, 2013 6:32 am
by bpb
Just level up. The higher level you are the easier it gets to kill them
