Mages needed on Fingal
Posted: Mon Apr 04, 2016 2:55 pm
Any extra classes at end game helps. We never really have an issue with rogues, rangers, and typically we are ok on tank and heals. Never hurts having more support druids for raids and edl runs. Or tanks for that matter. What's been the downfall the last few proteus raids we've organized was the lures on the boss. DPS is strong. Tanks are pro. Druids are pro. Only 4 active mages on the entire server that have access to arcane. One is in a smaller clan that doesn't raid or do bosses on Fingal. the other 3 have split time zones. Only technically need one mage for lures. but helps having their dps as well as shared lures. Etc.
Also i think ice and fire are easy to get to 50/50. I think magic lure is tough. i think only smurff and lj can get magic lure to 50. not sure if fokai has a +5 magic lure item yet.
I would be willing to assist anyone who doesn't already play a end game toon on fingal level a mage to end game. I can Tank with warcry while you spam aoe. or Provide lixs. If you seem like a decent person with motivation to play on Fingal where we constantly drop bosses. Although some drama may exist, we are all brothers and move on quickly.
Also i think ice and fire are easy to get to 50/50. I think magic lure is tough. i think only smurff and lj can get magic lure to 50. not sure if fokai has a +5 magic lure item yet.
I would be willing to assist anyone who doesn't already play a end game toon on fingal level a mage to end game. I can Tank with warcry while you spam aoe. or Provide lixs. If you seem like a decent person with motivation to play on Fingal where we constantly drop bosses. Although some drama may exist, we are all brothers and move on quickly.