Celtic Heroes

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beta testers i have a question

#1
ok, so right now im lvl 82, and the main issue now with lvling is xp and getting a kill. (i dont use pots but i probabl should start thinking about using them) almost everyone is on all the time so they are either afking at a good spawn point or "coasting" through the field (ie. running through while they are using a pot and killing everything they can) and i have no problem with that at all, but what im wondering is is it easier for you guys in beta to lvl up? (im assuming you are all at least lvl 80, so that is why i am asking)

plz note i am just purely wondering if it will be easier to lvl up in update 3 for people lvl 80+ and i hope i didnt annoy anyone or anything (plus im really anxious for update 3 because training in the grove is becoming quite monotonous)

Re: beta testers i have a question

#2
I think what's happening in the beta is that the testers are given a supply of elixers to help with leveling. I'm not a beta tester but I'm sure that once the update comes out there will be a lot better places to level up than the grove. :) :)
XeoN lvl 80+ Mage
Diabolic lvl 85+ warior
Nephalem lvl 45+ ranger
Seraph lvl 72+ Druid
Server- Epona

Re: beta testers i have a question

#6
And what about the armours

In the Video i have Seen a Guy with astral
Do they automaticly apear in the inventory?
Astral armor is upgraded warden armor which you get from drops from red bosses. In the live version you will have to work for your armor the same as you do now.

For the beta we got the armor instantly because it would be stupid to ask us to grind for the armor a month before starting the testing. :)
Selene (Mage) 134 | Xellaya (Druid) 110
Clan: Uskoci
World: Arawn
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Re: beta testers i have a question

#7
we gained a lvl for each kill until lvl 92. The cap in the beginning was around 8 then 20, 36, 80, 92z
wel als have elixer to train abilliy pretty fast.
wouldn't that mean that u guys don't really test out lirs reach because u are such a high lvl that the mobs are absolutely nothing (i'm level 36 rogue and i get 1 hit kill on most stuff and 1 hit kill with skills for a bit harder (2-3 normal hits) - just wondering :)
I'm selfish, impatient and a little insecure. I make mistakes, I am out of control and at times hard to handle. But if you can't handle me at my worst, then you sure as hell don't deserve me at my best.
Mabon - !^! Ranger
Mabon - @* Druid

Re: beta testers i have a question

#8
we gained a lvl for each kill until lvl 92. The cap in the beginning was around 8 then 20, 36, 80, 92z
wel als have elixer to train abilliy pretty fast.
wouldn't that mean that u guys don't really test out lirs reach because u are such a high lvl that the mobs are absolutely nothing (i'm level 36 rogue and i get 1 hit kill on most stuff and 1 hit kill with skills for a bit harder (2-3 normal hits) - just wondering :)
I think that's what dsgrendar meant by the level caps. He stated that they had caps on a series of levels so you wouldn't be lvl 92 in 20 minutes
XeoN lvl 80+ Mage
Diabolic lvl 85+ warior
Nephalem lvl 45+ ranger
Seraph lvl 72+ Druid
Server- Epona

Re: beta testers i have a question

#10
we gained a lvl for each kill until lvl 92. The cap in the beginning was around 8 then 20, 36, 80, 92z
wel als have elixer to train abilliy pretty fast.
wouldn't that mean that u guys don't really test out lirs reach because u are such a high lvl that the mobs are absolutely nothing (i'm level 36 rogue and i get 1 hit kill on most stuff and 1 hit kill with skills for a bit harder (2-3 normal hits) - just wondering :)

I have my lvl 92 Druid and my lvl 11 Druid and I test on both continuously.

We cap our lvls so we can test pvp on the same lvl, it has nothing to do with in game lvling or how that works, it's onky so everyone can test PvP from the same playing field and not make stupid balancing decisions based on a Druid being lvl 110 and a warrior being lvl 87 and people thinking that what happens in that fight is normal.

On my LirsTest Druid I don't use any elixirs and try to lvl up like anyone would...so I can test the play style of how anyone would lvl up.

Have some faith in us. We test. And we test as much as we can.

The reason it's gonna be MUCH easier to lvl in Update 3 is because you have a new zone that goes up to lvl 130. So new mobs, with new higher lvls, makes new exp.
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Teaweasel 121 Druid (Morrigan, Clan: Avalon, On Hiatus)
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself ;)

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