NECRO STRATEGY!
30+ players size raid group recommended
Tanks on adds with bash back up
ALL MAGES NEED FREEZE (the more the better)
Druids set for heals/buffs
Rouges with max expose to eliminate/reduce evasions
Rangers idc
Phase 1: mages keep boss frozen indefinitely while adds are delt with (freeze is the key to eliminate the every 20 second cast of necro area life steal)
Phase 2: mages freeze lasts i think like 20-30 seconds so it needs to run like clockwork. After adds are dead and while boss is still frozen everyone times 1 of their best hits (in a unison "volley") under the command GO from the preselected dps groups leader which will UNFREEZE the boss. RIGHT after the first volley FREEZE is the command from mage group to clan to halt dps on boss and refreeze the boss rendering him unable to use his area life steal.
Phase 3: repeat 1 and 2 until boss is dead
Rage could be an issue if volleys take more than 20 seconds between iterations.
Notes: the volley can last as long as warriors can keep bash on necro but as soon as the warning msg for the area life steal comes up mages need to begin the next freeze cycle and dps needs to halt.
Brainstorm for jerks necro guide
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Last edited by Deathsbank on Fri Dec 27, 2013 1:05 am, edited 1 time in total.