Page 1 of 2

Instanced dungeons

Posted: Tue Nov 26, 2013 1:25 am
by Tugmiwang
I am just curious if otm ever plans to have Instanced dungeons or just this public bs ? Anyone know or heard anything?

Re: Instanced dungeons

Posted: Tue Nov 26, 2013 1:40 am
by rouge1235
I for one, hate instances. Played a game with em, went to go duo box, and didn't seem my other character was like wtf and then found out what they are. As for otm's plan, I'm pretty sure Richard (admin) said in an interview they werent planning on it

Re: Instanced dungeons

Posted: Tue Nov 26, 2013 1:53 am
by Tugmiwang
They could always do both, oh well thanks for info

Re: Instanced dungeons

Posted: Tue Nov 26, 2013 2:16 am
by xJawz
Maybe make one where your group members are with you in the dungeon.

Re: Instanced dungeons

Posted: Tue Nov 26, 2013 2:42 am
by Aileron
Some MMO games have both instanced and world bosses. There's nothing that says CH can't have both either.
People who hate instances do not have to go in there. And people who don't like world bosses don't have to kill them either.

I think CH could definitely would proliferate if it adds instances and should attract or retain a lot more players.

Re: Instanced dungeons

Posted: Tue Nov 26, 2013 3:39 am
by PartyNinja
Sorry to buzzkill but what exactly is an instance dungeon :?:

Re: Instanced dungeons

Posted: Tue Nov 26, 2013 4:22 am
by Plus3
Sorry to buzzkill but what exactly is an instance dungeon :?:
New freshly spawned map for each player or group. As many maps as it takes. So there could be dozens playing at once.

Re: Instanced dungeons

Posted: Tue Nov 26, 2013 4:22 am
by Aileron
Sorry to buzzkill but what exactly is an instance dungeon :?:
It's a zone where a limited amount of players can get in, usually a group, but each group will have their own "copy" or "instance" of the zone. Each group would have their own mobs and bosses inside the instance, so they would be able to play independently and without bothering (or getting bothered) by other groups or players.

So for example, if they make Aggy cave and instanced zone with a 20-player limit. 20 players can go inside the cave and kill Aggy, and another set of 20 can have their own instance and kill Aggy as well, and so on...

Some games have an anti-farming feature for instanced zones so you can't kill bosses over and over. In WoW, instances expire after 6 days so after you kill a boss, you cannot go inside another instance until it expires. In Order and Chaos, they have something called "exhaustion" and you can only get in 3-4 instances every day.

Re: Instanced dungeons

Posted: Tue Nov 26, 2013 4:34 am
by PartyNinja
oh ok thank you i think i understand now :)

Re: Instanced dungeons

Posted: Wed Nov 27, 2013 12:53 am
by Acebow
Sorry to buzzkill but what exactly is an instance dungeon :?:
It's a zone where a limited amount of players can get in, usually a group, but each group will have their own "copy" or "instance" of the zone. Each group would have their own mobs and bosses inside the instance, so they would be able to play independently and without bothering (or getting bothered) by other groups or players.

So for example, if they make Aggy cave and instanced zone with a 20-player limit. 20 players can go inside the cave and kill Aggy, and another set of 20 can have their own instance and kill Aggy as well, and so on...

Some games have an anti-farming feature for instanced zones so you can't kill bosses over and over. In WoW, instances expire after 6 days so after you kill a boss, you cannot go inside another instance until it expires. In Order and Chaos, they have something called "exhaustion" and you can only get in 3-4 instances every day.

Wouldn't this just ruin the competition that we hate but secretly love?