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Wyldshrine strike too op.
Posted: Sat Apr 16, 2016 4:31 pm
by M7mdm
(Tested in pvp only)
I have been testing it in duels and it does from 2000-2700 damage on a full dl rogue.so lets say 60% damage.
On the other hand i tried my 4.2k quickstrike and it only did damage ranging from 750-1200. Which ranges between 20% to 25%.
Might be right in terms of price but in terms of damage balance its messed up.
Thoughts?
Re: Wyldshrine strike too op.
Posted: Sat Apr 16, 2016 4:31 pm
by Criminal
Pvp-wise, yes, its an extremely op item.
Re: Wyldshrine strike too op.
Posted: Sat Apr 16, 2016 4:36 pm
by CH45E
Yeah I thought I misread the numbers when it was hitting upwards of 2000 on me, but I came to realize this was actually the case
Re: Wyldshrine strike too op.
Posted: Sat Apr 16, 2016 4:39 pm
by Romeo
What kind of damage is it? And what kind of damage is quick strike?
Re: Wyldshrine strike too op.
Posted: Sat Apr 16, 2016 4:48 pm
by DarkDruid67-Taranis
Wyldshrine strike is pierce, and quick strike isn't.
Re: Wyldshrine strike too op.
Posted: Sat Apr 16, 2016 4:58 pm
by saladin7
Skills are nerfed in half in pvp, except DOTs and autos. It doesn't apply to wyld as its not a player skill but an item skill.
It does more or less same dmg as similar dmg qs on bosses though.
Quickstrike is pierce dmg 0.0.
Re: Wyldshrine strike too op.
Posted: Sat Apr 16, 2016 5:51 pm
by Criminal
Wyldshrine strike is pierce, and quick strike isn't.
What dmg would quick strike be then?
Re: Wyldshrine strike too op.
Posted: Sun Apr 17, 2016 12:41 am
by Zyz
I hate dueling players that want to use dmg skills from their jewelry. Use your skills not your jewelry
Re: Wyldshrine strike too op.
Posted: Sun Apr 17, 2016 1:03 am
by friddoo
Wyldshrine strike is pierce, and quick strike isn't.
Quick strike is pierce.
Noob lol
Re: Wyldshrine strike too op.
Posted: Sun Apr 17, 2016 1:04 am
by Everything
I hate dueling players that want to use dmg skills from their jewelry. Use your skills not your jewelry
Half of the lower levels who are loaded up on lux duel because their lux pulls them through, but would get destroyed without it...So they think they're good even though they have 10 little plus symbols above their name, not to mention the skills used.
Would like to see all lux other than Cromnak and Skain sets and the like, to be null during a PVP battle, so you have to depend on your player skill...Maybe energy regen lux could be permitted tho
