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Priority bug fixes

Posted: Sat May 12, 2018 3:09 pm
by Zyz
I know it's been mentioned but the disappearing group is beyond infuriating when you're trying to heal the tank and they continually become unselected. So you're constantly having to click on the tank and then they become deselected anyway and you end up healing yourself. This is directly impacting game play and should have been fixed already.

The time y'all spent on bloodthorn boss issues could have been spent on the disappearing toon bug which is tremendously more important.

I know. I know. OTM is a small team. This is what we've heard for years now. It seems having better priorities would be implemented if the company can't bring on more programmers.

Re: Priority bug fixes

Posted: Sat May 12, 2018 3:14 pm
by Bluemuse
+1. Druids have to rely on breath for a main source of heals until its fixed, and that won't cut it on some bosses...

Re: Priority bug fixes

Posted: Sat May 12, 2018 3:21 pm
by xXzeemXx
Im kinda pissed OTM chose to fix BT bugs but not the disappearing bug :lol: but I won’t judge maybe BT fix was much more easier than the lag

Re: Priority bug fixes

Posted: Sat May 12, 2018 4:18 pm
by Thefreeze
I’ve had my entire group disappear for almost the entire Boss kill making it impossible for me to know when the tanker is dying, if they need bark or heal

Re: Priority bug fixes

Posted: Sat May 12, 2018 4:59 pm
by bob the mage
Has anyone also noticed that the double death animation bug is back

A few people I been talking to think that the removal of that bug is what causes the initial freezing when people died, and now that it’s back we have disappearing group members

OTM hinted that it may require a client update to fix... hopefully they fix both bugs with it... client updates annoying xD

Re: Priority bug fixes

Posted: Sat May 12, 2018 5:01 pm
by Apples-Bele
Has anyone also noticed that the double death animation bug is back

A few people I been talking to think that the removal of that bug is what causes the initial freezing when people died, and now that it’s back we have disappearing group members

OTM hinted that it may require a client update to fix... hopefully they fix both bugs with it... client updates annoying xD
Died 7 times getting to lix room because of this :( only happened again after the update

Re: Priority bug fixes

Posted: Sat May 12, 2018 5:03 pm
by bob the mage
Has anyone also noticed that the double death animation bug is back

A few people I been talking to think that the removal of that bug is what causes the initial freezing when people died, and now that it’s back we have disappearing group members

OTM hinted that it may require a client update to fix... hopefully they fix both bugs with it... client updates annoying xD
Died 7 times getting to lix room because of this :( only happened again after the update
Took me 7 minutes to do one min of traveling when testing some BT mechanics other day haha... all cuz I could t idol so died right away... :/

Hindsight makes it a bit funny but it really is the most frustrating bug when ur in aggro zone of a boss and all u want to do is idol and run back and ur just stuck there to the ground getting smacked. It’s like the worlds worst game of “why are you hitting yourself.”

Re: Priority bug fixes

Posted: Sat May 12, 2018 7:08 pm
by Muldar
I know it's been mentioned but the disappearing group is beyond infuriating when you're trying to heal the tank and they continually become unselected. So you're constantly having to click on the tank and then they become deselected anyway and you end up healing yourself. This is directly impacting game play and should have been fixed already.

The time y'all spent on bloodthorn boss issues could have been spent on the disappearing toon bug which is tremendously more important.

I know. I know. OTM is a small team. This is what we've heard for years now. It seems having better priorities would be implemented if the company can't bring on more programmers.
To clear up a misconception often seen in regards to game development, teams and the studio as a whole work can on multiple tasks simultaneously.
For instance, Bloodthorns bug fixes were resolved by our Design Team while the UI closing issue was worked on by our Programming Team.
(One a data issue, the other code).

I think as is evident by our communication on the topic, the UI closing and flickering character issue is our number one priority. Something myself and our Programming Team have been very focused on resolving.

After further analysis on Friday we determined a new client is required to prevent the issue. We've already started the process of deploying a new build, further announcements next week.

Thank you for your patience as we resolve this unintended side effect.