Celtic Heroes

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Re: New skill: Mother Nature

#11
This would be cool, but a bit op. A group with two druids could easily spam this move and not have too worry about lixirs. Also, because its a skill, it can stack with lixirs making it even more op.

With the name Mother Nature I thought it would be like a mass buff. For example cast all the wards, embrace, bark, bless, and sanc all at a fixed rate depending on level for a short amount of time. Maybe like 30 seconds with a 1:30-2:30minute cooldown. This way it could be like a "help me save my tank before we wipe" kinda move. Even this may be op.
OP ???? Druids are OP WHAT!!!! This is the most underpowered class dont ever say it is OP...
Excuse me? Please read and then reread what I wrote. I never called the class overpowered I said that move would be overpowered if given to the druid class. Of course you would only see one word and scream op, but you don't know if they class is overpowered or not, you're only 120. You're just going off what other say.
It's called not updating sigs :twisted:
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Re: New skill: Mother Nature

#13
Basically, Its a group buff that makes monsters give more exp then they usally do, have more chance to drop items and gives more gold....

Lvl 40 Mother Nature stats = EXP Increased by 100%
Gold Rate Increased by 100%
Item drop rate increased by 50%
Last 60 secs with a cooldown of 30 secs

So as you can see, at lvl 40 (the skill lvl, not your chars lvl) The exp and gold rate is doubled....

Comment if you like the idea... Thanks!
Well lil to op 50% on all and its ok

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