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Stats: Soft caps and hard caps?
Posted: Sun Feb 12, 2012 6:46 am
by Korain
I am just curious if anyone has ever gone to any great length to discover if there are soft/hard caps for the stats in Celtic Heroes, and if so, what they are. I've read quite a few places on these forums that most people see dex as negligible, primarily due to the fact that it seems to reap little to no benefit. People can hit things just fine with it, and the general consensus seems to be "stack vit to live longer".
Does dexterity actually help increase your dodge/parry and to hit chance by any great amount?
For those who are unaware, a soft cap is the point at which an increase of a point to any given stat yields little to no benefit (let's save <100 dex, you get 1:1 dex:dodge, where as >100 you would 1:0.2 dex:dodge--purely an example). A hard cap is the point at which a stat CANNOT increase further; it the highest it can possibly go at the current state of the game.
Re: Stats: Soft caps and hard caps?
Posted: Sun Feb 12, 2012 7:59 am
by Sir Blaze333
Well here are the calculations I figured out for some stats...
HP=[6.2]v+1, [] is floor and "v" is vitality
Defense=2d, "d" is dexterity
Attack=d+A, "d" is dexterity and "A" is weapon ability level
I find dex to be very helpful. You may not realize it until its gone lol
Re: Stats: Soft caps and hard caps?
Posted: Sun Feb 12, 2012 6:37 pm
by Korain
Hm. Cool, cool. After I play the game a bit more and get a bit higher level, I might restat a few times to get a feel for how each stats affects certain pools and such.
I imagine Focus would work similarly.
Re: Stats: Soft caps and hard caps?
Posted: Sun Feb 12, 2012 7:24 pm
by Sir Blaze333
Hm. Cool, cool. After I play the game a bit more and get a bit higher level, I might restat a few times to get a feel for how each stats affects certain pools and such.
I imagine Focus would work similarly.
I'm having trouble, trying to find the relation with focus to energy. I am trying to figure it out but even with 0 weight, a level 20's energy and a 86's energy is different. The 20 has less energy to focus than the 86 that has more energy to focus.
Hard to explain...
Goodluck
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Stats: Soft caps and hard caps?
Posted: Tue Feb 14, 2012 4:42 am
by Korain
I'm having trouble, trying to find the relation with focus to energy. I am trying to figure it out but even with 0 weight, a level 20's energy and a 86's energy is different. The 20 has less energy to focus than the 86 that has more energy to focus.
Hard to explain...
Goodluck
![Smile :)](./images/smilies/icon_e_smile.gif)
Hrm....the only thing I can think of is that that would suggest that there is a +(<base number>*<character level>) somewhere in the formula. Hopefully, for the sake of math and sanity, the level is the only factor that's not a constant.
Re: Stats: Soft caps and hard caps?
Posted: Tue Feb 14, 2012 5:45 am
by Sir Blaze333
I'm having trouble, trying to find the relation with focus to energy. I am trying to figure it out but even with 0 weight, a level 20's energy and a 86's energy is different. The 20 has less energy to focus than the 86 that has more energy to focus.
Hard to explain...
Goodluck
![Smile :)](./images/smilies/icon_e_smile.gif)
Hrm....the only thing I can think of is that that would suggest that there is a +(<base number>*<character level>) somewhere in the formula. Hopefully, for the sake of math and sanity, the level is the only factor that's not a constant.
Well I'm thinking along the lines of E=4+(C*l)-(A*w), C&A are constant coefficients, l is level, w is weight
But since energy cannot be negative, this may also work: E=[4+(C*l)]/(A*w)