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Server Restart - 12 Noon - Player Feedback Tweaks

Posted: Wed Jun 22, 2016 9:57 am
by Muldar
Hey Heroes!

I've been discussing with the Design Team some of your feedback and have a few changes to implement today! ;)

3 changes in this restart.

1. Frozen Boss Spawn Windows

We've been listening to your feedback on Frozen Armour Bosses and made a small change to help you on your adventurers.
All Frozen Boss spawns now have a dramatically shorter window! All will now be less than 10 minutes (On average 7 mins)

2. Event Boss Loot

For all our end game clans of Dal Riata we've made some seasonal boss changes.
All 6* event bosses will now have a lower ring drop rate chance and an increased neck and charm drop rate chance.

But

3. Event Boss Damage Increase

In offset for the loot percentage change the bosses damage has now been increased to make the fight a bit tougher.
This should now create a better fight for clans.
Time to hunt some dragons!

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Servers restart at 12 Noon in 1 hour.

Finish up your bounties bosses and quests!

Re: Server Restart - 12 Noon - Player Feedback Tweaks

Posted: Wed Jun 22, 2016 10:01 am
by Perky
Im +1 on all 3 changes, but what about the insane amount of hp of both 5* and 6*?

Edit: small clans and lower levels already had big trouble killing their boss (most cant kill without endgame players anyway). So making it hit harder and not changing its total hp seems to me its makes it even harder now.

Re: Server Restart - 12 Noon - Player Feedback Tweaks

Posted: Wed Jun 22, 2016 10:02 am
by paggasquid
1) this was supposedly implemented during a patch from 5 months ago ish. But gj that you finally changed this

2) is this otm admitting that the event rings are complete trash? And I am curious how you guys are planning to avoid such a huge content fail in the future.

3) yes the boss was easy. But this is a perfect example of you guys not listenin at all. Players said REDUCE HP AND INCREASE DAMAGE. Not just merely increase damage for the sake of it.

Hope this can still be changed

Re: Server Restart - 12 Noon - Player Feedback Tweaks

Posted: Wed Jun 22, 2016 10:10 am
by Muldar
1) this was supposedly implemented during a patch from 5 months ago ish. But gj that you finally changed this

2) is this otm admitting that the event rings are complete trash? And I am curious how you guys are planning to avoid such a huge content fail in the future.

3) yes the boss was easy. But this is a perfect example of you guys not listenin at all. Players said REDUCE HP AND INCREASE DAMAGE. Not just merely increase damage for the sake of it.

Hope this can still be changed
1: Are you certain? Could you find the post for me? Thanks

2: No the rings do have a purpose. We've just made changes based on player feedback. Should read over this thread for more info: http://celtic-heroes.com/forum/viewtopi ... =6&t=85274

3: The damage buff is to offset the changes in drop tables.

Re: Server Restart - 12 Noon - Player Feedback Tweaks

Posted: Wed Jun 22, 2016 10:31 am
by LadyNymeria
No Proteus changes huh :(

Re: Server Restart - 12 Noon - Player Feedback Tweaks

Posted: Wed Jun 22, 2016 10:35 am
by Nullydead
1) this was supposedly implemented during a patch from 5 months ago ish. But gj that you finally changed this

2) is this otm admitting that the event rings are complete trash? And I am curious how you guys are planning to avoid such a huge content fail in the future.

3) yes the boss was easy. But this is a perfect example of you guys not listenin at all. Players said REDUCE HP AND INCREASE DAMAGE. Not just merely increase damage for the sake of it.

Hope this can still be changed
1: Are you certain? Could you find the post for me? Thanks

2: No the rings do have a purpose. We've just made changes based on player feedback. Should read over this thread for more info: http://celtic-heroes.com/forum/viewtopi ... =6&t=85274

3: The damage buff is to offset the changes in drop tables.
http://celtic-heroes.com/forum/viewtopi ... 72#p672172
In this thread Muldar

Re: Server Restart - 12 Noon - Player Feedback Tweaks

Posted: Wed Jun 22, 2016 10:46 am
by Muldar
1) this was supposedly implemented during a patch from 5 months ago ish. But gj that you finally changed this

2) is this otm admitting that the event rings are complete trash? And I am curious how you guys are planning to avoid such a huge content fail in the future.

3) yes the boss was easy. But this is a perfect example of you guys not listenin at all. Players said REDUCE HP AND INCREASE DAMAGE. Not just merely increase damage for the sake of it.

Hope this can still be changed
1: Are you certain? Could you find the post for me? Thanks

2: No the rings do have a purpose. We've just made changes based on player feedback. Should read over this thread for more info: http://celtic-heroes.com/forum/viewtopi ... =6&t=85274

3: The damage buff is to offset the changes in drop tables.
http://celtic-heroes.com/forum/viewtopi ... 72#p672172
In this thread Muldar
Sorry which point (1,2,3) are you addressing?

Re: Server Restart - 12 Noon - Player Feedback Tweaks

Posted: Wed Jun 22, 2016 10:49 am
by Zenaku
For the love of god finally! Thanks Muldar and thank the good designers. Now about mage and druid offhands... :)

Re: Server Restart - 12 Noon - Player Feedback Tweaks

Posted: Wed Jun 22, 2016 10:53 am
by Muldar
For the love of god finally! Thanks Muldar and thank the good designers. Now about mage and druid offhands... :)
Told you ;)

Summer hopefully!

Re: Server Restart - 12 Noon - Player Feedback Tweaks

Posted: Wed Jun 22, 2016 10:55 am
by Gabee
Since the first Hrung kill of Arawn, I haven't seen anybody running around or levellng using the armor ring drops.
Anybody from other worlds used them?

Just wondering where did OTM got the idea of giving us another boss who drops the same useless thing.

And thanks for lowering its drop rate, I hope it's as low as getting godly items