Celtic Heroes

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Spawn adjustment since update?

#1
I was wondering if other world have been experience this or simular since the last patch.

Since patch we have killed
Sreng 4* = 14 kills
Sreng 5* = 0 spawns
Sreng 6* = 0 spawns
(Since patch we have seen zero 5 or 6)

Snorri 4* = 14 kills
Snorri 5* = zero spawn
Snorri 6* = 1 kill
(The last 14 have all been 4*)

This is a little more than 26 hours since patch.

What is going on? :o

Re: Spawn adjustment since update?

#6
only 26 hours? try going 4 days without any 6* spawn of any DL boss (excluding Glashtyn) and 8 days between Snorri spawns lol. and this was during the days when only out clan were killing them.
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Re: Spawn adjustment since update?

#8
It is difficult to tell sometimes. I had thought the event boss times were changed last event because of a long unusual run of luck.

What would help is to restore a bit of confidence in update notes/change log. When there are important changes left off it starts many people wondering how far it goes. If all changes were on there, even if in somewhat general terms so as to be reasonably short, then I think some of these (well founded) anxieties would go away.
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220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Spawn adjustment since update?

#10
It's not difficult to get crowns because of how hard the boss is, it's difficult because the boss rarely spawns. It shouldn't be a waiting game... I like runescape because bosses spawn almost right after they die and you can continue killing until you get bored, of course they have a very rare drop rate of anything valuable but at least it takes more ability to kill rather than ability to camp.

Easiest fix for this game is either ditch 4*s, increase spawn rates of 6*s, or halve spawn times.

Lugh
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