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Stance/animations: are you disappointed?

Posted: Wed May 04, 2016 2:15 am
by Dem0n
I'm personally very disappointed for ranger/rogue/warrior animations/stance.(can't speak for other classes as I don't use casters)
not holding your weapons while stationary sucks
Rangers staggering around falling over like your drunk when firing arrows looks very stupid.
skill casting animations for majority of skills are very unattractive
Rogues fighting animation looks ridiculous
Warriors having a showdown with the boss like its a sword fight doesn't look good at all
Not to mention the stance while on most mounts, I nearly want to get rid of every mount you sit straight or sidesaddle on..
Very very very disappointed.

It's difficult to play the game while shaking your head at how retarded your character now looks..
What's your opinion on the class you use and the new stance/animations?
Do you want them changed? because I certainly do..

Re: Stance/animations: are you disappointed?

Posted: Wed May 04, 2016 2:18 am
by E3D
Some of the animations have been improved but I can relate to the ones that now look like drunken medieval farmers walking around

Re: Stance/animations: are you disappointed?

Posted: Wed May 04, 2016 2:41 am
by flamingduckee
The druid healing animation while attacking is hilarious imo.

Re: Stance/animations: are you disappointed?

Posted: Wed May 04, 2016 2:51 am
by Swan
The female ranger (maybe male too) moves her back foot left and right every time she fires an auto attack arrow. On haste lix or rapid shot, it's like she's sweeping the floor with her back foot.

I've never done archery in my life but the stance and choice of foot positioning looks unstable af. A strong wind could knock you over if you keep shifting your center of gravity.

Re: Stance/animations: are you disappointed?

Posted: Wed May 04, 2016 2:54 am
by Solumbum
Honestly I have really enjoyed the warrior animations. The crossdrawing of weapons while running to the mob you are attacking looks great.

Re: Stance/animations: are you disappointed?

Posted: Wed May 04, 2016 2:56 am
by kimloc
I'm normally too busy watching cool downs and second screen to worry about my awesome stabby dance moves. All I really noticed on rogue is that the animation appears faster than the old one did.

Re: Stance/animations: are you disappointed?

Posted: Wed May 04, 2016 3:08 am
by Regenleif
At first I looked classy on my broom..

Then I looked like I mis-understood force vectors..

Now, it looks like my neck broke and Professor Lockhart tried fixing my arm..

Re: Stance/animations: are you disappointed?

Posted: Wed May 04, 2016 3:16 am
by ThyraUnited
My only issue is pets need animations. My dog just stand there when I cast bite :/

Re: Stance/animations: are you disappointed?

Posted: Wed May 04, 2016 3:27 am
by E3D
My only issue is pets need animations. My dog just stand there when I cast bite :/
...*bark*

Re: Stance/animations: are you disappointed?

Posted: Wed May 04, 2016 4:14 am
by Aileron
I think a variety of animations are good for the game, but once again OTM went overboard and put in more than necessary. Ever heard of the phrase "Less Is More"?