Page 1 of 5
Double death penalty
Posted: Thu Jan 05, 2017 3:03 pm
by Iron Born
Why are we being penalized twice by the new game feature "mounted combat"? Before if a player died it took an idol costing 1 plat to allow the player to begin again. Now if that same player dies and uses mounted combat it still takes that 1 plat idol, AND a 2 plat mount whistle. Thats 3 plat per death. In the U.S that equates to 3 deaths per dollar. The decision to bring mount whistles into the game basically nullifies the entire mounted combat system. I understand that with a declining player base new ways to generate revenue are needed but double dipping into an area that is already being "taxed" (player death) is a very poor business decision. This is considered freemium taboo and is a sure fire way to drive away players, especially new ones.
Then again the players are being penalized on another front with the new system. Before if a player purchased a mount the mount could be sold or traded however they wished. Players could trade their mounts for gold, items, or both. Now players can not sell or trade their mounts to others. Players can receive 50% of the purchase price back in the form of mount tokens only. Basically unable to ever recover their investment.
OTM, I highly suggest taking your entire mounted combat system back to the drawing board and starting over. This time though, utilize player feedback.
Re: Double death penalty
Posted: Thu Jan 05, 2017 3:06 pm
by pigman
-1 personally i think get rid of the whistles but keep the dismount on death feature. People die too much in this game because its what they are used to. Death should be more punishing than it is
Re: Double death penalty
Posted: Thu Jan 05, 2017 3:23 pm
by Iron Born
We where never dismounted before. So why now? Whats next, your armor breaks? Maybe npc's have a chance of looting items off of your corpse? Your pet gets eaten? You dont think a 1 plat idol per death is enough of a punishment already? Wow.
Re: Double death penalty
Posted: Thu Jan 05, 2017 3:43 pm
by Asterix_the_gaul
Does nobody else think that a bottom tier Mount at level 6 having 100% speed boost is a ridiculously cheap 100% Mount and the gap between that and a top tier level 6 Mount (an extra 9%) is way too small?
Re: Double death penalty
Posted: Thu Jan 05, 2017 4:40 pm
by friddoo
-1 personally i think get rid of the whistles but keep the dismount on death feature. People die too much in this game because its what they are used to. Death should be more punishing than it is
Not when bosses are hitting 10k Aoes.
Re: Double death penalty
Posted: Thu Jan 05, 2017 4:50 pm
by massadu73
-1 personally i think get rid of the whistles but keep the dismount on death feature. People die too much in this game because its what they are used to. Death should be more punishing than it is
amen
Re: Double death penalty
Posted: Thu Jan 05, 2017 4:52 pm
by Plus3
It's just a rogue and Mage tax. Warriors hardly die by comparison. just look at the deaths leaderboards - in the top 32 there are two Druids and one ranger lol. All mages and rogues and NO warriors.
Re: Double death penalty
Posted: Thu Jan 05, 2017 6:21 pm
by AoifaS
Does nobody else think that a bottom tier Mount at level 6 having 100% speed boost is a ridiculously cheap 100% Mount and the gap between that and a top tier level 6 Mount (an extra 9%) is way too small?
I think that is laughable. I'm pretty glad about it too, as a bottom tier fan.
Re: Double death penalty
Posted: Thu Jan 05, 2017 7:17 pm
by pigman
Paying plat is not at all a punishment, its a get out of jail free apple, but you have hundreds of them. Death has little to no meaning when elixers remain, and the stat penalty is minimal. Having to revive your mount as well? Meh its annoying but if we expect mounts to not need a whistle the death penalty should be more powerful. You should play to avoid death not play alongside it... my opinion anyhow
Re: Double death penalty
Posted: Thu Jan 05, 2017 7:36 pm
by Iron Born
Paying plat is not at all a punishment, its a get out of jail free apple, but you have hundreds of them. Death has little to no meaning when elixers remain, and the stat penalty is minimal. Having to revive your mount as well? Meh its annoying but if we expect mounts to not need a whistle the death penalty should be more powerful. You should play to avoid death not play alongside it... my opinion anyhow
Paying plat sure is a punishment to my wallet. Those mount whistles have removed a significant amount of joy out of this game. Many people have waited for a long time to see the mounted combat system and when we finally see it, its a kick to the teeth.
If you want a stronger death penalty then your definitely in a very small minority of players. Death penalties should affect the player in terms of lowered stats or lowered xp gain for a set amount of time; it is NOT an excuse for OTM to double dip into our pockets.