Celtic Heroes

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Re: New skill: cure

#2
A cool idea but with the current skill point system it would not be used much. A 190 plus druid can max only 5 skills and a cure skill would not make most druids top 5. Instead id like to see a change in the way the skill point system works.
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Clan: ResUrgeNs
Class:.......Druid...................Ranger
Character: Superman8977.....Luminous
Level:.......212.....................215

Re: New skill: cure

#3
There are several DOT spells. Thought it be cool if druids can cure someone from these spells like the plague in sewers.
I like this, however I think it would be better to have a skill that instantly removes ALL harmful effects from the person cast on, so not only DOT skills but lures and other debuffs. To prevent it being used in soloing they could make it easily interrupted.
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Re: New skill: cure

#4
Seems like a good idea, but like Superman said, Nobody's gonna put that many points into it... Maybe make it a skill that is bound to a certain item? Could be useful if it didn't take 40 points to get it up to where you can cure a 190...
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TheDiz - 201 Rogue
DruiDiz - 145 Druid
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Re: New skill: cure

#6
Theyd make it 1/4 of the heals of nat embrace or something stupid so it wouldn't be worth it
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Druid 216+ & 130 something on Arawn retured in 2013
Rangers 221+ And 190+
Rogues 220+, 210+, 150+, 97+ & 150 on Arawn retired in 2013
Mage 214+
Warrior 218+

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Re: New skill: cure

#7
+1

I think a cure all should be used, skill points give the chance/number of debuffs removed.
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