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Should there be a Nature Magic Attunement skill?

Posted: Fri Apr 03, 2015 3:50 pm
by Perl
Seems kind of odd that both Cold and Heat Magic can receive improvements with a spell but Nature Magic does not?
Should one magic ability be lessor that the other two?

For druids this would be a great way to help with leveling:

"You attune yourself to the element of Nature,
improving the power of your Lightning Strike
and Storm Touch spells by xx for 3 minutes."


Seem kind of obvious doesn't it? ;)

Re: Should there be a Nature Magic Attunement skill?

Posted: Fri Apr 03, 2015 4:23 pm
by Aileron
Only if they would merge Wards. Druids are already spread thin on points, a new skill will gimp them even more.

Re: Should there be a Nature Magic Attunement skill?

Posted: Fri Apr 03, 2015 4:28 pm
by Bitey
Only if they would merge Wards. Druids are already spread thin on points, a new skill will gimp them even more.
+1

Re: Should there be a Nature Magic Attunement skill?

Posted: Fri Apr 03, 2015 4:32 pm
by squidly
The question is a bit more complex than a yes or no answer.

Although I doubt we will see this, skill paths would be a better way to go. Mages have fire and ice attunements that add damage to a couple skills. If they were done as a passive skill path, points wouldn't need to be invested in them (some kind of book if a player opts to go a different way in the future). The druid version could be dps, recovery or support. Dps adding damage to, say, vines and lightning and recovery could add heals to touch and breath or embrace. Support could add to bark and wards (preferably merged).

Done with other classes, it would be useful as well.

Even if wards were merged, druids have so many skills and roles that they can take where points can already be spread too thin or in a very limited fashion. Having it as a skill would just take away from one more thing that we could be doing.

Re: Should there be a Nature Magic Attunement skill?

Posted: Fri Apr 03, 2015 4:34 pm
by Daledo
Well i want a pierce damage attunement also.............

Rogues get poison dmg SS, warriors get their own temp lure (shatter), mages get lured AND attunement.

This game is totally screwed balance wise , already. Im unsure how otm ever gave warriors a small use st your own leisure lure, that basically improves skill dmg 100% (so u can use all your skill round with shatter).

I say plus 1! Give the man his nature attunement!

Re: Should there be a Nature Magic Attunement skill?

Posted: Fri Apr 03, 2015 5:01 pm
by Perl
Only if they would merge Wards. Druids are already spread thin on points, a new skill will gimp them even more.
Yes, Druids do have more skills than other classes, but even Rouges have a hard time finding points for Smoke Bombs and Expose Weekness...

Each player can choose within their playing style which skills work the best for them.
Druids ATM do not have a way to elevate their DPS.

Re: Should there be a Nature Magic Attunement skill?

Posted: Fri Apr 03, 2015 5:34 pm
by M7mdm
Or increase nature magic ability temporary but not more than 1k on level 50

Re: Should there be a Nature Magic Attunement skill?

Posted: Fri Apr 03, 2015 5:56 pm
by Einherjar
Or give Magic Lure to druids :)

Re: Should there be a Nature Magic Attunement skill?

Posted: Fri Apr 03, 2015 6:03 pm
by Spanks
Give druids the magic lure, it's such a waste on mages I've not met 1 mage that uses it.

Re: Should there be a Nature Magic Attunement skill?

Posted: Fri Apr 03, 2015 6:26 pm
by Perl
Give druids the magic lure, it's such a waste on mages I've not met 1 mage that uses it.
+1

Just another reason our highly limited DPS does not get elevated. Mages would never use Magic Lure, why would they?