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Bosses and Plat Reliance

Posted: Mon May 23, 2016 4:34 am
by Everything
I've been playing since 2013, but I wasn't at the Bossing level until now (and even now just barely). So this is a question to the Players who were bossing long before me, back when the game was simpler, and also to OTM.



So as we all know, almost every single...Okay, every 5 and 6* boss Requires either a Full Group of players who are 10+ levels above the Boss (For 6*), or a group of people who are closer to the level and lixed up (For 5*).

For example, On my 149 Rogue who has 500+ Str (315 Base Str stat + Gear) I don't even do visible damage to a 6* 130 Boss (Stonelord). Even using all of my skills at once on him, I don't even tickle his HP bar.


Now my question is:

Were Bosses ALWAYS this difficult? Or were they made more difficult over the years due to people using Plat Items + Having better gear to fight the boss?



To me it seems that in the past Players learned how valuable Plat Items could be during a Boss Fight. Players began to use these Items in order to kill the Boss easier, and it was all worth it because a Boss who was hard before could now be taken down easier. Players were happy with this.
Then OTM saw that players were using the Plat Items to take these Bosses down much easier, so they made the Bosses harder. More people bought Plat Items to fight the bosses and OTM made good money off it.

But now it seems that Bosses CANNOT be beaten without Plat items. Instead of having Lixes, Idols, and Pots to make Bossing easier Bosses now REQUIRE Plat Items to be beaten! From what I hear it takes 30+ Players to defeat Gele, and they all use Lixes, Idols, and Pots in the process- or else they CAN'T kill him.

Something is wrong when 5 Level 200+ Rogues, Warrior, and Druid have issues taking down a Boss needed by Level 130's. It's ridiculous.

I understand OTM is a Company and they rely on the income produced by Platinum Sales, and I'm not against them increasing Boss Difficulty (to an extent) because it's what any Company would do to increase sales. But it's now gotten to the point where Bosses are nearly impossible to kill without Plat Items.

Will this ever change?

The trend has been that Bosses just keep getting harder and harder. Yes, EndGame Bosses should provide a challenge, but not so much of a challenge that you have to PAY to defeat them. No world (even Arawn) has enough players to take on Gelebron, Necro, or even Proteus without using Plat Items, so why make these bosses so insanely hard? Why even introduce such a boss that cannot be defeated by the current Playerbase?

I've said before this game is Free-to-Play, and it certainly was..But it's really leaning towards the Pay-to-Play mechanic, and the day that happens is the day I stop playing :-|

Re: Bosses and Plat Reliance

Posted: Mon May 23, 2016 4:43 am
by Armo
We didn't always have haste lixes readily available, and rage timer was a new addition as well.

I guess people would pop combos if they really needed to.

Re: Bosses and Plat Reliance

Posted: Mon May 23, 2016 4:46 am
by Everything
We didn't always have haste lixes readily available, and rage timer was a new addition as well.

I guess people would pop combos if they really needed to.
But in the past we didn't NEED Plat Items for a boss right..? Could you guys just get a big group and take them on fairly easily?

I can remember even in 2013 Lixes and Pots were still not extremely common.

Re: Bosses and Plat Reliance

Posted: Mon May 23, 2016 4:48 am
by Armo
There was no rage timer, therefore no rush to kill.

Also, multiple clans would be fighting the boss until it died, since target lock didn't exist. Nowadays the clan who loses lock usually leaves straight away.

Re: Bosses and Plat Reliance

Posted: Mon May 23, 2016 4:51 am
by Everything
Yea I can remember on Ros where multiple clans would be fighting one boss, taking their time because they never knew who would get the drops. This helped cos a ton of people where there to help each other, even inadvertantly.

Seems like Rage Timer causes alot of the issues then..? Looking forward to EG a little less now..

Re: Bosses and Plat Reliance

Posted: Mon May 23, 2016 5:24 am
by Armo
I wouldn't say issues, EG bosses are definitely the (only) high point in the game, but using plat items especially when fighting with low numbers is a common occurrence.

Re: Bosses and Plat Reliance

Posted: Mon May 23, 2016 7:51 am
by friddoo
lock was introduced in 2012 with Otherworld you guys are talking about 2013 times without a lock?

Re: Bosses and Plat Reliance

Posted: Mon May 23, 2016 8:13 am
by Everything
lock was introduced in 2012 with Otherworld you guys are talking about 2013 times without a lock?
I never noticed the lock until Yule 2013, but if it came out in 2012 then I must be remembering wrong and Yule was just when I first noticed it. Clans still were fighting the same boss back then though, so if there was a Lock System then I guess the clans just worked together more.

Re: Bosses and Plat Reliance

Posted: Mon May 23, 2016 11:12 am
by DubNinja
This game needs more bosses to kill, for fun. Gold bonuses. Maybe bounty quests but instead a daily Expedition like final fantasy 11 offers

Re: Bosses and Plat Reliance

Posted: Mon May 23, 2016 1:07 pm
by Ventius
Yes to more bosses (without the trash loot). No to a gold bonus. Already plenty of gold. Bounties are already broken with these new tokens so i would rather OTM fixes this before attempting anything new. As well as fixes all the other things wrong with eg before another new bounty system