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Infinite Heals Tactic

Posted: Sat Sep 07, 2013 12:13 am
by Gemwing
This is a battle tactic I thought of a while ago. This is manufactured for a Mordris bossfight, you can tailor it however you wants, depending on your druids' cooldown rate. Of course, this tactic alone will not work, you will still need DPSes, druids for other players, and whatever else you'd need to kill a boss.
Say that you have someone working on tanking Mordris, if that is actually possible. For this tactic, you would need 3-6 level 190+ druids, with their Nature's Touch leveled at about 45/40-50/40.
Now, thanks to two druids I know who were so generous as to help me, I have found that Nature's Touch, at that level, takes 2 seconds to cast, and 3 seconds to cool down.
So, while the main tank is doing his doing his job, the 3-6 druids fan out behind him/her, and will be surrounded by other players killings Adds, the Priestess, or Mordris herself.
All druids must be in Still Stance (Standing straight up, not hunched in battle position, like when casting a skill)

The first druid starts their heal. Once the second druid sees the first go into Battle Stance, the second starts their heal. Then next druid sees its former go into battle stance, and casts their heal. This goes on and on.
No druid starts their heal until the druid before them goes into battle stance, unless it is the first druid to start the cycle.
If this works as I hope it will, it will keep the tank's health fully replenished, since it has a heal every second. But the tank should regularly taunt, so Mordris doesn't get wise and take out your druids.

Thank you for reading, I hoped this helps you a lot, and a special thanks to Ravenwolf and Mazzie, who supplied me with information about their cast times and cooldowns.

Re: Infinite Heals Tactic

Posted: Sat Sep 07, 2013 12:17 am
by Regenleif
Great tactic, however I think you meant Nature's Touch rather than Nature's Embrace! :lol:

Re: Infinite Heals Tactic

Posted: Sat Sep 07, 2013 12:20 am
by Gemwing
Great tactic, however I think you meant Nature's Touch rather than Nature's Embrace! :lol:
Oh, thanks for the correction. I edited it so it now says Touch.

Re: Infinite Heals Tactic

Posted: Sat Sep 07, 2013 12:23 am
by Gruene
I agree Regen, great tactic. However I do see the potential over "overhealing" the tank and the cool down cycle leaving the tank vulnerable. Properly timed with the boss's skills it's a sound tactic.

Re: Infinite Heals Tactic

Posted: Sat Sep 07, 2013 12:30 am
by fishgutz101
I don't think this would work. all it takes is for one player to lag just a second, for the cycle to be broken. if you have ever duel deviced, you would notice it is quite common for one of the players to be laggy behind the other.

Nice idea though

Re: Infinite Heals Tactic

Posted: Sat Sep 07, 2013 12:35 am
by Gemwing
I don't think this would work. all it takes is for one player to lag just a second, for the cycle to be broken. if you have ever duel deviced, you would notice it is quite common for one of the players to be laggy behind the other.

Nice idea though
If the main tank lags, that's a problem in any instance, not just with this tactic at work. It's no sweat if a druid lags in this cycle,because the druid after the LAGGEE will follow the druid before the LAGGEE for pointers.

Re: Infinite Heals Tactic

Posted: Sat Sep 07, 2013 4:16 am
by fishgutz101
I don't think this would work. all it takes is for one player to lag just a second, for the cycle to be broken. if you have ever duel deviced, you would notice it is quite common for one of the players to be laggy behind the other.

Nice idea though
If the main tank lags, that's a problem in any instance, not just with this tactic at work. It's no sweat if a druid lags in this cycle,because the druid after the LAGGEE will follow the druid before the LAGGEE for pointers.
If the druids lagging, the "infinite heals" concept won't work. Look at it this way, if druid one starts casting, and druid 2 is lagging so bad he/she misses the combat Que, there would be no "infinite heals," instead, just normal.

Re: Infinite Heals Tactic

Posted: Sat Sep 07, 2013 7:18 am
by roxas
Don't see it workin any other way .... Might aswell give t a shot

Re: Infinite Heals Tactic

Posted: Sat Sep 07, 2013 5:30 pm
by Mrwoofles
This is very well thought out and great info to know. Thanks for sharing this. The only problem is that there is no such thing as an intimate healing tactic in ch thanks to high druid energy costs that otm refuses to fix. Healing at that level only lasts as long as the amount of money you are willing to give to otm for regen pots and elixers.

Re: Infinite Heals Tactic

Posted: Sat Sep 07, 2013 5:33 pm
by Gemwing
This is very well thought out and great info to know. Thanks for sharing this. The only problem is that there is no such thing as an intimate healing tactic in ch thanks to high druid energy costs that otm refuses to fix. Healing at that level only lasts as long as the amount of money you are willing to give to otm for regen pots and elixers.
I would think that high level druids would have access to high quality regens, but it must bevmore complex an issue.