#5
by Yrck
another heal spell?!? that would put our numm=ber of heal spells on 3... means 3 skills already maxed, we wouldnt have any points left for buffs -.-
no another heal spell wouldnt do much good i believe, and it would cost too much to be of any use if its 1/10 anyway, and would be casted out like spring of life.
a shield of dreams? been discussed earlier in a topic of possible new skills where many came up with shapeshifting and energy boosting skills. this would replace wards, and wards exist to make a druid go on a select type of boss, as fire ward u go for pyrus and agg, giants for stonelord and agg, magic for chained etc. this shield would mean wards go away and you cant have a much diff build in between druids.
with new skills i stick to the idea of using the nature's magic to be able to side a mob on your side for a while and let it fight with u instead of against u, it would need a long range to cast tho, so you can stay out of sight. i mentioned it earlier somewhere i believe but no idea where. its like using your nature magic ability to make the mob believe hes on your side, making him not only do dmg to other mobs but also take the dmg from the other mob, obviously it would not last long, like 10-15 secs, just enough to have a druid heal up again and continue the fight. energy cost of this should be quite big and cooldown long, as it would be too OP if used with a cooldown similar to roots. then you could have mobs kill mobs for you lmao.
also the shapeshifting idea that has been mentioned is a good one, personally i find a tree with increased armor or faster cast time that stays on in combat good and a tiger or wolf that can run fast, to make it easier for those without brooms, and easier for druids in general to reach boss fights and scout. the wolf idea would really fit in the druid concept, it should be undone when in combat tho. also the tree form should give a light camo perhaps. when in wolf form you should be able to run at a speed of 80ish%. this concept would fit with the idea of a druid because the wolf form would generate an environment for druids to move fast in nature, wich applies to the magic of a druid and its bound to the earth and the animals, the tree form would apply to its bound with the woods and its ability to become one with them, giving them the survival skill of hiding by pretending they are one with the woods, and off course trees are spiritual important and therefor can this form speed up cast time of skills and as a tree is harder to break then flesh it would obviously raise your armor. these shapeshiftings should not cost energy, but should be passive skills that either require no points or have a seperate point index.
lvl 215 druid
rosmerta
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