I noticed some of the older bosses are relatively normal sized and less ridiculous, but it seems after a certain point OTM just decided to just made them all Huge, without any reasoning as to why.
![Razz :P](./images/smilies/icon_razz.gif)
the charm is coolseems you are obsessed with Jotuns
It seems more like they go all out on Raid Bosses only. Gele being the most recent, all his henchmen are just reskins...and giant, versions of regular mobs.Lazy.... sorry, 'shortage of manpower' (as usual) to create individual art and animation for any boss 'jus makem bigger'. I wonder if the revenue per manpower is short too?
Seriously this is the only non-modded game I've seen where bosses and henchmen share the same look. Can we at least have a more regular-sized death knight or a demon or are these not supposed to be in celtic mythology?
I personally appreciate this distinction. I remember running up to Rockbelly back in the day and being able to tell from far away if it was just a ph or a 6 star. Other than that, I don't really care much about the appearance or size of the bosses. I understand the lack of variety but I would prefer more work be done on new content rather than going back over the old stuff.Mainly it is just a visual thing, so you can differentiate from a distance, boss and mob.
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