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Defence
Posted: Tue Feb 05, 2019 7:49 am
by BTD
From what damage protects "defence"?
Re: Defence
Posted: Tue Feb 05, 2019 9:02 am
by Armo
It’s not damage type specific, it increases the chance of enemies missing their attacks (not skills).
Re: Defence
Posted: Tue Feb 05, 2019 12:15 pm
by Skerwald
It’s not damage type specific, it increases the chance of enemies missing their attacks (not skills).
No that's attack. It increases the chance of you evading the attacks.
Re: Defence
Posted: Tue Feb 05, 2019 12:31 pm
by Armo
It’s not damage type specific, it increases the chance of enemies missing their attacks (not skills).
No that's attack. It increases the chance of you evading the attacks.
Feel free to reread my post.
Re: Defence
Posted: Tue Feb 05, 2019 2:57 pm
by Eragon123
It’s not damage type specific, it increases the chance of enemies missing their attacks (not skills).
No that's attack. It increases the chance of you evading the attacks.
Feel free to reread my post.
No, no. You are both wrong. It decreases the chance of enemies hitting you with their attacks (not skills).

Ain't the English language fun.
Regardless of how it's phrased, the more defense you have, the more likely it is that enemy attacks will miss when they attack you. Similarly, the more attack you have, the more likely it is that you will hit enemies.
The increase is small enough that you won't really notice a difference though, so I personally would recommend going for gear that gives you skill points over small stat buffs like health/energy or defense/armor.
Re: Defence
Posted: Tue Feb 05, 2019 6:28 pm
by alisa.maclucas
For a lvl 110 war a def boost of 80 is pretty good, and the armor is good also. Those are decent rings imo.
Armo is correct that def decreases the chance mob attacks (not skills) will hit you. Armor mitigates the damage from each hit.
It’s a good combination of bonuses, especially for group lixing. Wars need to be durable enough to take a few hits from trees and kelpies.
Re: Defence
Posted: Tue Feb 05, 2019 6:31 pm
by bob the mage
For a lvl 110 war a def boost of 80 is pretty good, and the armor is good also. Those are decent rings imo.
Armo is correct that def decreases the chance mob attacks (not skills) will hit you. Armor mitigates the damage from each hit.
It’s a good combination of bonuses, especially for group lixing. Wars need to be durable enough to take a few hits from trees and kelpies.
Eh yes, but for lixing dps can mitigate loss of certAin survival buffs and enhance xp gain, hence why armo suggest focusing on skill rings etc...
At EG buff rings are great, but for leveling I don’t see a good use for those rings.
Re: Defence
Posted: Tue Feb 05, 2019 6:34 pm
by Wardon-CH
As others have stated I wouldn't worry about small stat boosts early on and would focus much more on skill rings early on. Your also a ranger so defence isn't the biggest focus for you as your build will be heavy Dex already. Focus more on DPS.
Re: Defence
Posted: Tue Feb 05, 2019 9:05 pm
by BTD
What give "armor"?
Re: Defence
Posted: Tue Feb 05, 2019 9:08 pm
by Eragon123
What give "armor"?
- Armor lowers the amount of damage you receive from normal attacks (not skills).
- Defense lowers the chance of enemies hitting you with normal attacks (not skills).
- Attack increases the chance of your attacks hitting enemies.
- Evasions decrease the chance of enemies hitting you with skills (there are different types of evasions for different types of skills).