Celtic Heroes

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Question about the Rez Idol Nerf Debate

#1
I don't personally like the idea of the idol nerf, but I haven't dug deeply into the issue to see why it was recommended.

My question is:
Is it accurate to say that the majority of "idol-nerf proponents" are members of power-house clans?
Again, I haven't followed this issue closely, but a quick glance at some of the threads implied that this might be the case.

The reason I ask...

When in a powerful clan, you can kill pretty much anything, thanks to numbers and the careful coordination that comes with a mature, well-built clan. I would also venture a guess that hundreds of rez-fests were part of the developmental history of these clans. Many bosses likely wouldn't have been killed nearly as early on if idols had been nerfed when these clans were in their earlier developmental stages.

For weaker clans that aspire to catch up to the more powerful clans on their world, it's already a tough uphill battle to try to catch up to clans with superior gear.

My suggestion is that the idol nerf would have a much more dramatic affect on weaker clans than on the most powerful clans of each world.
The powerful clans can absorb this change without a lot of added pain.
The weaker clans however will now have a much steeper hill to climb.

*Raises gloves*
Kril - Chief Editor, The Dal Riata Enquirer
lev 228 Rogue - Gwydion

Clan Relentless

Give a man a flame, you warm him for a day.
Set a man aflame, you warm him for the rest of his life.

Re: Question about the Rez Idol Nerf Debate

#2
In a way, I agree that the idol nerf will be a pain. For instance, when my clan even goes to do a frozen boss that has an aoe, and I go along to help as I need frozen armor, even though my clan can do the boss easily, the aoe of say, grommack, mostly kills me. I have to spam restos and rezes to really do anything, and rezing with 1000 health will be a pain in the butt. I do try to run away when he starts casting the aoe, but usually, I am a little laggy because of the amount of people there, and get hit anyway.
Psalm 46:10 He says, "Be still, and know that I am God; I will be exalted among the nations, I will be exalted in the earth."

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Re: Question about the Rez Idol Nerf Debate

#3
I don't personally like the idea of the idol nerf, but I haven't dug deeply into the issue to see why it was recommended.

My question is:
Is it accurate to say that the majority of "idol-nerf proponents" are members of power-house clans?
Again, I haven't followed this issue closely, but a quick glance at some of the threads implied that this might be the case.

The reason I ask...

When in a powerful clan, you can kill pretty much anything, thanks to numbers and the careful coordination that comes with a mature, well-built clan. I would also venture a guess that hundreds of rez-fests were part of the developmental history of these clans. Many bosses likely wouldn't have been killed nearly as early on if idols had been nerfed when these clans were in their earlier developmental stages.

For weaker clans that aspire to catch up to the more powerful clans on their world, it's already a tough uphill battle to try to catch up to clans with superior gear.

My suggestion is that the idol nerf would have a much more dramatic affect on weaker clans than on the most powerful clans of each world.
The powerful clans can absorb this change without a lot of added pain.
The weaker clans however will now have a much steeper hill to climb.

*Raises gloves*
It favors end game clans more. I can just see it, all lower lvl clans getting absolutely destroyed doing the 165 6* boss.
Herne

Kazuto- DPS Ranger - lvl 201
Kazut0- Lure Mage - lvl 120

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Formerly of Infection

Re: Question about the Rez Idol Nerf Debate

#5
The idol nerf to me seems like one big money making scheme. From this point on, two factors are added to the alrdy cheap idol system (alrdy nerfed with curse from dieing and timer. That should be making enough money without having to make this game any harder) . from now on maturing clans cannot continue, as they will find it IMPOSSIBLE to get higher ranked dl. And what happens when no one but the end game clans get the drops? Monopoly... Personally, i dont look forward to paying 3-4m for my dl pants, and im sure many agree with me. The ones who wont are most likely the ones who will monopolize the drops. Second of all, due to the frustration of being wiped out, clans may try the boss once more, having the ineventable happen, and causing more idols to be used. This will cause a demand on the new and old idols, the new idols costing much more, and our favorite monopoly by the old ones ("selling old idols 1k per, get em while they last!"). Personally, i think otm is too endgame player biased, and if anyone argues that they get most of their profit from end game players, the answer is bc they made all the incoming players quit due to lack of being able to catch up.
If anyone does have a explanation as too how this will help the alrdy nerfed idols and make this game better for all incoming players, im looking forward too hear. (If ur gonna give the whole "better for mage" argument, sorry, you're outnumbered. A better solution would be to introduce these new idols without removing or changing the old ones whatsoever, and instead of making this game harder and causing more players to leave, focus on new content as to make sure no one leaves)
World- Mabon
Sopdu- 180 rogue-ranting
CelticsHero- 144 warrior-ranting
"Real leadership is leaders recognizing that they serve the people that they lead."
"no matter what we breed, we still are made of greed. This is my kingdom, come."

