Anyone else think the idea of 'raids' is a bit crazy on a mobile mmo? Notice how long it took for worlds to kill mordy or necro after it's release. We haven't killed necro in over 3 months because it's damn near impossible for us to get the right amount of people on(don't even start with the engine crap, leave it out of this discussion.) I understand some worlds have the members to actively do things but a majority currently don't. Sure, when the game becomes more popular large raids will be very possible but at the current state of the game it's a bit crazy.
My only suggestions would be to make small instance dungeons for 4-8 people but apparently admin doesn't like the idea of instances so we could make bosses easier to require less people?
I just feel like we need to stray away from the 40+ man raids and go towards something like 1-2 groups per boss. Why should it take an army of 'elite' players(max gear) to down a boss for equal or lesser gear? It shouldn't. Also shouldn't take 15-20 minutes to hack and slash a boss to death with that whole army lol
'Raids' expect too much
#1Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]