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when you're "Too OP"

Posted: Tue Sep 13, 2016 7:00 pm
by Frozensoul
Sometimes players say that some classes, (especially mages) need to be nerfed because they're too OP. -.- I've found that this is not true, it doesn't really depend on the class, it depends on the player's items, skill build, stat build, the way they use their skills or weapons. Some rangers are freaking op because they use bow and spear, and they use extremely quick attacks. In pvp, rogues can use play dead which makes them very hard to kill. And well druids... lets just not go there... poor guys are to slow to win :(
really it just annoys me when people say others are too op and "it's not fair." Although I do understand from when I was a very low level.

Re: when you're "Too OP"

Posted: Tue Sep 13, 2016 8:20 pm
by Zyz
In pvp, druids can do great if they're willing to use a blue book to go high vit and use red books everytime they duel a different class. To me it's not worth reskilling constantly to win some pvp points.

Re: when you're "Too OP"

Posted: Wed Sep 14, 2016 12:30 am
by Aileron
The CH skill system is broken, we all know that. The only way to make it somewhat workable in pvp is that all your skills max out once in duel mode or in a pvp zone.

Re: when you're "Too OP"

Posted: Wed Sep 14, 2016 2:05 am
by GhostlyBlaze15
+1 to balanced pvp
Everyone should have the same stats and maxed out skill points in a pvp zone

Re: when you're "Too OP"

Posted: Wed Sep 14, 2016 4:03 am
by NUKE MAGE
I think all damage in pvp should be reduced by 50% so its more of a stragety to win instead of a, ' wait, what just happened?'

Re: when you're "Too OP"

Posted: Wed Sep 14, 2016 5:45 am
by Everything
I think all damage in pvp should be reduced by 50% so its more of a stragety to win instead of a, ' wait, what just happened?'
If damage is reduced by 50% then the battle just lasts twice as long.

Re: when you're "Too OP"

Posted: Wed Sep 14, 2016 6:25 am
by NUKE MAGE
I think all damage in pvp should be reduced by 50% so its more of a stragety to win instead of a, ' wait, what just happened?'
If damage is reduced by 50% then the battle just lasts twice as long.

Yes thats the point then the ranger has a chance to actually use its skills to his full potential imstead of the rogue going smeaky, ss, qs, couple autos then dead. The rogue won't get 1-2 hit by the mage, and the mage won't get killed by the rogue before he can use his 2nd skill.

Re: when you're "Too OP"

Posted: Wed Sep 14, 2016 7:42 am
by Skerwald
Lol play dead :lol: :lol: what a waste os skill points

Re: when you're "Too OP"

Posted: Wed Sep 14, 2016 7:59 am
by NUKE MAGE
Lol play dead :lol: :lol: what a waste os skill points
Not really I have seen it used in pvp for regen or skill CD purposes and unexpted when player will pop back up and attack again and have to target again.

Re: when you're "Too OP"

Posted: Wed Sep 14, 2016 10:37 am
by massadu73
I think all damage in pvp should be reduced by 50% so its more of a stragety to win instead of a, ' wait, what just happened?'
If damage is reduced by 50% then the battle just lasts twice as long.
you mean 10% right ?