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Can OTM see how many times a boss has been downed?

Posted: Wed Mar 11, 2015 11:45 am
by BLRD-7
If so, can you check how many times Shivercowl has been killed in the last year? My bets are well under a thousand (PH's included). I've never once gone to the spawn and seen it down. Should think about putting him back to his original spot and maybe making a new, more exciting boss to kill there (could be a lvl 100 raid boss or something, doesn't have to be amazing?)

Where Shiver is now, he's unseen. I don't think new players even know he exists lol.

Re: Can OTM see how many times a boss has been downed?

Posted: Wed Mar 11, 2015 12:00 pm
by ThyraUnited
We kill him a few times a day on Arawn. But yeah, he is way remote.

Re: Can OTM see how many times a boss has been downed?

Posted: Wed Mar 11, 2015 4:50 pm
by Bitey
The entire implementation of the catacombs is kind of sloppy, although the level design of it is amazing compared to the other zones. I would like to see the entire zone be used better with respect to bosses, and all of the mob placements to be reviewed as well.

To fix Shivercowl specifically, I would rather see a door to the catacombs near him, so that noobs can get to him easier. It would make sense because
- sewers and catacombs are both underground
- it gives a reason for a ghost being there randomly
- it would connect the Catacombs to the rest of the world a lot better, instead of having it sit off by itself.

Re: Can OTM see how many times a boss has been downed?

Posted: Wed Mar 11, 2015 5:06 pm
by _Turmoil_
The entire implementation of the catacombs is kind of sloppy, although the level design of it is amazing compared to the other zones. I would like to see the entire zone be used better with respect to bosses, and all of the mob placements to be reviewed as well.

To fix Shivercowl specifically, I would rather see a door to the catacombs near him, so that noobs can get to him easier. It would make sense because
- sewers and catacombs are both underground
- it gives a reason for a ghost being there randomly
- it would connect the Catacombs to the rest of the world a lot better, instead of having it sit off by itself.
Yes, moving shiver back to catacombs as it used to be, but this time giving it a room to itself. That zone seems dead quite a lot of the time and this would not only liven the place up but we would actually see shiver killed once in awhile.

Re: Can OTM see how many times a boss has been downed?

Posted: Wed Mar 11, 2015 11:53 pm
by I'mdead
Maybe the catacombs can be connected to the sewers behind the Avatar of donn which would be a small corridor leading to the sewers and Shiver?

Re: Can OTM see how many times a boss has been downed?

Posted: Wed Mar 11, 2015 11:55 pm
by Vulture
Ironscale should be moved to the ancient wyrm spawn location while we're at it

Re: Can OTM see how many times a boss has been downed?

Posted: Thu Mar 12, 2015 4:31 am
by _Turmoil_
Ironscale should be moved to the ancient wyrm spawn location while we're at it
You literally manage to make me almost die every time you post, lmao :lol:

Re: Can OTM see how many times a boss has been downed?

Posted: Thu Mar 12, 2015 5:46 am
by Criminal
Ironscale should be moved to the ancient wyrm spawn location while we're at it
I would much rather see good old ironspike.

Re: Can OTM see how many times a boss has been downed?

Posted: Thu Mar 12, 2015 7:26 am
by friddoo
Ironscale should be moved to the ancient wyrm spawn location while we're at it
I would much rather see good old ironspike.
Agree ironspike rocked Deadroot also

Re: Can OTM see how many times a boss has been downed?

Posted: Thu Mar 12, 2015 12:18 pm
by Bitey
ironspike and deadroot were cool, but having deadroot and falgren spawn at the same spot was too OP. You could camp two bosses that drop the highest tier drops for that armor in the same spot. It's unnecessary to keep them in the same place now that there is so much space in the world.

I do agree that many people might not know where ironscale and shivercowl are. The problem is that the sewers are so big, and that people at that level might not have a speed mount yet, because they are still trying to afford regular gear.

To fix this, maybe put an NPC at the murky vaults leystone that would point the way to shivercowl and ironscale. This guy would be like the hermit in the other part of the sewers.