![Laughing :lol:](./images/smilies/icon_lol.gif)
Any other ideas?
They do infact nerf the chests but keep ip banning me thinking itll get them
Some where every time i post about them
Nerfing chests
Keep hiding the truth from the players otm!
Perhaps they don't nerf the chests after the first day. But they still dilute them with more items every event, which is indirectly a nerf since it reduces the chances of the good items dropping.I agree , I do not think chests are nerfed by otm . I think it's easy to complain when you don't get what you want , the complete randomness of the chests is annoying though lol
Just like with the candycanes, my first try before the event I got a 50 dam with 10% proc, now I've been getting BELOW 20 dam and its worthless to the vendor :\Perhaps they don't nerf the chests after the first day. But they still dilute them with more items every event, which is indirectly a nerf since it reduces the chances of the good items dropping.I agree , I do not think chests are nerfed by otm . I think it's easy to complain when you don't get what you want , the complete randomness of the chests is annoying though lol
Day 1 = 20 mounts , 2000 chests -> 1% chanceSay there is a 1% chance of getting a mount from the chest. (Obviously much less)
On the first day, around 1000-2000 people will open the chests because of the new event (again, not exact but relates to %chance for mount), therefore there will be about 15-20 mounts people have gotten from chests. In the end, day 1 had 20 mounts, many people are happy that they are getting good rewards. On the second day, much fewer people open chests, and it keeps getting less each day so the chance of good decreases.
Day 1 = 20 mounts , 2000 chests
Day 2 = 10 mounts, 1000 chests
Day 3 = 5 mounts, 500 chests
etc
People start opening less after the first day, so less 'mounts'.
*None of these numbers are accurate.
I think you should mean spending more time in English, I believe he meant to say less mounts being recieved, there is the same chance of a mount coming from a chest, yet less people have one at the end of the day due to the fact that less people are opening chests.Day 1 = 20 mounts , 2000 chests -> 1% chanceSay there is a 1% chance of getting a mount from the chest. (Obviously much less)
On the first day, around 1000-2000 people will open the chests because of the new event (again, not exact but relates to %chance for mount), therefore there will be about 15-20 mounts people have gotten from chests. In the end, day 1 had 20 mounts, many people are happy that they are getting good rewards. On the second day, much fewer people open chests, and it keeps getting less each day so the chance of good decreases.
Day 1 = 20 mounts , 2000 chests
Day 2 = 10 mounts, 1000 chests
Day 3 = 5 mounts, 500 chests
etc
People start opening less after the first day, so less 'mounts'.
*None of these numbers are accurate.
Day 2 = 10 mounts, 1000 chests. -> 1% chance
Day 3 = 5 mounts, 500 chests. -> 1% chance
Ur example above are still giving a constant 1% chance to get it. Its not less 'mounts'.
Kids these days should just spent more time in Math than games.
Return to “General Discussion”
Users browsing this forum: No registered users and 51 guests