Re: Question about the Rez Idol Nerf Debate

#6
Completely agree with this post. I had stated this before in another topic.

Most end game players in strong clans dont see an issue in this as for them this will make their runs a bit more challenging but nothing compared to aspiring clans who will be platting upon platting on bosses.

You already may know what I'm hinting at, maybe this idea was deliberately sought out for this reason: more plat spent.
Wattzon of Sulis

Re: Question about the Rez Idol Nerf Debate

#7
Completely agree with this post. I had stated this before in another topic.

Most end game players in strong clans dont see an issue in this as for them this will make their runs a bit more challenging but nothing compared to aspiring clans who will be platting upon platting on bosses.

You already may know what I'm hinting at, maybe this idea was deliberately sought out for this reason: more plat spent.
I don't think its a given that aspiring clans will be platting upon platting on bosses. It all depends on the players especially the clan leaders. Current CH players are just used to the idol zerg style of play because its the easiest way to kill a boss. Having unlimited lives, what else could be easier?

I know our clan never did this ever since update 2. We always strove to kill bosses without zerging, not just to sustain farming, but personally im embarrassed by zerging. Granted the game is different now than 2 years ago, but when update 4 came out, we didnt even attempt Snorri until we had a good number of 175+s in clan because we knew how the fight will go. If clans are fighting a boss too high for them, then they really shouldnt expect to win, and the only reason they could was because of the idol crutch. That is what OTM is fixing and what would make CH a better game experience for new players such as those in the Android servers.
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Re: Question about the Rez Idol Nerf Debate

#9
Completely agree with this post. I had stated this before in another topic.

Most end game players in strong clans dont see an issue in this as for them this will make their runs a bit more challenging but nothing compared to aspiring clans who will be platting upon platting on bosses.

You already may know what I'm hinting at, maybe this idea was deliberately sought out for this reason: more plat spent.
I don't think its a given that aspiring clans will be platting upon platting on bosses. It all depends on the players especially the clan leaders. Current CH players are just used to the idol zerg style of play because its the easiest way to kill a boss. Having unlimited lives, what else could be easier?

I know our clan never did this ever since update 2. We always strove to kill bosses without zerging, not just to sustain farming, but personally im embarrassed by zerging. Granted the game is different now than 2 years ago, but when update 4 came out, we didnt even attempt Snorri until we had a good number of 175+s in clan because we knew how the fight will go. If clans are fighting a boss too high for them, then they really shouldnt expect to win, and the only reason they could was because of the idol crutch. That is what OTM is fixing and what would make CH a better game experience for new players such as those in the Android servers.
I would like to remind some people who are so used to being in an endgame clan with all classes in it that sometimes an aspiring clan will not have enough druids, if any at all (available at every boss kill) and when these members do reach the right lvl, the endgame clans take them. Therefore, taking away the only thing left, zerging, ruins their game experiance. And no, not every person is going to lvl up a druid. Lvling ur main is hard enough now adays....
World- Mabon
Sopdu- 180 rogue-ranting
CelticsHero- 144 warrior-ranting
"Real leadership is leaders recognizing that they serve the people that they lead."
"no matter what we breed, we still are made of greed. This is my kingdom, come."

Re: Question about the Rez Idol Nerf Debate

#10
I am not interested in debating whether or not the idol nerf should happen, as many threads are already discussing that topic.

The intent of my post is to determine if the majority (or maybe the loudest) of those pushing for the idol nerf are in elite clans.
I wanted to suggest that this nerfing would hurt weaker clans primarily, while further strengthening elite clans' positions as the top clans on their servers.

In this way, the idol nerf would tend to help elite clans and hurt weaker clans.
This is the point I hope to discuss.

I can't help but question some of the noble suggestions that this nerf would make the game more enjoyable and rewarding for new players (particularly on iOS servers), when the change would likely make it impossible for these players' clans to catch up to the the well-established, elite clans on their worlds. This may be a valid point on android worlds however, as clans there are still young and developing.
Last edited by Kril on Thu Aug 14, 2014 1:23 pm, edited 1 time in total.
Kril - Chief Editor, The Dal Riata Enquirer
lev 228 Rogue - Gwydion

Clan Relentless

Give a man a flame, you warm him for a day.
Set a man aflame, you warm him for the rest of his life.

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