Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Update question for admin and beta

#1
Is it true that my battle Mage is no longer gonna be able to wear imbudded plate..... If so that real sucks, I'd rather just take the hit to my energy pool then lose the ability to you the armor that I busted my $&@ to get. Armor choice should be an option give to players with penalities for choosing certain ones.
Player Name: Jackdiesel Lvl 57 Mage (***HIGHEST LVL ON SERVER***)
Server: Morrigan
Head Guardian for Clan Alliance (Premier Clan of Server)

Re: Update question for admin and beta

#2
The old armour is all in the game still so you won't lose any of your current armour, it won't be removed from the game or changed. Some of the old armour will no longer drop from enemies though.

There are a lot of new armours added into the game in the update; some that any class can wear, some new generic armours that have class restrictions, and new class armours that are completely restricted to each class.

Re: Update question for admin and beta

#3
That's messed up..
You can still have overpowered rogues running around in plate?
I know in the beta, plate was just for warriors.
It should be this way.
They should have to adjust to what their character was suppose to be wearing to begin with.
There is no "battle mage" class, it is just mage and, mages do not wear plate.
Tanking and doing close combat damage and to let a mage wear plate is useless for a warrior to be in a group with.

There should be subclasses if someone wants to make a battle mage.

For example, you could take up training in warrior and mage and be a battle mage.
IGN: Nito (Mage)
IGN: Nitio (Druid)
World: Mabon
Clan: Rebels

Re: Update question for admin and beta

#9
Rogues are made to wear light armor so they can be sneaky and do high initial burst damage.
If they keep letting Rogues wear Plate then, they will be really over powered.
This is why:
Sneak still does a fair amount of damage even though it is not a 1 hit kill all the time.
They can heal with Bandage Wounds and, with a high First Aid, and maxed Bandage, they can heal easily past 100.
They will get an out of combat energy heal like everyone else.
They will be able to add extra damage with the poison skill.
They will be able to use two daggers.

Also, just so I'm not just talking about Rogues, I will do Mages too.
If Mages are aloud to wear Plate after the update:
Ice Shards is the heaviest hitter in the game, they will be able to do the damage and take it.
Energy Shield transfers the damage so it drains the energy instead of the health on the Mage only.
Energy Boost is an in combat energy regen skill.
Same problem with Bandage Wounds.
Mages are made to be Glass Cannons. Able to do heavy nuke damage but can't take any damage.


Warriors should be the only ones that should be able to wear Plate.
Allowing other classes to, will make the overpowered.
IGN: Nito (Mage)
IGN: Nitio (Druid)
World: Mabon
Clan: Rebels

Re: Update question for admin and beta

#10
Ok I'm a Rogue and I use the plate because of 3 main reasons. The plate is the only cool armor I've found before the update, the Rogues armor is decent but I would rather have 33 Armor then 18 or whatever it is for the armor that requires dexterity. The last is my dexterity is 5... Idk I agree Rogues should have light armor great but could it be something that is more fancy looking because it's lighter armor its not built for tanking like a Warrier but for looks perhaps? The update probably fixes alot of this but if it's not could there be a change later?
World: Morrigan
Clan: Avalon
Name: DeathsShadow
Level: 87
Class: Rogue
Longest playing Rogue in Morrigan...

Who is online

Users browsing this forum: No registered users and 25 guests